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Scenario Design and Modding
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Topic Subject: Elevation...
posted 10-19-09 05:49 PM ET (US)   
... you thought Elevation 8 was the highest possible? Not exactly...

I created a small showcase scenario called The Big Hill, featuring "Elevation 13":



Because the trick is only an illusion, you cannot go down the hill fully, as you will be blocked by an invisible wall at the center of the hill (there is no wall, the hill is made up of 2 "seperate" parts). Arrows released by archers can be blocked by this "wall" and hit the ground instead.

I discovered this trick a few months ago when trying to create a similar effect based on the "illusion" principle, which can be seen in my campaign "The Heavenly Escort". It can only be created through Hex-editing and is quite a daunting task to make (you need to calculate carefully to create the illusion correctly). I recommend the usage of small/tiny sized maps when creating this effect, anything large becomes too hard to edit (but it is possible).

IIRC the highest possible elevation would be ~ 44 (not sure), if you would use Trisolo's 255x255 size template (you'd be crazy to try and create that amount!).

Other effects which can be created using this method are:

- Odd/weird shaped maps (e.g. chrystal shape)

- Walls in different directions:



These neat tricks can be created in AoK as well.
Replies:
posted 10-19-09 06:15 PM ET (US)     1 / 14  
So hold on, you can't walk through the wall? Then it's pure eye candy, I take it. I suggest covering up the wall with a cliff so that it makes more sense. I can't see this being used tactically unless you add other terrain advantages or place units strategically.

[/Your Reign]
Take that, Player 2!
posted 10-19-09 06:21 PM ET (US)     2 / 14  
Coolio.

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
posted 10-19-09 07:16 PM ET (US)     3 / 14  
Submission is uploaded.

Nacht Jaeger - Ex AoEH Angel
posted 10-20-09 02:27 PM ET (US)     4 / 14  
You could use this trick to create a multiplayer map split into sections. For example 2v2, but really it is 1v1 in 2 parts, with tribute being the only help you can provide.

I guess each map tile is assigned an elevation? But this wouldn't explain why you could have approx 44 levels.

Also, the image shows the blues on the highest elevation, and the reds on the lowest elevation - so why is the middle blocked?

I would like to know more about this trick as it could unlock some good map tricks (particulary with sectioned maps).

With creating uniquely shaped maps - is this achieved by setting certain tiles to a certain terrain?
posted 10-20-09 02:47 PM ET (US)     5 / 14  
Wut? :O

If I've figured this out right the 2 areas are separated by fog terrain, and only seemingly linked together? So the elevation is created by X and Y coordinates and not by Z?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
posted 10-20-09 05:08 PM ET (US)     6 / 14  
Yeah. To make a noticable effect though you'd need to make a lot bigger hill.

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
posted 10-20-09 08:06 PM ET (US)     7 / 14  
What if you... I'm trying to think of a way to fully utilize the whole hill while making it still look how it is there, but on a larger map. Like make a zig zag passage along the hill in a seemingly upward direction?

[/Your Reign]
Take that, Player 2!
posted 10-21-09 08:11 AM ET (US)     8 / 14  
Another question - does the invisible wall stop all missiles (catapults, cheat units etc)?
posted 10-21-09 11:35 AM ET (US)     9 / 14  
So hold on, you can't walk through the wall?
The units can "teleport" through a "portal" like you mentioned, I restricted this in the scenario. It can be done without a "portal", but it would ruin the elevation effect a bit.*
You could use this trick to create a multiplayer map split into sections.
This is one of the ideas I had in mind too, with each player on a different part of the hill. The "different/alternate direction wall" screenshot is a 48x48 tile map - which would be more suitable for MP I think, but it would be a lot more difficult to create than the showcase scenario.
But this wouldn't explain why you could have approx 44 levels.
I made a simple math sum, that's why I'm not sure - I would need to try it out which I'm obviously not going to do.
the image shows the blues on the highest elevation, and the reds on the lowest elevation - so why is the middle blocked?
The top-elevation level of the lower part of the hill overlaps the first elevation level of the higher part, it would ruin the elevation effect if they would be grass tiles instead of fog (*no continueing elevation).
I would like to know more about this trick as it could unlock some good map tricks (particulary with sectioned maps).
It can be made in any direction. You can create a "full hill" (elevation on every side) too, creating elevation along the Y coordinates is a lot more difficult though. Like I mentioned any large sized maps become too hard to edit so I wouldn't try that.
With creating uniquely shaped maps - is this achieved by setting certain tiles to a certain terrain?
The Gaia wall seen in the bottom screenshot is also an example of a odd shaped map (use the elevation to give it a particular shape), and then use the "Fog" terrain to cover up the unwanted parts.
does the invisible wall stop all missiles (catapults, cheat units etc)?
Yes, but it only works at a certain elevation so it isn't fully solid (otherwise you would not be able to complete the showcase scenario).
the elevation is created by X and Y coordinates and not by Z?
Every tile/elevation is created by X and Y coordinates (elevation uses Z coordinates), and are read from left to right.

[This message has been edited by PhatFish (edited 10-21-2009 @ 11:51 AM).]

posted 10-22-09 05:19 AM ET (US)     10 / 14  
I was wrong about the highest elevation possible, it's probably even more than 150

Thanks for the newsie, Nacht
posted 10-22-09 10:36 AM ET (US)     11 / 14  
No problem. Links have been edited in.

Nacht Jaeger - Ex AoEH Angel
posted 10-22-09 12:57 PM ET (US)     12 / 14  
That's a big mole hill XD
posted 10-24-09 05:41 PM ET (US)     13 / 14  
awww Phatfish you're steadily publishing every trick i've ever thought of!
*removes wormhole from list of neverseenbefore tricks*

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
posted 10-27-09 07:34 PM ET (US)     14 / 14  
I just noticed it is elevation 13. I've heard that in many places of the US buildings just don't have a 13th floor.
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