Gift Dance - increases the XP trickle
Founder Dance (Iroquois Only) - produces additional Travois units
Holy Dance - spawns medicine men
Fertility Dance - faster training
Town Dance - increases building hitpoints
Alarm Dance - spawns warriors for defence (lose hitpoints over time)
War Chief Dance - increases your WarChief's hitpoints
War Dance - increases the damage your units do
I ran some quick tests in the editor for 1-10 dancers, this is what I’ve been able to learn.
The number of dancers is roughly equal to the benefit gained. Either in percentage bonuses or the production rate of units, but not quite.
For gains in production rate, xp, war chief hp and unit dmg amount gained is directly proportional to the number of dancers. The building hp & atk work almost the same way but varies slightly.
The dances that produce units; travois, warriors and healers report how long it will take to spawn the particular unit. Graphing the time against the number of dancers gives a 1/x relationship. Which makes sense because this keeps the total number amount of dancer seconds remains basically the same. Again, this isn’t exactly the equation the game is using. Having the exact equation from the game would be nice. For unit production the worst rate is with 1 dancer. It doesn't change a lot, 6% better at the most, for my tests of up to 10 dancers. But I cannot discern a pattern to the change.
Funny thing about the building dance is that it doesn't appear to affect the Town Center. Someone please prove me wrong. Production - 0.08*d^1.02 ------------------------------------------------------------ --- Info colected form the game Travois (seconds to produce) ~ 340 / number of dancers Warrior (seconds to produce) ~ 50 / number of dancers healer (seconds to produce) ~ 210 / number of dancers Building HP ~ 3.3% per dancer [This message has been edited by Flammifer (edited 10-07-2006 @ 04:32 PM).]
I ran tests for 1-10 dancers and found the following.
Production - 10% per dancer
XP - .5 xp/sec per dancer
WC hp - 3% per dancer
unit dmg - 1.2% per dancer
building hp ~ 3.3% per dancer & building atk ~ 6.6% per dancer
travois ~ 340 dancer seconds
warriors ~ 50 dancer seconds
healers ~ 210 dancer seconds
XP - 0.2*d^1.05 (the base value is 2xp/sec)
WC hp - 0.02*d^1.01
unit dmg - 0.007*d^1.005
building hp - 0.04*d^1.025
building atk - 0.02*d^1.0125
travois ~ 586 * (0.58*d^1.03)
warriors ~ 780 * (0.065*d^1.03)
healers ~ 3230 * (0.065*d^1.03)
340
169
112
83
66
55
47
41
36
32
50
24
16
12
9.8
8.1
6.9
6.0
5.3
4.8
210
104
69
51
41
34
29
25
22
20
3.3
6.5
9.8
13
16
19
23
26
29
33
Building ATK ~ 6.6% per dancer
6.5
13
19
26
33
39
46
53
60
68