No one has anything to say about this? You guys sounded interested in it for a bit, then it just turned into nothingness and silence.
If anyone can make a scenario using this trick, I'd like to check it out.
Ninetails (id: TailSpray)
Posted on 06/20/09 @ 04:02 PM
Don't worry, I'm testing it out now. If it works for me I'll use it in my scenario that I'll release in the next few weeks.
Axoren File Author
Posted on 06/20/09 @ 11:58 PM
Be sure to hook me up with some credit for that :D
Just kidding, I found the trick but the way you use it is your own, be sure to tell me of your successes.
Ninetails (id: TailSpray)
Posted on 06/21/09 @ 05:59 PM
Okay, I've got to say that this works perfectly, and I've got one heck of a great use for it in my puzzle scenario that I'll try to get out around the end of the month. Thanks a lot for this!
Edit:
I'm not sure if you stated this somewhere, but the diplomacy change always seems to occur on the third hit, and doesn't work so well with archers.
[Edited on 06/21/09 @ 06:02 PM]
Axoren File Author
Posted on 06/22/09 @ 03:14 PM
It's due to the default personality. Diplo-changes happen after 3 hits as default. However, with a less/more lenient personality, the trick still works. I have tested it as such.
The reason I think this works, is it uses a method that sets all diplomacy at the same time, rather than changing it on one player at a time, to save time. So what happens is, you get a call that sets Player 2's diplomacy all at once (Player 1 and Player 2 respectively): Enemy, Ally. However, you initiate a subsequent call that doesn't treat you as your current Diplomacy, so it calls with the following arguments : N/A, Enemy. The N/A produces an error which is caught and defaulted to Ally. However, this leads to all subsequent "Hit calls", as I'm calling them, acting normally. So the first 3 hits on a default personality will ally you, but and future subsequent hits will initiate a normal hit call that will make you an enemy again.
So you could make a scenario in which you have 3 or more targets, all of the same player. You kill the dictator, they love you. You gain knowledge of a beloved leader to the east, but he is a threat to the world (some how, just go with it). So when you kill him, you become enemies. You move farther east to find out that your village is being destroyed by towers and siege weapons. So you have to kill the one in charge of the assault before your city dies to win the scenario.
[Edited on 06/22/09 @ 03:31 PM]
That AoM Guy (id: aom expert)
Posted on 06/25/09 @ 09:57 AM
You need more info. I'm not downloading this until i know what it is.
Axoren File Author
Posted on 06/27/09 @ 05:17 AM
I updated it for those that didn't check out the forum...