--GREEK--
-Perseus
-Theseus
--BABYLONIAN--
-Gilgamesh
-Hammurabi
--BRIT--
-Arthur
-Le Fay
They each get special benefits, and have completely different ways, each, of gaining 'heroes', which count toward a total of 'Spirit', an extra resource. Unlike favor, though, reaching 2 spirit is the limit and you win the game by getting to that limit. It is extremely hard to get spirit. You gain 50 though, each time you advance an age.
1st Age - Legendary Age (gives 5 spirit at beginning) Every age gives you the ability to choose from a hero, which each civ actually has a method to train. --GREEKS-- TOWN CENTRES I'll do Brits another day. [This message has been edited by Servant_ofKronos (edited 12-19-2003 @ 05:34 PM).]
2nd Age - Heroic Age (10 spirit)
3rd Age - Religious Age (20 spirit)
4th Age - Olympic Age (for Greeks) (50 spirit)
- - Imperial Age (for Babylonians) (30 spirit)
- - Arthurian Age (for Brits) (40 spirit)
Age 2 - Odysseus v. Agamemnon
Age 3 - Archimedes v. Bellerophon
Age 4 - Heracles v. Ajax
--BABYLONIANS--
Age 2 - Nebuchadnezzar v. Atra-Hasis
Age 3 - Enlil v. Sargon of Akkad
Age 4 - Enkidu v. Ut-Napishtim
--BRITS--
Age 2 - Sir Lancelot v. Sir Gawain
Age 3 - Sir Galahad v. Queen Guinevere
Age 4 - Mordred v. Merlin
Here are the methods to gain spirit:
GREEKS have a technology called 'Olympics'. The technology is reusable, researched at the Settlement or Town/City Centre. It costs nothing first, but adds 100 gold to the cost each use. It gives you 10 spirit. At all ways of generating spirit, at 50 you gain a hero. The first hero you get will be your 'major' hero, the second your second age choise, the third your Age 3 choice, the fourth your Age 4 choice. They generate spirit steadily, the flow speed depending on the age they are.
BABYLONIANS build ziggurats which give a slow trickle of spirit. 5 can be built. At 20 favor, you gain a hero, and once the hero is built it is much the same as the Greek hero.
BRITS build churches which can train 'Priests', which are fast, have little attack, and empower your peasents. As long as a peasent is empowered, it generates spirit as it works, but slows down it gathering rate. At 35 favor, a Hero will appear. The hero is much the same as a Greek or Babylonian hero.
Town Centres go through three stages. In the Legendary and Heroic Ages, you have a Settlement. Settlements are weak, and have little HP. They just train peasents / labourers / citizens and act as a dropoff point (and for Greeks research Olympics). In the Religious Age, you can upgrade your settlement to a town centre, which generates gold at a steady rate, has more HP, and is stronger. It can also research some technologies, and trains villagers faster. In the 4th Age, you can upgrade your town centre to a city centre. City Centres are surrounded by walls and have a gate, generate gold at a higher-than-average rate, and also provide a slow trickle of spirit, and train villagers at a crazy rate. The Babylonians can further upgrade the City Centres to Temple Centres, which generate a faster trickle of spirit.
--Legendary Age--
Citizen - Average villager. 50 food. 4 attack. Little armour.
Hoplite - Basic infantry. 60 food, 20 gold. Lower-than-average armour.
Merchant ship - Like the Trade Ship in AoK, and the Merchant ship in AoE, this goes off and trades at another 'dock'.
--Heroic Age--
NOTHING CHANGES
Hoplite.
Phalanx - Available after researching 'Tactics' at School, this has excellent armour, good attack (not great, though). 120 food, 60 gold.
Toxotes - You've played AoM, you know it. 80 wood, 40 gold.
NO CHANGE
--Religious Age--
Citizen.
Scientist - Basically a Pharaoh from AoM. 150 gold.
NO CHANGE
NO CHANGE
Merchant ship.
Trireme - Basic warship. Average ranged attack. Rams ships to gain bonus attack. 300 wood, 200 gold.
Siege Trireme - Siege warship. Very good ramming attack, worse ranged attack. Great vs. ships. 200 wood, 300 gold.
--Olympic Age--
NO CHANGE
Hoplite.
Phalanx.
Hypaspist - Excellent troop. Good v. infantry. 100 food. 70 gold.
Toxotes.
Peltast - Same as AoM. Wood 180, Gold 30
Merchant ship.
Trireme.
Siege Trireme.
Juggernaut - Trireme that has a catapult attack. Wood 650 Gold 300
Conqueror - You can only have one at a time. Excellent unit, but takes ages to train. Much like a Titan, except reusable. Gold 2000 Wood 200 Food 3000
--Legendary Age--
- Slave - Very good at executing labours, but only if supervised. Food 10 Gold 20
- Overseer - Supervises/'empowers' slaves. Food 80 Gold 10
- Militia - Basic Babylonian infantry. Generally good, poor armour. Food 100 Gold 50.
- Infantry - Generally good. Food 120 Gold 70.
- Phoenician Merchant - Ship that boost amount of gold carried back, trade ship. Wood 50 Gold 150.
--Heroic Age--
NO CHANGE
NO CHANGE
NO CHANGE
--Religious Age--
- Slave.
- Overseer.
- Mercenary - Good unit, though no LOS, you must already have LoS in the area you move it to or it will be lost. Fast training. Is removed after period of one minute. Gold 250.
- Militia.
- Infantry.
- Guard - Assign to a building or unit, and the Guard will fight viciously. Otherwise, poor fighter. Gold 300 Food 100.
- Phoenician Merchant.
- War Ship - Babylonian arrow ship. Wood 250 Gold 100
--Imperial Age--
- Slave.
- Overseer.
- Mercenary.
- Royal Guard - A very good Guard. Gold 600 Food 300.
- Militia.
- Infantry.
- Guard.
- Amorite - An excellent soldier, but virtually no armour so weak versus ranged attacks. Good 200 Food 90.
- Phoenician Merchant.
- War Ship.
- Ram Ship - Good against all other ships, apart from siege ships. Good versus buildings. Wood 100 Gold 200.
- Catapult Bireme - A weaker version of the Juggernaut, but less expensive. Wood 200 Gold 200.
- Emperor - A weaker version of the conqueror. Wood 1000 Gold 500 Food 1000
- Conqueror - See Greeks.
All the signs are showing us that the world will end quite soon according to the Bible.
There is astronomical evidence that a comet will hit the earth in twenty or so years.
Nuclear weapons. Enough said.