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Topic Subject: Overpowered longbowmen, have been weakened in full version!
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posted 09-19-05 10:13 PM EDT (US)   
According to the new blog, the longbowman, which has had many people crying out saying it is too powerful, has now been nerfed. Along with the dutch Ruyter and the Russian Strelet.

I for one always though that longbowmen have been overpowered along with many others, and it will be interesting to see in what way they have been weakened.

I wonder how many people agree with the nerfing? I know I sure do!

Replies:
posted 09-19-05 10:19 PM EDT (US)     1 / 61  
I'm glad because the computer AI throws those things at me like crazy, which mow down my infantry.

posted 09-19-05 10:20 PM EDT (US)     2 / 61  
Just as long as it makes the game better, I'm fine with it.
posted 09-19-05 10:29 PM EDT (US)     3 / 61  
not 'nerfed', but 'slightly weakened', I believe the article said Good to see they're getting the balances toned down a bit

Mazarin Ashinar
The Legion of Light
posted 09-19-05 10:33 PM EDT (US)     4 / 61  
All they had to do to balance it was change the ROF to 3 instead of 1.5, what human can shoot a longbow accurately every 1.5 seconds anyway?
posted 09-19-05 10:36 PM EDT (US)     5 / 61  

Quote:

All they had to do to balance it was change the ROF to 3 instead of 1.5, what human can shoot a longbow accurately every 1.5 seconds anyway?

Speaking of which, what human could shoot a musket every 3 seconds anyway?

posted 09-19-05 10:57 PM EDT (US)     6 / 61  
~bandwagon~ Speaking of which, how could one wagon have enough resources to build a fort in less than 2 minutes?
posted 09-19-05 11:20 PM EDT (US)     7 / 61  
I never had a problem with countering the brits longbowman, and, statistically they should be easily counterable.
15 Hussars Cost 1500 Food, 1200 Gold
30 Longbowman Cost 1500 Food, 1200 Wood
The price is almost exactly the same. If you sent 15 hussars against 30 longbowman, you'll come out with slim or no casualties. or you can use cannons

Then again, why am i complaining? this just makes the brits easier.


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posted 09-19-05 11:32 PM EDT (US)     8 / 61  

Quote:

If you sent 15 hussars against 30 longbowman, you'll come out with slim or no casualties.

I would like to see 15 hussars beat 30 longbowmen with no casualties!!!!

Even lancers with their 3X bonus against the archers can get killed very quickly by a pack of archers. The each round of fire will kill at least one hussar until they engage in melee, which means at least 3 hussars dead before melee combat starts. If we assume we are playing a human opponent and not the brainless AI, I guarantee you even if the hussars win, there won't be many left, if any.

posted 09-19-05 11:37 PM EDT (US)     9 / 61  
The thing is you have to have wood to make houses to support your hussars... So you won't get as many for the same amount of villagers put in.
posted 09-19-05 11:44 PM EDT (US)     10 / 61  
"If you sent 15 hussars against 30 longbowman, you'll come out with slim or no casualties."

Thats because the AI doesnt focus fire like a human player. Also get some pikeman or dragooners and it'll be much harder to counter longbows.
Well anyway nice to see it getting fixed

posted 09-20-05 00:17 AM EDT (US)     11 / 61  
has anyone tried to see how well grenadiers do against longbowmen?
posted 09-20-05 01:05 AM EDT (US)     12 / 61  
I don't think flanking 30 longbowmen with 5-10 hussars on both sides should be a problem, esp if they are on trample. then again, who would be idiotic to let their opponent mass that many longbowmen that fast?

just raid the crap out of the brit, esp on their wood since wood collection is real slow. it only takes 2-3 wacks from 2 hussars on a villager to kill them. u figure with a group of 10 hussars divided into groups of 3, u can prolly kill at least 6 guys before the brit can send in some pikes to counter the hussar.

[This message has been edited by KoR_Wormwood (edited 09-20-2005 @ 01:06 AM).]

posted 09-20-05 01:47 AM EDT (US)     13 / 61  
I don't know how effective grenadiers are against bowmen, but I know this unit is one bada$$ mofo. This unit pwns.

One question about musketeers....if archers counter pretty much all infantry except maybe skirmishers, what are these units for? I mean, I know they can help kill calvary, but that can't be their main purpose as pikemen are for that, right? I guess I'm asking what unit are they specifically designed to counter?

posted 09-20-05 02:01 AM EDT (US)     14 / 61  
They are meant to be all round units. Not specialised in one area, but generally decent at all.
posted 09-20-05 03:06 AM EDT (US)     15 / 61  
Lol they listened to me with my longbowman topic

But 15 hussars won't win against 30 longbowman currently. If you attack with 15 hussars, 3 will die before they reached the longbowman, some others will get hurt already, then they have to attack the front and they get melee damage (of the front) + ranged damage, so they will still die quickly.

posted 09-20-05 05:37 AM EDT (US)     16 / 61  
if you attack them before they have large groups there is no problem
posted 09-20-05 05:52 AM EDT (US)     17 / 61  
Lol, liquidred literally posted the exact same thing i said. LOL. Well, cuz its true...
posted 09-20-05 06:32 AM EDT (US)     18 / 61  
Srry, didn't read your post yet .

Funniest thing is, that Deathshrimp replied in my 'OP-ed longbowman topic' with this:

Quote:

Longbows are supposed to have a fast ROF. That's what made longbows good.
They are more expensive than Crossbows though. Hussars destroy Longbows. We don't have any trouble with them in our games.

We don't show the stats as damage per second in AOE3. It was a useful statistic, but pretty confusing when a dude with a 12 attack hit another dude and didn't cause 12 damage (even when you factor in armor). However, almost all attacks are 1.5, 2.0 or 3.0 seconds, so it's not that hard to calculate. AOM damage was all across the board.


Especially the 'we don't have any poblems in our games', and now, looking in the blog, they suddenly have reduced their stats.

Or deathshrimp was lying, or he isn't aware of the developments @ ES

[This message has been edited by LiquidRed (edited 09-20-2005 @ 06:36 AM).]

posted 09-20-05 10:26 AM EDT (US)     19 / 61  
Nerfed or not, I'm still going to spam them like crazy because of their awesome range.

(-speaker-)
:unsure:
posted 09-20-05 10:27 AM EDT (US)     20 / 61  
Ja, maar jij zuigt hard lolzz
PW_Speaker de n00b :P

Greet, PW_Vince :/

[This message has been edited by LiquidRed (edited 09-20-2005 @ 10:28 AM).]

posted 09-20-05 10:36 AM EDT (US)     21 / 61  
Liquid, you must be playing some other game because in mine there is no way that 15 hussars will lose to 30 longbows. Unless ofcourse you attack the front three longbows and let the others shoot from the back. In which case you're a newbie, because the first thing you should do is make sure to micro so that all longbowmen engage in melee. Once you do that, you won't lose another hussar.
posted 09-20-05 10:37 AM EDT (US)     22 / 61  
Good to see they are slightly toned down. As a special unit and part of the good stuff brits have, it is OK that they are somewhat better costwise than other units. But in the demo they are by far the best costwise unit in the game. And they can be produced fast and early in the game.

Two possible solutions :

1. same price, ROF of 1 attack/2 seconds instead of 1 attack/1.5 seconds

2. same attack, price up by 30% or so.

posted 09-20-05 10:39 AM EDT (US)     23 / 61  
Ah ye, I was playing Rome Total War.
No seriously, you will have to attack the front first right? Well if u have like 12 Hussars left fighting with 12 longbows in melee they still get ranged dmg from 18 other longbows ...
posted 09-20-05 10:54 AM EDT (US)     24 / 61  
Not at all Liquid, unless the opposing player micros them, they will attack the closest enemy unit which will happen to be a hussar adjacent to them (even if it's not attacking them), and they will use a melee attack. The AI doesn't micro so once your hussars penetrate/flank the longbows, they will pretty much all stop shooting. I imagine a player would do better by microing, but it would be some very very intense micro.
posted 09-20-05 11:08 AM EDT (US)     25 / 61  

Quote:

In which case you're a newbie, because the first thing you should do is make sure to micro so that all longbowmen engage in melee. Once you do that, you won't lose another hussar.

LOL!

I have to micro like a bastard to kill the AI's archers even with my lancers. Do you really think a human player will have is archers all out in the open spread out so that your hussars can go in between and rape them?

You can bet the human play will pack those archers to gether and jam them in a hard to reach place like the edge of a coastline or next to buildings and trees etc.

Masses of archers is my cue to get a cannon because they rape cavalry at an alarming rate. Can you imagine what a human player who maxes their upgrades can do with them? Probably own cannons too. lol.

Those things started to give me flashbacks from AoM's Turma's... scary.

[This message has been edited by Ceres629 (edited 09-20-2005 @ 11:11 AM).]

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