General Resource Increase like the amount of wood trees contain is more than double for some trees,
the amount of food fish contain is almost 3x more
the amount of gold..... gold contains is about 3x more
same for stone.
farming related technology's have greater effect on farm food production.
domestication +200, plow + 300, irrigation +400
at the end of that farms should be built with about 1000+ food.
Houses now cost twice as much, take twice as long to build and hold twice the people.
this seemed fair.
Place the empires.dat in your "Age of empires\data2" folder, remember to backup first
I like this mod you are able to have less houses also I feel this game more natural with this mod less delay when moving the villagers and everything, congratulations!
WrightKnight
Posted on 04/03/12 @ 03:58 PM
I'm happy that this was easy to use, as I'm pretty bad at manipulating programming. However, I'm a little concerned. You did say that some of the trees would have their wood count upped, but a LOT of trees actually saw a reduction, most from 100 to 40. To be fair, I did see an increase in some trees to 180-200, usually Oak or Palm, but most Forest trees got a massive reduction. Any reason?
Rasteve
Posted on 12/02/14 @ 03:16 PM
Rating
3.0
Rating: 3
The mod increases resources in general (although some trees have less wood). The house changes are not too bad in principle. However, the sum of the changes are too drastic for most and I cannot see this being a preferred format over the original game.
Additional Comments:
An improvement would be to add vanilla AoE support, fix the bugs in lower wood for some trees and state the changes clearly.
Mikelolbae
Posted on 03/18/16 @ 09:32 PM
does this mod work across multiplayer platform
darkworriar
Posted on 01/14/19 @ 05:47 AM
Can you combinated with unlimited farm mod? i tried to modyfy the tech and empires data to have high resourcer and unlimited farm ,but i can't ,pls help me if you can :D