Since there's a good number of new campaigns coming up, I want to release this sexy template before it's too late. If you like it, it could enchance your scn's even more. First of all, I want to thank the one who created Campaign Manager 3 - An excellent must have tool for any designer. It was through this program that I accidentally unlocked it - more of this below. This template is the only stable one at the moment, the ones I'm using for my campaign are even buggier, however they feature the black terrain, and much more which can be seen once my campaign is released. Testing this template was literally a pain in the ass. But after several months of extreme testing, I am olmost ready to release it - but it needs more testing. It still has a few bugs, hopefully they can be worked out. However spending olmost all of my spare time on it has paid off, I managed to fix the "main" bugs out. This template allows you to have edited hitpoints for about 90% of all Player units and buildings, without an edited stats empires.dat mod. Another great thing about this template: You can generate any map in any size you want, you'll still have the edited hitpoints. It also runs fine with the edited empires.dat by scenario_t_c. It also features a new beta terrain set displayed by 8 new tiles, which form small ponds. They are displayed as small blue pixels on the minimap. They cannot be added or moved in any way, so I left in as mutch as possible. Essentially, you can remove the new tiles with desert or forest terrain, creating a single water tile for even smaller ponds. To delete the ponds, cover the center water tile with terrain. So far, all bugs have now been fixed, thanks to my heavy experimenting and scenario_t_c's hex editing. 1. Clicking the in-game Diplomacy button made RoR crash. 2. Clicking the Options button in the editor made RoR crash. 3. Clicking the Diplomacy button in the editor made RoR crash. 4. Trying to load this template through the in-game "Scenario" section made RoR crash. 5. When having 7 players or less, an extra "Ghost Player" would appear on the map. (E.g. you select 7 players, you'd have 8). It didn't allow you to have more as 5 players in a SP scn (this includes the "Ghost Player") or RoR would crash. 6. Clicking the Full Tech Tree button in the editor options made RoR crash. The FTT was ON. 7. You couldn't set allied victory for Player 1 - 5 in the editor and in-game. Trying so resulted in a crash. This was probably the cause of the "Ghost Player". 8. There was about a 50% chance RoR crashed when trying to set the diplomacy for Player 3. 9. The scn "Player Number" was incorrect. It added 4 extra players, of which one appeared on the map as the "Ghost Player". 10. Clicking the editor options and diplomacy buttons would make AoE crash. It ran better with RoR. I've recently tested this map on tcp/ip, it seems to run fine, luckily. - Everything of Gaia All hitpoints are increased times three. Villager - - - - - - - - - - - - - - - - - - 25 - - - - - - - - 75 Since I still love to design with AoE, I searched for more possibilities. I accidentally ended up creating a whole new template with new designing features. I created it using AoE/RoR, AoK and cpnmanager 3. Since AoE/RoR and AoK are build on the same engine, they can all read .scn files. However there's a major problem - They just can't open them, if you try to load a scn AoE/RoR/AoK will simply crash or gets stuck while loading. And that's why I used cpnmanager 3, as it can actually change the version of a .scn/.scx file, and makes the file loadable in RoR. I edited out a Trade Workshop template, and made it so only one Trade Workshop building was left on the blank map, so AoK could read the scn file. Next, I copied the .scn file to the AoK scenario folder and started up AoK. Then I loaded the file in the editor of AoK and voila, it reads and opens it, so it can be edited. However, don't add any other buildings/units to the scn, as they won't load in AoE/RoR (and makes the game crash again if you try to load the .scn file). Placing terrain that is not available in RoR (such as leaves) I managed to unlock 4 additional new terrain types, 2 of them appear as black tiles on the map. All will be featured in my campaign. Then, I saved the file using the "save" option within the AoK editor. Don't use "save as" as those scn files won't load in AoE/RoR either. Now if you simply place the .scn file in your AoE scenario folder, it still won't load. To make it load (and it can I selected the glitch .scn file in cpnm, clicked on the + button so it adds it to a custom campaign. Next, I right-clicked on the .scn file in the custom campaign frame, and selected "version" from the menu, this option allows you to change the current version and makes it readable for RoR. As you can see, it's still an AoK scn file. To change this, select "Age of Empires"(not RoR) from the version options. Now, I right-clicked on the .scn file again, and selected "save to file..." from the menu, gave it a name and saved it as a scenario file in my AoE scenario folder. I started up RoR, loaded the file in the editor (a side note, the loading of a glitch .scn usually takes a little longer), and to my surprise I got a really weird map, which looks in most cases something like this: That is why I call it a "glitch template". It is a mixture of weird floating tiles on a badly shaped map. Even the Player, Units, Global and Individual victory settings are somehow messed up, and the options and diplomacy buttons will make AoE/RoR crash. Glitched maps can sometimes even generate their own text, .per and variables in the Message option, here's an excerpt from an other glitch scn, which had the following loss message: As far as I know, these variables are not executed from the messages option, so they can simply be ignored and deleted. Luckily, most settings could still be changed. And so I did this, I transformed and edited it to a normal I haven't tested this out with the conquerors yet. I think many more possibilities will eventually be available using this method to create "glitch templates", and they are lying out there to be discovered. Template created by PhatFish - Thank you for your time. [This message has been edited by PhatFish (edited 03-10-2006 @ 02:41 PM).]
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- Chariots
- Scythe Chariots
- Chariot Archers
- Horse Archers
- Heavy Horse Archers
Priest - - - - - - - - - - - - - - - - - - - 50 - - - - - - - - 150
Clubman - - - - - - - - - - - - - - - - - 40 - - - - - - - - 120
Axeman - - - - - - - - - - - - - - - - - 50 - - - - - - - - 150
Short Swordsman - - - - - - - - - - - 60 - - - - - - - - 180
Broad Swordsman - - - - - - - - - - - 70 - - - - - - - - 210
Long Swordsman - - - - - - - - - - - - 80 - - - - - - - - 240
Legion - - - - - - - - - - - - - - - - - - 160 - - - - - - - - 480
Hoplite - - - - - - - - - - - - - - - - - - 120 - - - - - - - - 360
Phalanx - - - - - - - - - - - - - - - - - 120 - - - - - - - - 360
Centurion - - - - - - - - - - - - - - - - 160 - - - - - - - - 480
Bowman - - - - - - - - - - - - - - - - - 35 - - - - - - - - - 105
Improved Bowman - - - - - - - - - - - 40 - - - - - - - - 120
Composite Bowman - - - - - - - - - - 45 - - - - - - - - - 135
Elephant Archer - - - - - - - - - - - - 600 - - - - - - - - 1800
Scout - - - - - - - - - - - - - - - - - - - 60 - - - - - - - - - 180
Cavalry - - - - - - - - - - - - - - - - - - 150 - - - - - - - - 450
Heavy Cavalry - - - - - - - - - - - - - - 40 - - - - - - - - 120
Camel Rider - - - - - - - - - - - - - - - 125 - - - - - - - - 375
War Elephant - - - - - - - - - - - - - - 600 - - - - - - - - 1800
Armored Elephant - - - - - - - - - - - 600 - - - - - - - - 1800
Fishing Boat - - - - - - - - - - - - - - - 50 - - - - - - - - - 150
Fishing Ship - - - - - - - - - - - - - - - 75 - - - - - - - - - 225
Scout Ship - - - - - - - - - - - - - - - - 120 - - - - - - - - 360
War Galley - - - - - - - - - - - - - - - - 160 - - - - - - - - 480
Trireme - - - - - - - - - - - - - - - - - -200 - - - - - - - - 600
Catapult Trireme - - - - - - - - - - - - 120 - - - - - - - - 360
Juggernaught - - - - - - - - - - - - - - 200 - - - - - - - - 600
Light Transport - - - - - - - - - - - - - 150 - - - - - - - - 450
Heavy Transport - - - - - - - - - - - - 200 - - - - - - - - 600
Trade Boat - - - - - - - - - - - - - - - - 200 - - - - - - - - 600
Merchant Ship - - - - - - - - - - - - - - 250 - - - - - - - - 750
Stone Thrower - - - - - - - - - - - - - - 75 - - - - - - - - 225
Catapult - - - - - - - - - - - - - - - - - - 75 - - - - - - - - 225
Heavy Catapult - - - - - - - - - - - - - 150 - - - - - - - - 450
Ballista - - - - - - - - - - - - - - - - - - - 55 - - - - - - - - 165
Helepolis - - - - - - - - - - - - - - - - - - 55 - - - - - - - - 165
House - - - - - - - - - - - - - - - - - - - - 75 - - - - - - - - 225
Town Center - - - - - - - - - - - - - - - - 600 - - - - - - - 1800
Storage Pit - - - - - - - - - - - - - - - - - 350 - - - - - - - 1050
Granary - - - - - - - - - - - - - - - - - - - 350 - - - - - - - 1050
Dock - - - - - - - - - - - - - - - - - - - - - 350 - - - - - - - 1050
Barracks - - - - - - - - - - - - - - - - - - - 350 - - - - - - - 1050
Stable - - - - - - - - - - - - - - - - - - - - 350 - - - - - - - 1050
Archery Range - - - - - - - - - - - - - - - 350 - - - - - - - 1050
Academy - - - - - - - - - - - - - - - - - - 350 - - - - - - - - 1050
Market - - - - - - - - - - - - - - - - - - - 350 - - - - - - - - 1050
Siege Workshop - - - - - - - - - - - - - 350 - - - - - - - - 1050
Government Center - - - - - - - - - - - 350 - - - - - - - - 1050
Temple - - - - - - - - - - - - - - - - - - 350 - - - - - - - - 1050
Wonder - - - - - - - - - - - - - - - - - - 500 - - - - - - - - 1500
Small Wall - - - - - - - - - - - - - - - - 600 - - - - - - - - 1800
Medium Wall - - - - - - - - - - - - - - - 600 - - - - - - - - 1800
Fortification - - - - - - - - - - - - - - - - 600 - - - - - - - - 1800
Watch Tower - - - - - - - - - - - - - - - 100 - - - - - - - - 300
Sentry Tower - - - - - - - - - - - - - - - 150 - - - - - - - - 450
Guard Tower - - - - - - - - - - - - - - - 300 - - - - - - - - 600
Ballista Tower - - - - - - - - - - - - - - 600 - - - - - - - - 1800
only be loaded in RoR, for some weird unknown reason), you have to use Campaign Manager 3.
all
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-11.000000 -2.000000 0 0 0 0 72 Wall_Small
-11.000000 -3.000000 0 0 0 0 72 Wall_Small
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-11.000000 -6.000000 0 0 0 0 72 Wall_Small
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-11.000000 -8.000000 0 0 0 0 72 Wall_Small
-11.000000 -9.000000 0 0 0 0 72 Wall_Small
-11.000000 -10.000000 0 0 0 0 72 Wall_Small
//See the RULES.DOC file for the syntactical rules and the meaning of each of the
//variables.
//
//Default (Passive)
DEFAULT
0 34 //SNPercentCivilianExplorers
1 34 //SNPercentCivilianBuilders
2 34 //SNPercentCivilianGatherers
3
template, setting everything back to default, which required a
The Heavenly Escort Night of the Dragon Corlis (DE) Dark Forest 2v2 (DE) New Random Maps Night Mode Lengthen Combat Mode The Big Hill 512x512, 768x768, 1024x1024 map sizes All Map Sizes All Map Sizes (AoK) BTI Soundtrack