You must be logged in to post messages.
Please login or register

General and Strategy Discussions
Moderated by Maffia, LordKivlov, JimXIX

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: Inca Culture Outline
posted 10-02-04 02:50 PM EDT (US)   
Another long civ outline. This one is on the Incas (AKA Tawantinsuyu). The Inca were Peruvian, and were in power mainly from about 1250 to 1550, when they were conquered by Pizarro of Spain.

While a lot of research went into this, not all that much is known about the Inca. Therefore, a couple liberalities were taken, but they were all loosely based on Inca myth.

Inca Outline

>>Inca General Information
>There are two types of Inca villagers: Moche and Artisans. Moche can only gather resources. Artisans build and repair buildings and siege weapons.

>They do not build farms directly, as whenever they build a town center on top of a settlement, 6 farms are automatically created around it. When a granary is built, 4 farms are automatically created around it. This leads to the Incas having a strong dependence on farming.

>They have 2 types of heroes: Sapa and Mamacunas. The ranged Sapa are useful in 2 ways: First, they are the only real fighting hero of the Inca, and second, they gather favor by being sent to sacrifice at a temple. Mamacunas are not much of fighting heroes, but they can fight melee if they are really needed. Their more important task is that they have an aura around them, which causes any Moche near them to work faster. It does not stack.

>They gather favor with Sapa. When a Sapa is tasked on a Temple, he will begin sacrificing at the top of the temple. You do not need to capture enemy units or sacrifice your own units for this, instead favor is simply generated on its own like a Greek villager praying. Only one Sapa can be tasked to a temple at a time, and the temple cannot research or build while a Sapa is sacrificing.

>The Incas’ starting units are: 2 Moche, 1 Artisan, 1 Mamacuna

>>Inca units:
>Town Center:
Moche: Inca villager. Gathers resources.
Artisan: Inca villager. Builds and repairs buildings and siege weapons.
Mamacuna: Inca hero. Boosts Moche working speed around them.
Chasqui: Good Inca scout. Starting in Heroic Age, they can pick up relics.

>Artisan:
Spear Thrower: Contraption that throws several spears at once. Good vs. units
Canari Ram: A siege ram capped with stone. Very weak vs. units, strong vs. buildings.
Stone Thrower: Main Inca ranged siege.

>Temple:
Sapa: Inca hero. Ranged, and gathers favor through sacrifice.

>War Camp:
Aucakpussak: General Inca infantry. Very high hack armor, but lower pierce armor.
Chanca: Hard cavalry spear counter. Has a bonus vs. buildings, as they carry torches too.
Balamob: General archer/slinger. Weak vs. cavalry and strong vs. infantry
Colla: Throws a bola. Hard archer counter.
Highland Levy: Very quick moving soldier. Low hack armor, high pierce armor.

>Sacasa:
Chimu: Blowdart soldier. Bonus vs. Infantry.
Maceman: Strong unit, once per 15 seconds can use a “Knockdown” special ability. 50% chance that the unit is knocked down and takes 15 damage. Even if they are not knocked down, they still take the 15 damage.
Cacacuzco: Fast infantry unit, like Highland Levy but stronger. Low hack armor, high pierce armor.

>Dock:
Balsa: Arrow ship.
Capac: Hammer ship.
Carhua Ship: Siege ship.

>>>Inca Gods
>>Archaic Age
>Inti-God of the Sun

GP-Silence: Turns a few units invisible for 60 seconds. They cannot attack, work, or build during that time. After the 60 seconds expire, they turn visible again and can do anything they want. Nobody can cast god powers during those 60 seconds.

Tech-Imperial Ancestry: Increases the hit points and speed of all heroes.

Bonuses: Sacasa units and technology
-Sacasa units have 10% more hitpoints
-Macemen deal 20 damage with knockdown
-Technologies 10% cheaper
-Technologies researched 10% faster
-When a human unit is near a temple, they are slowly healed.

>Viracocha-God of the Storm

GP-Storm Vines: Creates several magical berry bushes, which are gathered from faster than normal berries.

Tech: Huiracocha Beggar: Moche, Artisans, Mamacunas, and Chasqui cost 10% less resources.

Bonuses: Archers and economy
-Balamobs, Collas, and Chimus have 10% more attack
-Balamobs have 10% more range
-Collas have 15% pierce armor
-Farm technologies free

>Manco-Capac-God of Creation and Fire

GP-Emergence: Use on one of your Sapa. It will turn him into a Pacari Priest, with more hitpoints and attack, gathers favor faster, and has Mamacuna aura boost for Moche.

Tech: Jeweled Altar: Sapa gather favor 15% faster

Bonuses: Myth units and heroes
-Myth units special attack recharges 20% faster
-Myth units cost 10% less resources (not including favor)
-Heroes regenerate automatically (about 2 hp/second)
-Mamacunas have a larger radius of bonus

>>Classical Age
>Huitaca-Goddess of Pleasure (Inti and Manco-Capac)

Myth Units:
Paccarisca: A ranged unit with an attack that bounces to up to 3 units (Each bounce deals less damage)
Totem Owl: A flying scout unit.

GP-Revelry: Causes a group of enemy villagers to refuse to work for 40 seconds. Instead, they lie around drinking wine for a while. If attacked, they will run away.

Myth Techs: Aucakpussak and Myth Units
Solarity: All myth units have 5% more hit points
War Plume: Aucakpussak have 10% more attack
Nanautzin’s Reeds: Aucakpussak have 5% more hack and pierce armor

>Pachamac-God of the Earth (Inti and Viracocha)

Myth Unit:
Horned Serpent: A strong snake that can constrict a human unit, which then cannot move until it dies or the Horned Serpent is moved or killed.

GP-Entangle: Causes all units in an area to not be able to move (they can still attack). If any unit walks into the affected area, they cannot move either. Lasts 40 seconds.

Myth Techs: Sapa and buildings
Snake Glyph: Horned Serpents become Jeweled Serpents, with more attack and a stronger special attack.
Foresight: Sapas have 15% more LOS, 10% more range, and 100% accuracy
Earthen Strength: Buildings have 10% more hit points
Quipus: Chasqui have 10% more LOS and move 10% faster.

>Mama Quilla-Goddess of the Moon (Viracocha and Manco-Capac)

Myth Unit:
Coquena: Fast, small ranged unit. Fires 3 arrows at a time from their bow.

GP-Moonshield: For 15 seconds, your units in an area cannot be hurt.

Myth Techs: Economy and technology
Mines of the Potosi: Upgrades Coquena into Potosi Coquena, with more hitpoints and fires 4 arrows at a time from their bow.
Golden Mother: Whenever one of your Moche drops off a full load of food, you receive 1 extra food
Deganawidah: Myth techs cost 30% less favor

>>Heroic Age
>Urcaguary-God of Treasures (Inti and Manco-Capac)

Myth Unit:
Golden Stag: A quick melee unit which can make a charge, bowling over and damaging all units in its way.

GP-Flesh to Gold: Casted on a group of enemy units, they are petrified in gold, then destroyed. Their cost resources are converted into gold and added to your stockpile.

Myth Techs: Economy
Brilliance: Turns your Golden Stags into Glittering Stags, with more HP and speed.
Vein: Your Moche gather gold 10% faster.
Sun Throne: Your Moche and Artisans move 10% faster.

>Chasca-Goddess of Fertility (Inti and Viracocha)

Myth Unit:
Sun-Bird: A quick flying unit (That’s new!) that, for its special attack, fires a large fireball that explodes, damaging all enemies around it.

GP-Twilight: Night falls, and all enemy units lose 15% of their speed and 10% of their attack for 50 seconds.

Myth Techs: Human units and archers
Long-Haired Star: All your human units receive 5% more armor and pierce armor
Dawn Sling: Balamobs gain 10% more attack and a 100% damage increase vs. buildings
Quenchan Dart: Chimu have 10% more attack

>Mama Cocha-Goddess of the Sea (Viracocha and Manco-Capac)

Royal Puma: A big strong cat, pounces on a unit, dealing damage equal to 50% of their remaining health.
Pisco Shark: A strong naval myth unit that is invisible when not moving.

GP-Divination: You see every unit and building on the map for 5 seconds.

Myth Techs: Ships and Heroes
Protectress: All ships have 10% more hit points.
Capococha: Sapa gather favor 15% faster.
Amazon Cure: In addition to their previous bonuses, Mamacunas also provide healing to all friendly units in their radius.

>>Mythic Age
>Illapa-God of Thunder (Inti and Viracocha)

Myth Unit:
Condor Warrior: A bird-man unit that can grasp a unit, fly up high, and drop it, killing it instantly.

GP-Ilyap’a: Casted on a unit, it will create a long chain lightning, killing the first unit, dealing 300 damage to the next unit, down by 20 for each unit after that, until it does 20 damage. Max of 16 jumps.

Myth Techs: Macemen and Balamobs
South Wind: Turns Condor Warriors into Condors of the South. Condors of the South have more attack and their special recharges faster.
Thunder Club: Macemen have 10% more attack
Lightning Club: Macemen’s Knockdown has a 75% chance of knocking them down and is used every 13 seconds instead of 15.
Storm Bullets: Balamobs have 100% accuracy and cost 10% less

>Supai-God of Death (Viracocha and Manco-Capac)

Myth Units:
Quechua Spirit: Ranged unit that can use an attack that goes through several units, damaging units closer to the Quechua Spirit more.
Demon Fish: Ranged naval myth unit that creates a wave that goes through several units, damaging units closer to the Quechua Spirit more.

GP-Shapechange: Turns a group of enemy units into Jaguars, which attack everything around them.

Myth Techs: Myth Units and Infantry
Savagery: Myth Units regenerate (about 2hp/second)
Feet of the Wind: Highland Levy and Cacacuzco have 10% more hit points and move 10% faster.
Barbed Spear: Chanca have 15% more attack

>Kon-God of Rain (Inti and Manco-Capac)

Aclla: A ranged unit that cannot be hurt by any human units. It can only be damaged by God Powers, heroes, and myth units (However, it is very weak against all of these).

GP-Drought: Your enemies’ water supply dries up, and their villagers work 10% slower, while farming is 40% slower. Meanwhile, rain causes friendly farms to work 30% faster.

Myth Techs: Heroes and Buildings
Machu Picchu: Your heroes have 10% more attack and 5% more hitpoints.
Premonition: Mamacunas’ radius is 100% larger.
Sacsayhuaman: All buildings have 10% more hit points. Sacasa Forts, towers, and walls have an additional 5%.

Comments, suggestions or feedback welcome.


[This message has been edited by GoForGoldenJarls (edited 10-02-2004 @ 02:52 PM).]

Replies:
posted 10-02-04 05:21 PM EDT (US)     1 / 4  
that gold gp is way oped and i think you made a mistake with Ilyap’a . overall very god though

"what the hell?"
posted 10-04-04 02:47 AM EDT (US)     2 / 4  
Please put the short form in my sticky, or ask me to delete it from there if that's what you want.

Theris264
former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
posted 10-04-04 04:23 AM EDT (US)     3 / 4  
GJ but most of your human units are virtually identical to the greeks.

Help me to tally the forums belief patterns, vote in my poll

Tally so far:-
Agnostics:18
Atheists:28
Theists:42
posted 10-04-04 09:46 PM EDT (US)     4 / 4  
The Flesh to Gold gp only affects a small number of units, a little like Curse but even less.

And I don't think their human units are much like the Greeks...especially Macemen...


[This message has been edited by GoForGoldenJarls (edited 10-04-2004 @ 09:53 PM).]

Age of Empires III Heaven » Forums » General and Strategy Discussions » Inca Culture Outline
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Empires III Heaven | HeavenGames