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Topic Subject: Units/Buildings Database
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posted 10-15-05 12:28 PM EDT (US)   
Units/Buildings Database - By Elpea and Talon.

Stats from Age of Empires III 1.01 (patched release).

http://elpea.net/age3/units.php <-- Displays all

Filters:
http://elpea.net/age3/units.php?a=Building <-- Buildings Only
http://elpea.net/age3/units.php?a=Unit <-- Units Only

Civilization Specific
http://elpea.net/age3/units.php?a=civ&c=british <-- British Units
http://elpea.net/age3/units.php?a=civ&c=french<-- French Units
http://elpea.net/age3/units.php?a=civ&c=spanish<-- Spanish Units
http://elpea.net/age3/units.php?a=civ&c=russian<-- Russian Units
http://elpea.net/age3/units.php?a=civ&c=dutch<-- Dutch Units
http://elpea.net/age3/units.php?a=civ&c=german<-- German Units
http://elpea.net/age3/units.php?a=civ&c=portuguese<-- Portuguese Units
http://elpea.net/age3/units.php?a=civ&c=ottoman<-- Ottoman Units

By Unit Type
http://elpea.net/age3/units.php?a=AbstractCavalry&p=f <-- Cavalry (including cheats, misc units. take out the p=f part to only show normal units. Same for all below.)
http://elpea.net/age3/units.php?a=AbstractInfantry&p=f <-- Infantry
http://elpea.net/age3/units.php?a=AbstractHeavyCavalry&p=f <-- Heavy Cavalry
http://elpea.net/age3/units.php?a=Ship&p=f <-- Ships
http://elpea.net/age3/units.php?a=AbstractArtillery&p=f <-- Siege/Artillery Units
http://elpea.net/age3/units.php?a=AbstractSiegeTrooper&p=f <-- Non-Cannon Siege Units
http://elpea.net/age3/units.php?a=AbstractHeavyInfantry&p=f <-- Heavy Infantry
http://elpea.net/age3/units.php?a=AbstractCavalryInfantry&p=f <-- Sword Cavalry
http://elpea.net/age3/units.php?a=AbstractVillager&p=f <-- Settlers

Misc Types
http://elpea.net/age3/units.php?a=Huntable&p=f <-- Huntables

It'll soon move to HG and eventually other Age sites (I plan on distributing the source code). But for now you can view it on my site .

I have a big list of changes I need to make, but I'll take suggestions .


[This message has been edited by Elpea (edited 10-15-2005 @ 01:41 PM).]

Replies:
posted 10-15-05 12:35 PM EDT (US)     1 / 67  
Very nicely done! *Adds this towards my favorites list*
posted 10-15-05 12:35 PM EDT (US)     2 / 67  
You appear to have Wall in there 3 times.
And thaks for all the info.

This month I have mostly been playing Zelda Breath of the Wild
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[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]

[This message has been edited by fred_ernie (edited 10-15-2005 @ 12:36 PM).]

posted 10-15-05 12:35 PM EDT (US)     3 / 67  
thx. that is awesome ;D
posted 10-15-05 12:38 PM EDT (US)     4 / 67  
Edit: Adding filters... still editing.

Done. .


[This message has been edited by Elpea (edited 10-15-2005 @ 12:44 PM).]

posted 10-15-05 12:49 PM EDT (US)     5 / 67  
The portugese look nice but very gold intensive.

What about the card techs?

posted 10-15-05 12:58 PM EDT (US)     6 / 67  
That'll be coming soon .

If you guys want to donate picture, please do so. They need to be the same size as the "No Image Yet" image and not too big in kbs.

Thanks


posted 10-15-05 01:01 PM EDT (US)     7 / 67  
You da man!

Oh, and about the pics, couldn't you just use the ones from the game, or is there a copyright problem involved?

[This message has been edited by parallax7d (edited 10-15-2005 @ 01:08 PM).]

posted 10-15-05 01:08 PM EDT (US)     8 / 67  
Thank you very much! Sorry for bugging you all that time haha.

About the pictures, I think instead of having a picture of the unit, it would be better to have the portrait picture, don't you think?


Flotiball - highest rank 2057 Miss you GT_Celica and GT clan!
also known as emeraldazn for AOE/AOK and Hana for AOE3

[This message has been edited by Flotiball (edited 10-15-2005 @ 01:15 PM).]

posted 10-15-05 01:09 PM EDT (US)     9 / 67  
MODS PLEASE STICKY THIS THREAD!!!
posted 10-15-05 01:18 PM EDT (US)     10 / 67  
Great work Elpea, your ESO2 video was also great Being able to see other players decks and the multitude of ladders etc should be very interesting. Also your FPH for the win snuck in at the end cracked me up
posted 10-15-05 01:19 PM EDT (US)     11 / 67  
The germans look like they can age1 rush.

Are town centers already available in the retail or not until the third age?

posted 10-15-05 01:20 PM EDT (US)     12 / 67  
Isn't Janissary and Hussar available in colonial age?

Germans can't age1 rush Other than russians (with their strelets)..civs can't build any army till age2


Flotiball - highest rank 2057 Miss you GT_Celica and GT clan!
also known as emeraldazn for AOE/AOK and Hana for AOE3

[This message has been edited by Flotiball (edited 10-15-2005 @ 01:28 PM).]

posted 10-15-05 01:21 PM EDT (US)     13 / 67  
Town Centers have a build limit of 1 until Age3 (except for Portuguese, who get 1 free TC every age-up). So you can't build another one until Age3, unless you lose your starting one.

Quote:

Isn't Janissary and Hussar available in colonial age?


Not according to the Proto:

<Unit id ='236' name ='Hussar'>
<DBID>38</DBID>
<DisplayNameID>22948</DisplayNameID>
<EditorNameID>25047</EditorNameID>
<PopulationCount>2</PopulationCount>
<ObstructionRadiusX>0.7900</ObstructionRadiusX>
<ObstructionRadiusZ>0.7900</ObstructionRadiusZ>
<FormationCategory>Mobile</FormationCategory>
<MaxVelocity>6.7500</MaxVelocity>
<MaxRunVelocity>8.5000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\cavalry\light_cavalry\light_cavalry_ho rse.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>cav</PhysicsInfo>
<Icon>units\cavalry\light_cavalry\light_cavalry_icon_6 4x64</Icon>
<PortraitIcon>units\cavalry\light_cavalry\light_cavalr y_portrait</PortraitIcon>
<RolloverTextID>22947</RolloverTextID>
<ShortRolloverTextID>25651</ShortRolloverTextID>
<InitialHitpoints>290.0000</InitialHitpoints>
<MaxHitpoints>290.0000</MaxHitpoints>
<LOS>15.0000</LOS>
<UnitAIType>HandCombative</UnitAIType>
<TrainPoints>40.0000</TrainPoints>
<Bounty>20.0000</Bounty>
<BuildBounty>20.0000</BuildBounty>
<Cost resourcetype ='Food'>120.0000</Cost>
<Cost resourcetype ='Gold'>80.0000</Cost>
<AllowedAge>1</AllowedAge>
<Armor type ='Ranged' value ='0.1000'></Armor>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeValidSharpshoot</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType& gt;
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</Un itType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitTyp e>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType> ; ;
<UnitType>LogicalTypeMinimapFilterMilitary</UnitTyp e>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractHandCavalry</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>AbstractHeavyCavalry</UnitType>
<UnitType>AbstractCavalry</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<Flag>ConstrainOrientation</Flag>
<Flag>OrientUnitWithGround</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='1'>Stop</Command>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Delete</Command>
<Tactics>handCavalry.tactics</Tactics>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>20.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DefendHandAttack</Name>
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>GuardianAttack</Name>
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MeleeHandAttack</Name>
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>TrampleHandAttack</Name>
<Damage>20.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>60.000000</DamageCap>
<DamageArea>3.000000</DamageArea>
<DamageFlags>Enemy</DamageFlags>
</ProtoAction>
</Unit>

Or more specific:

Quote:

<AllowedAge>1</AllowedAge>


[This message has been edited by Elpea (edited 10-15-2005 @ 01:24 PM).]

posted 10-15-05 01:29 PM EDT (US)     14 / 67  
I hope its by the use of a card then..

Anyhow, one suggestion, can we have a separate section for native indian units? Thanks.


Flotiball - highest rank 2057 Miss you GT_Celica and GT clan!
also known as emeraldazn for AOE/AOK and Hana for AOE3
posted 10-15-05 01:33 PM EDT (US)     15 / 67  
The reason this wasn't released when the demo came out was because the demo had a different way to set up the natives, and so does the release. So it will take me sometime to get the Natives to work again, sorry for that.

posted 10-15-05 01:39 PM EDT (US)     16 / 67  

Quote:

Germans can't age1 rush Other than russians (with their strelets)..civs can't build any army till age2


Actually, unless there's an error in the program elpea used to get the info, all the combat units' availability has been pushed down an age.
posted 10-15-05 01:40 PM EDT (US)     17 / 67  
Those are straight from the proto, but I have no idea why it's that way.

posted 10-15-05 01:48 PM EDT (US)     18 / 67  
Maybe just adjust it one up if its inaccurate?
posted 10-15-05 01:52 PM EDT (US)     19 / 67  
They're accurate, I mean, it's from the game itself.

I'll try to find out how the game makes sure it's built on the second age instead later, so I can make sure my software can do the same set of checks.


posted 10-15-05 04:52 PM EDT (US)     20 / 67  
Good to see your updating

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posted 10-15-05 05:15 PM EDT (US)     21 / 67  
SOme of that info doesn't make sense though. The cassador has less hit[point than before (85) and their attack has been nerfed down to 26? wasnt it 63 before? Or how about musketeers having the same damage in volley mode as out of it? Didn't gamespy's interview with greg street yesterday mention that volley mode improves their attack? also looks like the samurai got a huge upgrade from the earlier stats(540 hp, 40 hand armor, and 58 attack, those ...s better run)
posted 10-15-05 05:33 PM EDT (US)     22 / 67  
Dopplesoldners are supposed to be slow, but they're faster than muskets, crossbows and longbows.

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posted 10-15-05 06:01 PM EDT (US)     23 / 67  
A Hoop Thrower? What the HELL?

So you have a unit that specifically goes against a single UU? with flaming hula-hoops?

um...


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posted 10-15-05 07:35 PM EDT (US)     24 / 67  
It might just be a single player unit, or maybe a cheat unit.
posted 10-15-05 07:41 PM EDT (US)     25 / 67  
that's a campaign unit.

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