I don’t know if this belongs in the General, Strategy or neither Section, so I just put it here for reference. I figure some people might want to know what the team cards are for team strats without having to search them out in the game.
The following are the cards which are team cards for each individual nation, sorted by Age, then by Home City level available. The italicized part is the Age in which the card can be played; the underlined part is the home city level at which the card can be purchased. Note that many of the cards (especially 10+ and 25+) require other cards to be purchased before they can be used.
All nations:
- 2 Surgeons - II - 10+ for British,Spanish; All, otherwise - Shipment: 2 Surgeons
British:
- 4 Sheep - I - All - Shipment: 4 Sheep
- Fast Building Houses - I - All - Settlers: Build Houses/Manor Houses 400% faster
- Rum Distillery - I - All - Settlers: +15% Coin gather rate from Plantations
- Cheap Docks - I - 10+ - Dock: -25% cost; Dock upgrades: -50% Wood cost
- Musketeer/Grenadier Hitpoints - II - 10+ - Musketeers/Grenadiers: +10% HP
- Monitor Combat - IV - 10+ - Monitors: +10% HP/Attack (all)
Dutch:
- 1 Envoy - I - All - Shipment: 1 Envoy
- Cheap Market Improvements - I - All - Hunting Dogs/Gang Saw/Placer Mines/Blunderbuss/Great Coat: -50% non-Coin cost
- Infantry Hitpoints - II - 10+ - Infantry: +10% HP
- Native Warrior Societies - II - 10+ - Native Warriors: +15% build limit
- Spice Trade - II - 10+ - Settlers: +10% Food gather rate from Hunted Animals; +15% Food gather rate from Berry Bushes
- Coehorn Mortars - IV - All - Mortars: +20% Attack (all)
- Recruit Privateers - IV - 25+ - Shipment: 2 Privateers (probably has additional cost, unknown at moment)
French:
- Sawmills - I - 10+ - Settlers: +10% Wood gather rate from Trees
- Early Skirmishers - I - 25+ - Skirmshers/Cassadores allowed in Age 2 (Discovery Age); Strelets/Longbowmen: -20% Train Points (created faster)
- Improved Native Warriors - II - All - Native Warriors: +10% HP/Attack (all)
- Cheap Church - II - 10+ - Church/Mosque: -80% cost; Field Hospital: -50% cost; Standing Army/Mass Cavalry: -50% cost (also has other cost changes that seem wrong: no change in Gas Lighting cost, but Town Watch costs +100 Coin)
- Hand Cavalry Attack - II - 10+ - Hand Cavalry: +10% Attack (all)
- Ranged Infantry Attack - III - 10+ - Ranged Infantry: +10% Attack (all)
German:
- Cheap Stables - I - All - Stable: -50% cost
- Food Silos - I - All - Settlers: +10% Food gather rate from Mills
- Teutonic Town Center - I - 25+ - Town Centers: +30% HP, +50% Attack (all)
- Cavalry Attack - II - 10+ - Cavalry: +10% Attack (all)
- Settler Wagons - III - 10+ - Shipment: 2 Settler Wagons
- Conestoga Wagons - IV - 10+ - Shipment: 1 Covered Wagon
Ottoman:
- Cheap Trading Posts - I - All - Trading Post: -40% cost
- Ironmonger - I - All - Settlers: +10% Coin gather rate from Mines ***Shared with Spanish***
- Artillery Hitpoints - II - 10+ - Artillery: +10% HP ***Shared with Portugese***
- Silk Road - II - 25+ - All Crate Types: +30% inventory (100 becomes 130; 500 becomes 650)
- Team Defenses - III - 25+ - Shipment: 2 Outpost Wagons
- Chests of 600 Coin - IV - 10+ - Shipment: 1 Huge Chest of Coin + 1 Chest of Coin
- Chests of 1000 Coin - IV - 25+ - Shipment: 2 Huge Chests of Coin
Portugese:
- Cheap Outposts - I - All - Outpost: -30% cost
- Fish Market - I - All - Fishing Boats: +10% Food/Coin gather rate from Fish/Whales, respectively
- Early Dragoons - I - 10+ - Dragoons/Ruyters/Cavalry Archers available in Age 2 (Discovery Age)
- Coastal Defenses - I - 10+ - Buildings: +1x modifier attack damage vs. Ships ***Shared with Russian and Spanish***
- Artillery Hitpoints - II - 10+ - Artillery: +10% HP ***Shared with Ottoman***
- Improved Walls - II - 10+ - Walls: +50% HP
- Cords of 1000 Brazilwood - IV - 10+ - Shipment: 2 Huge Cords of Wood
- Gunpowder Infantry Hitpoints - IV - 10+ - Gunpowder Infantry: +10% HP
Russian:
- Furrier - I - All - Settlers: +10% Food gather rate from Hunted Animals; +15% Food gather rate from Berry Bushes
- Scout Cavalry - I - All - Cavalry: +4 LOS, +5% HP
- Coastal Defenses - I - 10+ - Buildings: +1x modifier attack damage vs. Ships ***Shared with Portugese and Spanish***
- Barracks Hitpoints - II - All - Barracks: +100% HP; Blockhouses: +50% HP
- Cheap Priests - II - 10+ - Priests/Imams/Missionaries: -50% cost, -75% Train Points (created faster)
- Cold Water Port - II - 10+ - War Ships: -15% cost
- Dueling School - II - 25+ - Infantry: -25% Train Points (created faster)
Spanish:
- Cheap Barracks - I - All - Barracks: -50% cost
- Explorer Combat - I - All - Hero (Explorer types): +20% HP/Attack (all)
- Ironmonger - I - All - Settlers: +10% Coin gather rate from Mines ***Shared with Ottoman***
- Archaic Soldier Training - I - 10+ - Pikemen: -25% Train Points (created faster); Longbowmen/Crossbowmen: -50% Train Points (created faster)
- Coastal Defenses - I - 10+ - Buildings: +1x modifier attack damage vs. Ships ***Shared with Portugese and Russian***
- Inquisition - I - 10+ - All units: +10 LOS
- Hand Infantry Attack - II - 10+ - Hand Infantry: +10% Attack (all)
Gamespy nick: _AFO_Forsaken
All For OneAll things considered, leaving the plunger in the toilet before going was probably a bad idea...
There are 2 kinds of people: those who try to install light bulbs, and those who make jokes about the people that try to install light bulbs.If life throws you a lemon, make lemonade; if life throws you lemonade, make sure it doesn't throw it in your eyes.
[This message has been edited by Scot_free (edited 10-25-2005 @ 04:18 AM).]