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Topic Subject: Research Composite Editor upgrade
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posted 01-23-09 09:00 PM ET (US)   
» This thread is old. New thread is at: http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=4,6295,,10 . Go there for newer, better stuff.

) ) ) ) ) ) ) ) ) ) _ Composite Editor _ ( ( ( ( ( ( ( ( ( (


To download Composite Editor 0.9 BETA,







, then immediately click "Download File".



The Improved Editor was getting old.
Chariots were pwning it.
The Market and Pit upgrades were not good enough.
It had a bad acronym.
There was only one choice left...
Upgrade to Composite Editor.


All features made by patching the original .dat.

The purpose of Composite Editor is to provide designers of Age of Empires and Rise of Rome Expansion scenarios a tool to unlock the restrictions from the games' Scenario Builders, while the scenarios edited using Composite Editor are compatible with the original, unmodified ("vanilla") game. This allows the designer to ship the scenario or campaign without having to include a mod. Any feature that requires installing a mod to work is outside the scope of Composite Editor.

Again, feature requests are welcome.

Wish list:
- Automatic Terrain Rendering
- Invisible unit control (flares, cliffs, IDs, etc.)
- Paint hidden terrains
- Paint water on elevations
- Unit placement on Fog and any other restricted terrains
- Place building foundations
- Separate file with snapping to grid enabled

(things to fix)
- Walls taking priority when selecting
- Cliffs/shallows covering up other units

Progress so far: (AoE)
- All units unhidden
- All units may be placed freely on all normal terrains
- All units including buildings unlocked from grid
- All units place-able to the edge of the map
- All units can be placed and overlapped densely
- Random generation of terrain objects disabled
- - Direct painting of walkable water
- - Custom forests and minimap painting without having to delete random junk
- Complete Missile control: place, move, rotate (except catapult balls because they're circular), delete
- "Jumping" rotation of tree stump disabled
- Dead units can be moved and rotated
- Invisible units revealed and can be moved
- Trees can now be moved
- flag rotation
- shallows rotation
- cliffs control - move, rotate - including invisibility control and unlocked hidden angle

Progress so far: (RoR)
- All units unhidden
- Units can be placed on any terrain regardless of type (except for certain hidden terrains)
- Units unlocked from grid
- - Buildings unlocked from grid
- Units placeable to the edge of the map
- Units can be placed densely, overlapping and other effects
- Random generation of terrain units disabled
- - Direct painting of walkable water
- - Simplified minimap painting (you don't have to delete random junk anymore)
- Random rotation of tree stump disabled (it won't jump anymore)
- Full dead unit control
- Full Shallows control
- Full Flag control
- Full Cliffs control
- - Toggle invisibility
- - Unlock hidden angle
- Full control of missiles (except for invisible missiles)
- All regular units and some other special units also have full control.
("Full control" means you can freely place, move, rotate and delete a unit almost anywhere without restriction, down to one unit per pixel. Note some units have only one angle so there isn't anything to rotate. Units cannot be placed or moved onto certain hidden terrains.)

Current version: 0.9

Anticipated release date of next version: No updates will be released until after my science fiction campaign is released (reconsidering this).
Also, I will not update Composite Editor or anything during a designing contest, to be fair to those who have to finish early for whatever reason.
(There is a contest - Obscure Historical Campaign Contest - going on right now. Entries are due by January 31, 2010 (exact words "Deadline is the END OF JANUARY 2010 "), but there is talk of extending it.)
Voting weights for release time decision Shareholder: weight (reason) Gumble: 4.5 (established precedent) MRCHEEZE: 3 (cheeze rhymeze withze threeze) Ninetails: ~4.5 (9 tails times 50% average on coin flip - actually anywhere between 0 and 9 as determined by nine coin tosses) zapdotep: ∞ (final decision)
If you didn't use the huge link above,
(Download Composite Editor from Granary here
http://aoe.heavengames.com/dl-php/showfile.php?fileid=2150
)


There are many units in AoE, and lots of complex data. Though I go through the lists with great care, there is still a small chance that I missed something. If I seem to have missed anything, please post here. This is why it is still "BETA". It's not finished yet. If they're not brought to my attention, any bugs and omissions I don't notice could be left in the final product.

Many thanks go to Trisolo aka Scenario_T_C for inspiring and making this possible with his awesome Enhanced Editor and AoedRoRd utilities!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[This message has been edited by zapdotep (edited 11-15-2013 @ 03:57 AM).]

Replies:
posted 01-23-09 09:09 PM ET (US)     1 / 255  
- - Direct painting of walkable water
I had no idea that was even possible.

This sounds like a major project, I hope you don't have any trouble in carrying it out. Good luck! The wishlist pretty much covers all my suggestions, although I'm wondering what this:
- Automatic Terrain Rendering
Is supposed to mean. Could you elaborate? It's a bit mysterious, although right now my best assumption is auto-placement of large clumps of objects like grass patches.

◓◓◓◓◓
posted 01-23-09 09:15 PM ET (US)     2 / 255  
my best assumption is auto-placement of large clumps of objects like grass patches.
Yeah that's what it is.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
posted 01-23-09 09:23 PM ET (US)     3 / 255  
Is it possible to pwn even more???
Unit placement on Fog and any other restricted terrains
I didn't know you could put units on fog!!!

How do you guys center text?

Killer, HMFSFM ©
AoE Portuguese Designer
"Combining good map design and personality since whenever it was that he exploded onto AoEH, blowing away all the known rules of designing!" - Ninetails
【► My Age of Empires 1 Projects:◄】
|The Adventures of Zenor 1 - The Skull of the Realm - 4.1|The Adventures of Zenor 2 - The Fall of Artratus- 4.1|

[This message has been edited by HMFSFM (edited 01-23-2009 @ 09:25 PM).]

posted 01-23-09 10:28 PM ET (US)     4 / 255  
[ center ] with no spaces.

*Squeal*

Nacht Jaeger - Ex AoEH Angel
posted 01-24-09 03:08 AM ET (US)     5 / 255  
This is intresting, I'm not so sure about the automatical terrain rendering part, I don't think it can ever be as good as manual rendering...

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
posted 01-24-09 07:04 AM ET (US)     6 / 255  
Thanks NJ!

Killer, HMFSFM ©
AoE Portuguese Designer
"Combining good map design and personality since whenever it was that he exploded onto AoEH, blowing away all the known rules of designing!" - Ninetails
【► My Age of Empires 1 Projects:◄】
|The Adventures of Zenor 1 - The Skull of the Realm - 4.1|The Adventures of Zenor 2 - The Fall of Artratus- 4.1|
posted 01-24-09 11:55 AM ET (US)     7 / 255  
I would still render terrain manually, but it would be good for new designers as a model.

Nacht Jaeger - Ex AoEH Angel
posted 01-24-09 03:29 PM ET (US)     8 / 255  
Personally I would be against automatic terrain rendering as I think it could cheapen some of the old scenarios designed before this. New people come and see what this can do and designs that have spent a lot of time rendering by hand are consider average because of the newest editor.

The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs
posted 01-25-09 10:49 AM ET (US)     9 / 255  
One problem the IE had was that you couldn't move trees, it would be great if you could fix this for the new CE.

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
"Never experienced any of his revolutionary scenarios, but dang if he isn't charismatic when he speaks!" -Aro
Voted AoEH's Most Helpful Forumer 2009!

Ninetails, of all the forumers you seen to have the inabillity to feel hate against your fellow man. A noble trait, treasure it. -Gumble
posted 01-25-09 10:53 AM ET (US)     10 / 255  
Composite Editor lol! nice name.

As usual, your previous and future efforts (like this one) are very appreciated by the community, zapdotep!. Kudos!
posted 01-28-09 12:01 PM ET (US)     11 / 255  
I find the name horrible.

I say make two dats, one with automatic terrain rendering and one with everything else. Maybe one with both. Keep quiet about the terrain rendering though.

New wish: those building foundations.

Why did you restart?

How DO you change the units that appear with terrain?

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)

[This message has been edited by MrCheeze (edited 01-28-2009 @ 12:03 PM).]

posted 01-28-09 03:24 PM ET (US)     12 / 255  
Oh well, not everyone appreciates a funny name at first sight.
posted 01-28-09 04:15 PM ET (US)     13 / 255  
I thought it was a serious name.

~~~Helelix~~~
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it." - Terry Pratchett
"Evil is always unspectacular and always human. And shares our bed...and eats at our table." - W.H. Auden
"The basis of shame is not some personal mistake of ours, but that this humiliation is seen by everyone." - Milan Kundera
~~~~~~~~~~~
posted 01-28-09 04:46 PM ET (US)     14 / 255  
It works as the joke "upgrade" name, but not as one to actually use.

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
posted 01-28-09 05:59 PM ET (US)     15 / 255  
I kind of like it; it's funny and it does fit well being as it's a composite of Trisolo's editor ideas and zappy's unlocked buildings plus some other special stuff thrown in.

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
"Never experienced any of his revolutionary scenarios, but dang if he isn't charismatic when he speaks!" -Aro
Voted AoEH's Most Helpful Forumer 2009!

Ninetails, of all the forumers you seen to have the inabillity to feel hate against your fellow man. A noble trait, treasure it. -Gumble
posted 01-28-09 07:21 PM ET (US)     16 / 255  
The name comes from a certain AoE unit upgrade, and it's serious.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
posted 01-28-09 08:00 PM ET (US)     17 / 255  
"A" composite, 9T? If that doesn't sound weird to you either, maybe it's just me...

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
posted 01-28-09 10:06 PM ET (US)     18 / 255  
I don't know, I was a bit confused at the time. All day my brain has been switching on and off, it must have been during one of those spells. Every time the great big hole in my mouth starts acting up I can't concentrate. My medication ran out a few days ago and I don't want a refil because it's a narcotic and even though it's supposed to be a painkiller and sedative it acts as a stimulant to some members of my family and it makes me hyper, which is why I was feeling so well so quickly.

Don't know why I blurted all that out.
All day my brain has been switching on and off,
Well, I do know why...

Anyways, as you have gathered already, I like the name "Composite Editor," and I'd like to mention again that the Improved Editor had a bug that made it impossible to move trees and it needs to be fixed.

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
"Never experienced any of his revolutionary scenarios, but dang if he isn't charismatic when he speaks!" -Aro
Voted AoEH's Most Helpful Forumer 2009!

Ninetails, of all the forumers you seen to have the inabillity to feel hate against your fellow man. A noble trait, treasure it. -Gumble

[This message has been edited by Ninetails (edited 01-28-2009 @ 10:07 PM).]

posted 02-03-09 11:25 PM ET (US)     19 / 255  
I added it to the wish list. Can you describe the problem in greater detail?

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
posted 02-04-09 10:23 AM ET (US)     20 / 255  
Yes, when you place trees and then try to move them they snap back to where they were placed. So in effect you can only place and delete trees, moving them to a better location is impossible. This problem has been getting on my nerves because I've been using a design tactic that requires movable trees.

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
"Never experienced any of his revolutionary scenarios, but dang if he isn't charismatic when he speaks!" -Aro
Voted AoEH's Most Helpful Forumer 2009!

Ninetails, of all the forumers you seen to have the inabillity to feel hate against your fellow man. A noble trait, treasure it. -Gumble
posted 02-05-09 01:18 PM ET (US)     21 / 255  
I think i get your point Ninetails. BTW the same applies to almost any unit especially in elevations. One tries to move them smoothly but is impossible as the snap form one position to another.
posted 02-06-09 05:15 PM ET (US)     22 / 255  
That's normal.

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
posted 02-07-09 10:01 AM ET (US)     23 / 255  
How DO you change the units that appear with terrain?
I'm not really sure how to do it exactly, but to create the swamp editor (automatic terrain rendering) I copied the last half of the Jungle (forest) string onto deep water:

Last half of Jungle String:

terrain_20_unknown00: 0 0
terrain_20_name0: Jungle
terrain_20_name2: None

24 0 0 25 0 0 25 0 3 3 0 0 6 0 0 0 6 0 0 0 0 6 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 113 114 121 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 150 150 800 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 257 257 0 0 0 0 0 0 0 0 0 0 0 0 0 4

Original Deep Water:

terrain_22_unknown01: 0 1
terrain_22_name1: Water Dark
terrain_22_name2: g_dwtr
terrain_22_unknown02: 15003 0 0 0 142 0 5910 -27880 401 15 0 0 0 0 0 0 0 0 0 0 0 4 1 0 1 1 4 1 1 5 1 1 6 1 1 7 1 1 8 1 1 9 1 1 10 1 1 11 1 1 12 1 1 13 1 1 14 1 1 15 1 1 16 1 1 17 1 1 18 1 1 19 0 0 20 0 0 20 -1 2 2 0 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Edited (swampgen):

terrain_22_unknown01: 0 1
terrain_22_name1: Water Dark
terrain_22_name2: g_dwtr
terrain_22_unknown02: 15003 0 0 0 142 0 5910 -27880 401 15 0 0 0 0 0 0 0 0 0 0 0 4 1 0 1 1 4 1 1 5 1 1 6 1 1 7 1 1 8 1 1 9 1 1 10 1 1 11 1 1 12 1 1 13 1 1 14 1 1 15 1 1 16 1 1 17 1 1 18 1 1 24 0 0 25 0 0 25 0 3 3 0 0 6 0 0 0 6 0 0 0 0 6 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 113 114 121 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 150 150 800 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 257 257 0 0 0 0 0 0 0 0 0 0 0 0 0 5

I have no idea how to render other objects (apart from some forests) onto the terrains, afaik Trisolo is the only one who knows how to allow Building Foundations (and most likely other units) to be rendered through the terrain option.
posted 02-08-09 11:33 PM ET (US)     24 / 255  
Do that later... *procrastinates*

Anyway, upgrade! (see above for features)
http://aoe.heavengames.com/dl-php/showfile.php?fileid=2150

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[This message has been edited by zapdotep (edited 02-09-2009 @ 00:31 AM).]

posted 02-09-09 05:07 AM ET (US)     25 / 255  
I know the effects of some numbers, this is grass:

terrain_0_unknown02: 15001(A) 0 0 0 95 0 25699 -25243 159 16 0 0 0 0 0 0 0 0 0 0 0 9 1 0 1 1 9 1 1 10 1 1 11 1 1 12 1 1 13 1 1 14 1 1 15 1 1 16 1 1 17 1 1 18 1 1 19 1 1 20 1 1 21 1 1 22 1 1 23 1 1 24 0 0 25 0 0 25(B) -1 3 3 0 3 6 0 3 0 6 0 0 0 0 6 0 6 6 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 168 177 167 170 171 172 173 174 175 176 186 304 305 306 310 311 312 313 332 333 334 134 136 140 141 144 146 56(C) 0 0 10 10 0 0 10 0 10 10 10 10 5 5 5 5 5 5 5 5 0 0 0 1 1 1 1 1 1 1(D) 0 0 0 0 0 0 0 257 257 257 257 257 1 0 0 0 0 28

A: This number is linked to the terrain.drs file, I think it might affect the apperance of the terrain in the game, but it is only present on Desert, (15000) Grass, (15001) Water (15002) and Deep water. (15003) It might have something to do with generating maps.

B: I'm not sure where this one ends. It is also linked to the terrain.drs and seems to tell the game where the elevations begin.

C: These are the units that spawn when the terrain is painted, to see what units it spawns you can search for the number in units0.txt

D: These are the spawn rates for the units above, increasing a number means that the coresponding unit above will be more likely to spawn when the terrain is put down.

This is my latest try to create a custom terrain, quite simple, but not so bad.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Fruktfisk (edited 02-09-2009 @ 05:15 AM).]

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