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Topic Subject: AoErat, whatever happened to your Star Wars modpack?
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posted 12-09-99 02:51 PM ET (US)   

I know you have been making it, but when could you have been finished with it? I had some more ideas for your Star Wars mod. You could change things like Grass Patches into nebulae, trees into asteroids, and even buildings to planets, like Hoth and Tattoine! That way, if you have building graphics changed to planet graphics, that way, it will look like your spaceships launch off the planets!
Replies:
posted 12-18-99 03:18 PM ET (US)     26 / 41  
AoErat, can you send me a copy of your SLP file involving the TIE fighter standing guard?


I still have more ideas for my mod. It's getting HUGE! Probably the biggest AoE mod ever! How shall I send it over the Internet?

This will be replace the Chariot in my mod. I will call the
character: Bounty Hunters

Hero Tiberius= Boba Fett

Which Millenium Falcon animation shall I use? I will use it to replace the Heavy Cav/Cataphract.
I will name the character: Smugglers/Pirates

Hero Alexander/Hector ect.=Millenium Falcon or some other well known SW hero

posted 12-18-99 08:30 PM ET (US)     27 / 41  
But all those ships won't shoot. Thats' why I decied not to do them.

Btw: did you get ICQ?

I would use the Millenium Falcon from the Geocities site.

Also, here is a Star wars animation I just made:

What do you think?

AoErat

------------------
"A battle won is not a war won"
My AoE/RoR website: members.xoom.com/AoErat/AoEframes.htm .


posted 12-18-99 08:53 PM ET (US)     28 / 41  
Nice Animation.


Y-Wing has been completed.


I havn't got ICQ yet and I didn't even feel like it.


I didn't care if those units I chose didn't shoot. I could make graphics that makes them look like they're shooting.


About the Millenium Falcon. You mean the big one, right.


My star terrain in my mod doesn't look as concentrated as in your mod, but at least I could change Desert Patches into stars.


Again, how could I send my mod over the Internet if it's still more than 4 mb large?

posted 12-18-99 08:59 PM ET (US)     29 / 41  
4mb isn't much.

How can you make graphics so they look like the are shooting? Whenver they attack, they are right next to their enemy.

Yeah, I mean the big one.

AoErat

------------------
"A battle won is not a war won"
My AoE/RoR website: members.xoom.com/AoErat/AoEframes.htm .


posted 12-18-99 09:51 PM ET (US)     30 / 41  
AoErat,

I just simply don't care if the units are still at close range when they are attacking the enemy and look like they're shooting. I just wanted to make my mod more interesting.

Try out my AoE lost buildings mod. Dowload it from Bill O' Mara's or Ghost2000's website. What would you think?

I am working on the Headhunter right now.

Which would you think is good for a B-Wing or a TIE Bomber?

A Ballista/Helepolis? Or a Trireme?


Where is the AoE music located? In the Sounds folder, there is some music, but is quite different from the music you hear when you play the game.

[This message has been edited by Agamemmnon (edited 12-18-99).]

posted 12-18-99 11:13 PM ET (US)     31 / 41  
Wow, nice 2 person conversation. Mind if I interrupt? I believe the AoE music is on the actual cd in some folder or other.
posted 12-19-99 00:11 AM ET (US)     32 / 41  
Thrawn,


I know AoErat has used Star Wars music for use in his mod. It is supposed to be for the actuall game music.


Finished units in my mod:


1.TIE Interceptor
2.A-Wing
3.X-Wing
4.TIE Fighter (One Image Warped in one dimension)
5.Y-Wing
6.Star Destroyer

More Units Coming Soon! I'm working on the Z-95 Headhunter!

Lasers for Arrows and Explosions for Dying Units:

Love those skirmishes!

(Coming Soon: Concussion Missles/Proton Torpedoes for Ballista Bolts!

Sounds:

Appropriate Star Wars sounds for the game.

Terrain and Scenery:

Star terrain for grass, water, and Shallows. Artificial Surface(Death Star) terrain for Desert.

Coming Soon: Empty Space for Deep Water, Artificial "Cliffs"

Scenery:


Rocks for a variety of planets(more coming soon) And other rocks for suns also coming soon.

Grass Patches for a variety of nebulae.

Interfaces:


Rebel Interface for Egyptian civ.


Imperial interface for Greek civ.

Whoa! Looks like I'm on a roll!

[This message has been edited by Agamemmnon (edited 12-19-99).]

posted 12-19-99 10:28 AM ET (US)     33 / 41  
AoErat,


An AT-ST animation I found somewhere. Not very good, though.

posted 12-24-99 10:46 AM ET (US)     34 / 41  
Alright, now back to Star Wars mod business.


AoErat, I can't find any good Death Star pics. I only could find pics of the Death Star 2.


I think I have my own ideas for my TIE Bomber and B-Wing. Thing is that my Rebel fighters seem to be too powerful for the Imp fighters, and so I needed the Imps to have some advantage over the Rebels. Perhaps the Stone Thrower can be the TIE Bomber, that way the Imps have an advantage over Rebel Calamari Cruisers. I've already changed catapult stones into space bombs. But to change the Stone Thrower graphics into TIE Bomber graphics, I have to position the bomber image in such a way , so it will look like it's shooting the bomb from its underside.


For the B-Wings, I will use Ballistas/Helepolis. I've already changed the Ballista bolts into concussion missles/proton torpedoes. Of course, the Ballistas have less hit points than the Stone Throwers, but I chose that, because all other Rebel fighters sure seem too powerful. The Y-Wings really kick butt, but they still are not as good against capital ships when they are Elephant Archers. And so, the Ballista B-Wings are the best Rebel fighter to use against capital ships, because of their warheads. Lasers are not as good. If the B-Wings were helepolises, then their rapid fire has a direct advantage over the sluggish space bombs launched by the TIE Bombers. And so, I think a group of helepolises destroys the target quicker than a group of stone throwers of the same amount.

posted 12-24-99 11:00 AM ET (US)     35 / 41  
Sounds good!

I found that AT-ST walker also. I might be able to animate it so it runs if you want. hehehe...

I got the same results with the Death Star/2. Try converting the one/s you have to 256 color. blech! It looks awful.

AoErat

posted 12-24-99 12:15 PM ET (US)     36 / 41  
What do your Star Destroyers look like?
posted 12-24-99 05:42 PM ET (US)     37 / 41  
Big and Gray.

Mine does not move because I have not found a large enough animation.

AoErat

------------------
"A battle won is not a war won"
My AoE/RoR website: members.xoom.com/AoErat/AoEframes.htm .


posted 12-24-99 05:55 PM ET (US)     38 / 41  
Any good Bespin Cloud Car animations around?


Any good Blockade Runner pics arond?


Nebulon B Frigates?

[This message has been edited by Agamemmnon (edited 12-24-99).]

posted 12-24-99 08:24 PM ET (US)     39 / 41  
Cloud Cars: Have not seen any

Blockade Runner: Nope

Nebulon B: There is the one @ at one site where we got the x-wing. I think...

AoErat

------------------
"A battle won is not a war won"
My AoE/RoR website: members.xoom.com/AoErat/AoEframes.htm .


posted 12-24-99 08:37 PM ET (US)     40 / 41  
How BIG were your Star Destroyers? Show me a screenshot of them.


And how do I use WS FTP? I have it already.

posted 12-25-99 10:08 AM ET (US)     41 / 41  
Ok.

Here is my quickie tutorial on Ws_Ftp:

http://208.32.63.13/sb/ws_ftp.htm

If you don't have webspace, just sign up quickly at a free provider. (ex: Geocities)

I can only keep this on my server for a couple days because we also run a forum like this on this server and is constantly pushing the server to it's limits. So it would be best if you downloaded it. ( File > Save As )

Here is a page with a pic of the Star Destroyer: aoeii.virtualave.net/Demo.htm

AoErat

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