Hello everyone,
I was wondering if anyone had any insight into this. I seem some threads discussing the 'out of sync' issue, which I've only had happen once or twice myself. This is a bit different and something that occurs much more frequently.
For some reason, in a fair number of my multiplayer games of AoE (with or without the expansion - and to cover other common questions, both patched to latest versions 1.0c and 1.0a respectively, no mods or cheat programs), roughly 1 out of every 6 games comes to a sudden halt. The client games can still chat, and the host can see it, however, anything the host says never gets to the clients. Doesn't matter who the host is.
Edit: Forgot to add, that the game stays 'stuck' like this indefinitely, there's no waiting it out. Have to go to the menu and quit. Then the game resumes for whichever player remains after the other leaves.
It seems to happen both over LAN and Hamachi. I'm curious if anyone else has experienced this, if GameRanger's wizardry corrected this issue as people have suggested it has with the out of sync problem, and if it is a problem with the game engine itself or something wrong with the environment it is running in. But I'd much prefer a way to remedy this so it will run fine over LAN and VPN without the need for GameRanger.
Thanks in advance.
I was wondering if anyone had any insight into this. I seem some threads discussing the 'out of sync' issue, which I've only had happen once or twice myself. This is a bit different and something that occurs much more frequently.
For some reason, in a fair number of my multiplayer games of AoE (with or without the expansion - and to cover other common questions, both patched to latest versions 1.0c and 1.0a respectively, no mods or cheat programs), roughly 1 out of every 6 games comes to a sudden halt. The client games can still chat, and the host can see it, however, anything the host says never gets to the clients. Doesn't matter who the host is.
Edit: Forgot to add, that the game stays 'stuck' like this indefinitely, there's no waiting it out. Have to go to the menu and quit. Then the game resumes for whichever player remains after the other leaves.
It seems to happen both over LAN and Hamachi. I'm curious if anyone else has experienced this, if GameRanger's wizardry corrected this issue as people have suggested it has with the out of sync problem, and if it is a problem with the game engine itself or something wrong with the environment it is running in. But I'd much prefer a way to remedy this so it will run fine over LAN and VPN without the need for GameRanger.
Thanks in advance.
[This message has been edited by Belix (edited 10-22-2013 @ 00:43 AM).]