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Topic Subject: Portuguese Cards
posted 10-29-05 08:56 PM EDT (US)   
I personally find it quite useful to have a paper version of the card tech tree for the civ I'm playing so I can plan deck strategy, etc. when I'm away from my computer. I typed up the entire tech tree for the Portuguese, which are my home city, and figured that I might as well post it here, in case, as I suspect, some of you may also find it useful. If anybody else is ever motivated enough to do similarly for any other civ, I for one would be quite appreciative. It might be significantly easier after this first one considering how many common cards there are.

I only wrote the function of each card, rather than the name, sinbce the latter isn't very important strategy-wise. The numbers in brackets are (hc level availible/age can be sent) In terms of prereqs:

a
-b
--c
---d
---e

here, b requires a, c reqs b, and both d and e req c. In the few places where a complex branch occurs I use an asterix. So:

a (*)
-b
--c
(*)d

here, d recs a.

I'm reasonably sure there arn;t sig errors, but if anyone finds any please do say so.

Portuguese Cards:

NEW WORLD TRADING COMPANY

team 1000 wood (10/4)

300 food (0/1)
-600 food (0/2)
--700 food (10/2)
---1000 food (10/3)
----1600 food (25/4)

300 wood (0/1)
-600 wood (0/2)
--700 wood (10/2)
---1000 wood (10/3)
----1600 wood (25/4)

300 gold (0/1)
-600 gold (0/2)
--700 gold (10/2)
---1000 gold (10/3)
----1600 gold (25/4)

5 sheep (0/1)
-10 sheep (0/3)
-5 cows (0/2)

2 surgeons (0/2)

Hot air ballons(10/2)

1 covered wagon (0/3)
-increases tc build limit by two(10/4)
--2 covered wagons (10/4)

Improved explorer (0/1)
-2 explorers (25/4)

MILITARY ACADEMY

10 pikemen (0/3)
-20 pikemen (10/4)

8 crossbows (0/2)
-10 crossbows (0/3)

7 halbs (0/3)
-8 halbs (0/4)
--9 halbs (0/3)

6 musketeers (0/2)
-8 musketeers (0/3)
--13 musketeers (10/4)
---11 musketeers (10/3)
----16 musketeers (25/4)

7 cassadores (0/3)
-8 cassadores (0/4) (*)
--9 cassadores (10/3)
---11 cassadores (10/4)
(*) team gunpowder infantry hp increased (10/4)
-musk/cass attack increased (10/4)
--musk/cass attack/hp increased (25/4)

4 dragoons (0/3)
-5 dragoons (0/4) (*)
--6 dragoons (10/3)
---7 dragoons (10/4)
----6 cassadores and 4 dragoons (25/4)
(*) increases dragoon attack/hp (10/3)
-get dragoons in age 2 (10/1)

advanced artillery (0/4)

3 organ guns (0/3)
-4 organ guns (0/4)
--team artillery hitpoints (10/3)
---2 culverins (10/4)

1 mortar (0/4)
-2 mortar (0/4)
--2 heavy cannon (10/4)

CATHEDRAL

native lore imps cost no coin (0/2)
-native warriors shiped from each allied tribe (0/2)
--cheaper natives (10/3)
---cheaper/stronger/attacking tradeposts (25/1)

faster inf training (10/2)

faster cav training (10/2)

faster artillery training (25/2)

faster/cheaper ships training (25/2)

better tc attack and second minutemen (0/1)
-increased villy hp (0/1)
--team wall hp increased (10/2)
---building hp increased (10/1)

fort (0/3)
-earlier/better arsenal (10/2)

team cheaper outposts (0/1)
-2 outposts (0/2)
--better walls/outposts/fort (25/4)

unique church techs (10/2)

cheaper/stronger mills (0/1)

cheaper/stronger/earlier plantations (25/1)

better resource exchange rate (0/1)

better docks (attack/healing/training) (10/1)

factory (0/4)
-another factory (10/4)

MANUFACTURING PLANT

building faster (10/2)

team boat gather rate improved (0/1)
-boat gather rate improved (10/2)
--cheaper fishing boats (10/1)
---4 fishing boats for each dock (25/4)

faster wood (10/1)
-faster wood (25/1)

faster mine coin (0/1)
-faster mine coin (10/2)
--faster all coin (25/3)

faster mill food (10/2)
-faster all food (25/3)

faster hunt/berry food (0/1)
-faster hunt berry food (10/2)

faster villy training (25/2)

faster plantation coin (0/1)
-faster plantation coin (0/2)
--faster plantation coin (10/3)

HARBOUR

increases max warships (0/2)

1 caravel (0/2) (*)
-2 caravel (0/2)
--3 caravel (10/3)
(*)1 galleon (0/2)
-1 frigate (10/3)
--1 monitor (10/4)
--warship attack.hp increased (10/2)

increased building attack vs ships (10/1)

2 privateers (0/2)
-4 privateers (10/3)

barbary corsair mercs (10/3)
-mameluke mercs (10/3)
--medit. merc army (25/4)

samurai mercs (10/3)
-asian merc army (25/4)

hackapell mercs (10/3)

mercs are cheaper (25/3)



Do not think that you think,
Because if you think that you think,
You just think that you think.
Replies:
posted 10-29-05 09:03 PM EDT (US)     1 / 8  
Nice work. Thanks a lot. Now i can make 1 main deck. Those cheap strong cards r great.
posted 10-29-05 10:31 PM EDT (US)     2 / 8  
posted 10-30-05 05:25 PM EDT (US)     3 / 8  
bump
posted 10-31-05 10:21 AM EDT (US)     4 / 8  
super cant wait untill i get the game you know it doesn`t come to norway untill 4/11

i think this will be a great help

posted 10-31-05 12:04 PM EDT (US)     5 / 8  
hey majpain, how did you trade your cards?

ESO:Peter_The_Great_

"Forgive you enemies, it messes up their heads."

posted 10-31-05 02:03 PM EDT (US)     6 / 8  
posted 10-31-05 05:56 PM EDT (US)     7 / 8  
It still hasn't come out in Norway!? You poor norwegians! Glad this is of some help.

Do not think that you think,
Because if you think that you think,
You just think that you think.
posted 10-31-05 09:38 PM EDT (US)     8 / 8  
Heres my deck i made up from the given information:

get dragoons in age 2 (10/1)
faster villy training (25/2)
---cheaper/stronger/attacking tradeposts (25/1)
--team wall hp increased (10/2)
---building hp increased (10/1)
fort (0/3)
team cheaper outposts (0/1)
--better walls/outposts/fort (25/4)
factory (0/4)
-another factory (10/4)
building faster (10/2)
unique church techs (10/2)
cheaper/stronger mills (0/1)
cheaper/stronger/earlier plantations (25/1)
8 crossbows (0/2)
faster inf training (10/2)
faster cav training (10/2)
-faster wood (25/1)
-earlier/better arsenal (10/2)
faster artillery training (25/2)

So wht do u guys think, any comments. I no i am missing settler cards and merc cards but thi is just one of my decks.


[This message has been edited by ShadowZX (edited 11-20-2005 @ 10:03 PM).]

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