Ok im going to beat Ninetails at this. I did this a week ago but I wanted to hoard my findings to wow you guys in my campaign. but since they about to become public knowledge then it must be me because I am a pyscho. Here are the following known properties of Hero_Traitor:
*Changes alligence to whatever majority of a team's units (except gaia) comes into close contact with him. Preist's can not 'convert him' (in the traditional way of right clicking on the traitor, the priest will just move to that spot). Also traitors do not change the allegence of other traitors.
*He cannot die - ever. He does bounce back a tile whenever his last hp point (alway's 1) is 'taken away'. he bounces directly away from whichever direction the attack is coming from. Arrows, catapult stones, and ballista bolts also bounce him away too.
*When controlled by a computer he is totally passive and unresponsive, like a tame lion
*Tame lions won't change his alligence when they come into conntact with him. The 'Gumble Trick' won't work on a traitor.
*Uprades do not affect the Traitor.
*Hero Archimendes will never follow a traitor when he is near him and is his enemy.
*Invisible demons count towards changing the traitor's allegence.
*The traitor can discover ruins, artifacts, and discoverys.
*All Gaia units will completely ignore the traitor unless he attacks them. (Even gazelle kings wont run away.)
*Artifacts won't change the allegence of the Traitor
*Trample damage to an allied traitor by one of your units will cause that ally to become hostile to you.
*Quite the curisoity since they have no line of sight, a Blind Lame Preist will change the alligence of a traitor when they are in close contact
* A traitor will change allegence when they exit/enter an allied transport if they are not escorted by another unit of his alligence.
*A traitor cannot be placed as (or ever be really) a gaia unit.
*Again, even with no line of sight a mercanary will change an alligence of a traitor.
*Traitors use up polulation like most units
This is pretty much all the secrets I know about the traitor. The only two other little attributes that a traitor possess that I'll keep to my self. You guys will eventurly find out about them in some unique puzzles for my campaign. NINETAILS IF YOU KNOW SOMETHING OTHER THAN WHATS ON THIS LIST PLEASE DO NOT GIVE THEM AWAY!!! if you want to talk privetly about them then email me at gumble_in_all_of_us@hotmail.com. This is really important to me as I want to do something special with them... As a fellow designer I am sure you'll understand.
Sincerly,
Gumble
Too many people say far too much about Gumble. They also claim Gumble says far too much which isnt true.
One man's truth is another man's lie. Seek TRUTH to escape this moral mire.
'Experts' try to analyse human behaviour and the human condition and make grand conclusions. - Its the same as the guy who explains why a joke is funny and kills the joke.
*Changes alligence to whatever majority of a team's units (except gaia) comes into close contact with him. Preist's can not 'convert him' (in the traditional way of right clicking on the traitor, the priest will just move to that spot). Also traitors do not change the allegence of other traitors.
*He cannot die - ever. He does bounce back a tile whenever his last hp point (alway's 1) is 'taken away'. he bounces directly away from whichever direction the attack is coming from. Arrows, catapult stones, and ballista bolts also bounce him away too.
*When controlled by a computer he is totally passive and unresponsive, like a tame lion
*Tame lions won't change his alligence when they come into conntact with him. The 'Gumble Trick' won't work on a traitor.
*Uprades do not affect the Traitor.
*Hero Archimendes will never follow a traitor when he is near him and is his enemy.
*Invisible demons count towards changing the traitor's allegence.
*The traitor can discover ruins, artifacts, and discoverys.
*All Gaia units will completely ignore the traitor unless he attacks them. (Even gazelle kings wont run away.)
*Artifacts won't change the allegence of the Traitor
*Trample damage to an allied traitor by one of your units will cause that ally to become hostile to you.
*Quite the curisoity since they have no line of sight, a Blind Lame Preist will change the alligence of a traitor when they are in close contact
* A traitor will change allegence when they exit/enter an allied transport if they are not escorted by another unit of his alligence.
*A traitor cannot be placed as (or ever be really) a gaia unit.
*Again, even with no line of sight a mercanary will change an alligence of a traitor.
*Traitors use up polulation like most units
This is pretty much all the secrets I know about the traitor. The only two other little attributes that a traitor possess that I'll keep to my self. You guys will eventurly find out about them in some unique puzzles for my campaign. NINETAILS IF YOU KNOW SOMETHING OTHER THAN WHATS ON THIS LIST PLEASE DO NOT GIVE THEM AWAY!!! if you want to talk privetly about them then email me at gumble_in_all_of_us@hotmail.com. This is really important to me as I want to do something special with them... As a fellow designer I am sure you'll understand.
Sincerly,
Gumble
Too many people say far too much about Gumble. They also claim Gumble says far too much which isnt true.
One man's truth is another man's lie. Seek TRUTH to escape this moral mire.
'Experts' try to analyse human behaviour and the human condition and make grand conclusions. - Its the same as the guy who explains why a joke is funny and kills the joke.
[This message has been edited by Gumble (edited 05-13-2009 @ 03:17 AM).]