Age of Legends
Civilizations:
Celts
Norse
Mesopotamians
Japanese
Celts:
The Celts have your “traditional” medieval creatures as myth units, such as grendels, banshees, and unicorns. Their hero system is Paladins. Paladins are strong units with a ranged attack vs. air. You can have unlimited Paladins. They have villagers, which are like the Greek villagers of AoM. The Celts have strong units, but they are very expensive. The Celts are strongest in the later ages. They gather favor by building Monoliths and Megaliths. Monoliths give a small trickle and Megaliths give a large trickle. Each major god’s monoliths and megaliths have special abilities.
Human Units:
Town Center:
Villager-Celtic Villagers are your regular villagers, like Greek villagers from AoM
Barracks:
Spearman-The base Celtic infantry, bonus vs. cavalry
Javalineer-Archer with bonus vs. archers. Quick-moving
Crossbowman-Archer with shorter range but low trajectory and vicious damage
Raider-Fast cavalry with a bonus vs. archers
Temple:
Paladin-Celtic hero. Bonus vs. legendary units. Shoots arrows against air.
Druid Grove:
Bard-Archer that gives all friendly units around it a bonus to attack and speed
Druid-Both a good support unit and excellent scout. Can possess natural objects to scout.
Castle:
Falcata-A devastating unit with a bonus vs. infantry but effective vs. all unit
Claymore-Infantry with a two-handed sword. Good attack, but low pierce armor
Cavalier-Extremely powerful cavalry. Small bonus vs. infantry
Trebuchet-Massive range, massive damage, low HP. Has to deploy to fire
Battering Ram-Especially useful against walls, but effective vs. all buildings
Dark Age:
Danu-The Red Mother of All
God Power: Pool of Opulence: Creates a small pool that does 2 things. First, it can create Fir Bolg, which are like villagers, but gather resources much faster and cannot build buildings. There is a cap of 10 Fir Bolg. Secondly, it blocks all god powers in a small radius of the Pool.
Bonuses: Villagers and economy
-Villagers build 20% faster
-Caravans, Merchant Ships, and Fishing Boats move 15% faster and gather 10% more.
-Buildings have 10% more attack
-Greenery radiates from Monoliths and Megaliths, which heals allied buildings on it, and slows enemy movement by 25%
Daghda-The All Father
God Power: Magic Cauldron: This cauldron gives the controller a small trickle of food, about 2/second. The Magic Cauldron is controlled by the player with the most units near it. The Magic Cauldron cannot be destroyed.
Bonuses: Bards and Druids
-Bards give 15% more bonus
-Bards and Druids have 10% more attack
-Castles have 10% more hit points
-Monoliths and Megaliths give a 15% armor and 15% pierce armor bonus to any unit nearby. They also can shoot a magical attack
Lugh-The Long Arm
God Power: Prosperity: All resources on the map are gathered faster. The caster gains a 50% increase, their allies gain a 40% increase, and their enemies gain a 15% increase.
Bonuses: Infantry
-Grants a white stag at Temple. The white stag can scout or fight
-Spearmen and Falcatas 20% cheaper
-Claymores and Falcatas have 15% more attack
-Monoliths and Megaliths grant regeneration to any human units around it
-Units can transport between Megaliths
Feudal Age:
Morrighan-Goddess of Death
God Power: Treachery-Turns a number of units in an area to chaos, and they will attack any unit near enough to them
Legendary Unit: Phantom-A weak range unit. Whenever it kills a unit, the unit becomes a “specter”, which is a weak melee unit that dies after 45 seconds.
Techs: Myth units
Queen of Phantoms: Turns Phantoms into Night Phantoms, with more HP and attack
Badb’s Fury: Specters live for 60 seconds and have increased HP
Prophecy: All units have increased LOS
Epona-Goddess of Horses
God Power: Healing Spring-Creates a spring that heals friendly units around it. Controlled by player with most units near it.
Legendary Unit: Unicorn-Fast myth unit with low HP but has a special attack which impales a human unit, killing it instantly
Techs: Cavalry
Divine Horses: Cavalry have 10% more attack
Sons of Epona: Cavalry move 15% faster
Great Stallion: Raiders have 15% more HP
Mannan Mac Lyr-God of the Sea
God Power: Shapeshift-Turns a number of your human units to look like the enemy. They will appear as the most basic type of unit like your unit. They are only detectable by heroes and towers. They are not controllable by the enemy. Once shapeshifted units attack, they will appear as they really are. They will not auto-attack unless attacked.
Legendary Unit: Pixie-A unit that, when in groups, becomes stronger and faster.
Techs: Human units
Magical Swine: Turns Pixies into Tuatha de Dannan, which have more HP and armor
Sea Spear: Gives 10% more attack to Spearmen and Javalineers
Armor of Illusion: Increases armor and speed by 5%
Royal Age:
Cernunnos-God of the Underworld
God Power: Horned Serpents-Spawns several horned serpents to guard an area. In addition to being somewhat powerful, they can kill villagers in 1 hit with a venomous bite.
Legendary Unit: Hu Gadarn-An astral stag that can charge at units, bowling them over
Sea Serpent-A serpent that can grab a ship and pull it under, killing it instantly
Techs: Druids and Favor Generation
Reincarnation: Druids have more attack
Grove Master: Druids have more HP and are 10% cheaper
Monolith of Power: Monoliths and Megaliths give 10% more favor
Oghma-God of Wisdom and the Sun
God Power: Inspiration-All of your villagers on the map work 20% faster for 60 seconds
Legendary Unit: Grianainech-A large giant that can smash a unit flat, killing it
Techs: Human units and buildings
Cermait: All units cost 15% less food
Sun House: Buildings built 15% faster
Ogam Script: All units and buildings have more LOS
Goibniu-God of Blacksmiths
God Power: Great Smith-All human units in an area do much more damage
Legendary Unit: Vampire-A melee unit that regains health as it damages
Techs: Claymores and Falcatas
Cross-guard: Falcatas have 10% more armor
Woad: Claymores and Falcatas have 10% more speed and more LOS
Great Sword: Claymores have 10% more attack
Legendary Age:
Brigid-Goddess of the Great Flame
God Power: Fire of Kildare: A great firestorm begins in a large area. It badly burns units and burns down buildings with ease.
Legendary Unit: Wyrm-Wingless dragon with fire breath that continues burning hit units
Techs: Archers
Breo-saighed: Javalineers, Bards, and Crossbowmen do 15% more damage
Nineteen Priestesses: Archers have a bonus against buildings
Bolts of Fury: Crossbowmen have more range
Cerridwen-Goddess of Nature
God Power: Cauldron of Wisdom-Creates a cauldron that gives the controller a steady stream of food, wood, gold, and favor. Controlled by player with most units near it.
Legendary Unit: Grendel-A giant that swings its arms, sending units flying
Techs: Paladins and Siege Weapons
Stirrup: Paladins have 15% more attack
Holy Cross: Allows Paladins to slowly regenerate
Iron Cap: Battering rams do more damage
Taliesin-God of Bards
God Power: Chief of Bards-All friendly units on the map are given bard bonuses. If a bard is nearby them, the bonus is tripled.
Legendary Unit: Banshee-A long ranged unit that can instantly kill a single unit
Techs: Bards and Spearmen
Three Drops: Bards have a larger Bard Bonus area.
La Tene: Spearmen do 15% more attack
Legacy: Barracks units build 60% faster
Norse:
The Norse have legendary units such as Jotun, Frost Giants, and Valkyries. Their hero system is Avatars, which are either earthly images of the gods or servants of the gods. Some Avatars are Fenrir, Gullinbursti, and Nidhogg. The Norse have units with high attacks and speed, but low armor that are somewhat cheap. Their villagers are Workers, which can both gather resources and build buildings, and work 20% more efficiently if they are near an Avatar. Their buildings are cheap, easy to destroy, and can be deconstructed for a refund of about 60%. They are most effective in the early ages. They gather favor by having large armies. Each military unit gives a tiny trickle of favor. Heroes and Legendary Units give slightly more favor than regular human units.
Human Units:
Town Center:
Worker-Can gather and build, and works 20% more efficiently if near an avatar
Avatar-See descriptions of each individual Avatar.
Longhouse:
Axeman-Basic Norse infantry. Attack with an axe.
Berserker-High attack, but low armor. Has two swords.
Throwing Axeman-Throws an axe. Bonus vs. infantry.
Brigand-Cavalry with an axe, bonus vs. archers
Temple:
Avatar-See descriptions of each individual Avatar.
Fortress:
Huskarl-Slow moving infantry, good bonus vs. buildings and archers, high pierce armor
Archer-Norseman with a bow, has very low HP and therefore only a good support unit
Jarl-Slow cavalry, incredible HP. Small bonus vs. legendary units.
Ballista-Incredible range, not as good against buildings as against masses of infantry
Ram-A ram carried by two men, not as high pierce armor as other rams, but does the job
Dark Age:
Odin-God of Wisdom
God Power: Valhalla’s Call-Grants all human soldiers on the map a 10% increase in attack and 20% increase in speed for 60 seconds.
Bonuses: Fortress Units
-All units from Fortress have 10% more HP
-Huskarls have 15% more attack
-2 free ravens granted as scouts once temple is built. They respawn.
-Building deconstruction refund is 90% instead of 60%.
-Avatar is Sleipnir, which is a quick melee unit being ridden by Odin’s Avatar, which bellows and reduces enemy armor near Sleipnir.
Thor-God of Thunder
God Power: Thunder Gold-Creates a gold mine. In addition to being mineable, it also gives the caster a small trickle of gold, about 1/second.
Bonuses: Berserkers and Workers
-Berserkers’ Berserk lasts 10% longer and recharges 10% faster
-Workers gather gold 15% faster and can carry 20% more gold
-Workers deconstruct buildings 15% faster
-Avatar is Thor, which is a melee unit that slams the ground with Mjolnir, sending enemies flying and stunning them
Loki-God of Trickery
God Power: Conversion-Transfers a human unit from an enemy’s control to your control.
Bonuses: Legendary units
-Legendary units move 10% faster
-Legendary units 15% cheaper
-Legend Techs cost 10% less and research 15% faster
-Avatar is Fenrir, which is a melee unit that grabs a unit in its jaws and sends it flying towards other units, hurting both the thrown unit and units it hits
Feudal Age:
Freyja: Goddess of Love
God Power: Aurora-Grants all allied myth units on the map a 15% attack increase and a 10% armor and speed increase
Legendary unit: Valkyrie-A unit that raises her spear and boosts the attack of all nearby allied units
Techs: Valkyries and Cavalry
Aura of Freyja: Changes Valkyries to Valhalla Valkyries, with more speed and HP
Sleipnir’s Hooves: Increases speed and attack of Valkyries, Brigands, and Jarls
Golden Axe: Increases Brigand attack by 15%
-Avatar is the Shieldmaiden, which is a ranged unit which can hurl her spear so it goes through units, damaging each one.
Freyr: God of
God Power: Domination-Gives you control of a certain number of enemy units in an area for 30 seconds
Legendary unit: Alfar-A ranged unit that can fire a flurry of arrows, damaging all units in the area of effect.
Techs: Throwing Axemen and Berserkers
Mystic Mark: Changes Alfar into Mystic Alfar, with 100% accuracy and 10% more HP
Muspell: Gives throwing axemen a bonus vs. myth units and attack increase of 10%
Ambidexterity: Increases Berserker attack by 10%
-Avatar is Freyr, which is a melee unit with a spinning attack that damages all enemies nearby to it.
Heimdall-God of Watchers
God Power: Ragnarok-Creates a Hero of Ragnarok, which is a powerful melee unit that can make a big sweep with his axe. Disappears after 120 seconds.
Legendary Unit: Einherjar-A strong, slow melee unit that is regenerated 20 seconds after it dies with half health.
Techs: Myth units and Towers
Horn of Valhalla: Changes Einherjar into Watcher Einherjar, with more HP and LOS
Norman Tower: Increases crush armor of towers by 15%
Arrow Slits: Increases pierce armor of towers by 5% and attack by 10%
-Avatar is Heimdall, which blows his horn to cause all of that player’s Avatars to gain 10% more HP and 15% more attack
Royal Age:
Bragi-God of
God Power: Searing Armor-For 60 seconds, whenever a unit attacks one of your units, it receives 20% of the damage it did to your unit
Legendary Unit: Dwarf-An average legendary unit that can both fight and mine gold.
Kraken-A legendary unit that latches onto ships, stop them moving, and slowly kill them
Techs: Infantry
Swine Array: Gives Axemen a bonus vs. cavalry
Fanaticism: Barracks units train 40% faster
Rune: Increases Infantry and Worker speed by 20%
-Avatar is Gullinbursti, whichs is a boar that thrashes around, sending and unit it hits flying. If the unit hits another unit on its side, that unit is hurt as well.
Forseti-God of
God Power: Well of Urd-Creates 2 wells that can transport units back and forth. The units must be garrisoned and ungarrisoned. If units are garrisoned in the well, it has a magical attack. If a unit is in the well when it is destroyed, that unit is lost forever.
Legendary Unit: Troll-A ranged legendary unit that regenerates
Techs: Myth units and Jarls
Midgard’s Monster: Changes Trolls into Hamarrtrolls, with more HP and range
Regeneration: Makes legendary units to slowly regenerate. Stacks with troll regeneration
Ring Giver: Grants Jarls 10% more HP
-Avatar is Forseti, which is a ranged unit with a strong magical attack that heals any legendary units around it
Baldr-God of Beauty
God Power: Blessing-Gives friendly Avatars 20% more attack and 10% more armor for 60 seconds.
Legendary Unit: Jotun-A giant that smashes the ground and stuns all nearby enemies
Techs: Legendary units and Avatars
Celerity: Legendary units are created 300% faster
Open Sky: Avatars move 15% faster and have 10% more HP
New World: Avatars give units around them a 5% armor increase
-Avatar is Baldr, which is a melee unit that gives units around him a 10% attack increase and 5% speed increase
Legendary Age:
Ymir-Frost Giant King
God Power: Winter of Winds-Creates a blizzard that heavily damages enemy units and lightly damages enemy buildings. Also, completely destroys all farms and trees in area of effect.
Legendary Unit: Frost Giant-A giant with freezing breath, disabling the affected unit
Techs: Berserkers and Avatars
Mjolnir: Changes Frost Giants to Frost Giants of Thrym, with more HP and attack
Winter of Swords: Berserkers’ Berserk recharges 15% faster
King of the Giants: Gives Ymir 15% more HP
-Avatar is Ymir, which is a melee unit that uses his freezing breath to disable every enemy unit in a small radius around Ymir
Hel-Goddess of the Underworld
God Power: Niflheim Rift-Creates a fissure in the ground which fire spews out of, badly burning enemy units and greatly damaging enemy buildings nearby
Legendary Unit: Fire Giant-A giant that damages any enemy adjacent to it
Techs: Legendary units
Helheim’s Lady: All legendary units have 10% more armor
Roots of Yggdrasil: Gives legendary units 20% more LOS
Rampage: Legendary units created 900% faster
-Avatar is Nidhogg, which is a dragon that can either fly and breathe fire or walk and attack with his claws
Tyr-God of Bravery
God Power: Yggdrasil-Creates a massive tree over an enemy building, which effectively destroys it and then can attack enemies with a magical attack
Legendary Unit: Storm Giant-Giant with a wave, doing more damage to nearby units
Jormund Elver: A serpent which shoots acid that damages others behind it
Techs: Huskarls and Jarls
Bravery: Gives Huskarls a large bonus vs. buildings
Feudalism: Huskarls created 500% faster and 20% cheaper
War Lord: Gives Jarls 10% more armor
-Avatar is Tyr, which is a melee unit that slashes his sword down, killing any enemy units hit by the sword
Mesopotamians:
The Mesopotamians have legendary units from Babylonian, Assyrian, Sumerian, and Persian mythology. Their hero system is Akkadians. Akkadians come in 3 forms: spear, which are melee, sling, which are medium-ranged, and bow, which have massive range. When you build an Akkadian, one of these 3 weapons is randomly selected, meaning Akkadians are very unpredictable heroes. While you can build a spear, sling, or bow Akkadian from the Temple, there is only a 50% chance on each one, and a 25% chance on the other two. The Mesopotamians have both quick, cheap units and strong, expensive units. Their villagers are Peasants, which are slower workers than other civilizations’ villagers, but each individual Peasant works more efficiently the more Peasants there are working on one task. Their buildings are expensive and take long to build, but are very hard to destroy. They are most efficient in the middle ages. They gather favor by having their peasants worship the gods at temples.
Human Units:
Town Center:
Peasant-The more that are working on one thing, the better each one works.
Dark Age:
Marduk-Supreme God
God Power: Vines of Fire-Creates several Fire Bushes, which can be gathered for food.
Bonuses: Legendary Units
-Legendary units 10% cheaper
-Legendary units have more LOS
-Peasants have more HP and attack
-Ziggurats have more HP
Ishtar-Goddess of Love
God Power: Temple of Ishtar-Creates a temple which can slowly heal nearby units one by one. Also has a small attack.
Bonuses: Shem Sharru and Akkadians
-Shem Sharru are 20% cheaper and build 40% faster
-Akkadians have 70% chance of the selected unit instead of 50%
-Peasants are 25% cheaper and build 30% faster
-Town Centers provide 3 extra population
Baal-God of Thunder and Lightning
God Power: Rider of the Clouds-A lightning bolt hits a single enemy unit, killing it instantly.
Bonuses: Farms and Human Units
-Farms gathered from 10% faster
-Baal’s farms are ungatherable by other player
-Human units have 5% more armor
-Peasants have more HP, armor, and pierce armor
-Whenever a Baal building is attacked by a melee unit, the building deals 3 damage to that unit
Japanese:
The Japanese have mythological creatures from Shinto, such as Onis, Tengu, and Kappas. Their hero system is Shoguns, Dynamos, and Monks. You can have 1 Shogun, which is a powerful melee hero, 3 Dynamos, which are ranged heroes with massive range, and Monks, which are quick, quick-attacking heroes with a quarterstaff. Their villagers are Citizens and Gatherers. Citizens can build buildings, but cannot gather resources. Gatherers can gather resources, but cannot build buildings. They are strongest in the middle ages. They gather favor by fighting. Whenever a unit deals damage to another unit, it gives a small bit of favor. Also, Monks and Shoguns give a slow trickle of favor.
I'm an NDA teacher!
Winner of the original 33987-post set of AoMH's Last Post Wins!
Just a few of my insanely productive threads!
[This message has been edited by GFGJ (edited 05-31-2004 @ 10:13 PM).]