All right, as many of us here know, the water battles in of all of ES’games released thus far are quite lacking in comparison to the land counterpart. –– in the number of units, strategy, and excitement. During the early development stages of AoM, ES experimented with a new design for naval units, but this was later cut because it didn’t have a fun gameplay design, as was told by one of ES’ designers. Recently, while reading several naval warfare topics, I came across a reply by A Galleon could be viewed as a giant, floating building that can sail from one place to another, having both Economic and Military capabilities. Think of a Galleon as a combination of Operating as a Town Center, a Galleon can Functioning as a military structure similar to the Castles in AoK (or Fortresses in AoM), a Galleon can The created soldiers can either be sent directly to land (if land is close enough) or transported to land via transport ships. Another option is to have the soldiers spawn on the deck of the Galleon, and they would be able to move freely about the deck, garrison in its towers (to add extra line of sight), or garrison in its cannon towers (to reload the cannons faster, etc.). In addition, Operating as a Siege Engine, a galleon is mounted with bombard cannons on the front and its sides. The cannons have immense range and firepower, but they are slow to reload and cannot fire at objects that are too close to the base (i.e. minimum range). Thus, a Galleon is vulnerable to enemy war galleys that are built for close-range combats.
Thus, ES went back to the old design in which the naval battles consist of small ships in large numbers.