I found in the proto.xml some stats about units.
At first sight there is nothing special:
* I didn't took the multipliers in it You will see that the musketeer and the crossbowman can counter the Longbowman pretty easily. However, this doesn´t seem to be when you are playing so after looking about more info in the proto.xml file I found this: So I calculated the attack per second Hmm, this makes a lot of things clear don't you think?? Longbowman are ranged much better while they cost the same amount of resources. Besides that, they have a much better range, which makes them grouped OPed. Something needs to be changed before the final release :@ ES? [This message has been edited by LiquidRed (edited 09-17-2005 @ 08:04 AM).]
Food = 60
Wood = 40
95 hitpoints
Ranged attack: 20
Melee attack: 12
Food = 75
Gold = 25
150 hitpoints
Ranged attack: 23
Melee attack: 13
Food = 20
Wood = 60
100 hitpoints
Ranged attack: 18
Melee attack: 7
ROF (ranged)= 1.5
ROF (ranged) = 3.0
ROF (ranged) = 3.0
APS = (20/1.5) 13.33
APS = (23/3) 7.66
APS = (18/3) 6