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Topic Subject: Guide to herded animals
posted 12-18-06 01:06 PM EDT (US)   
EDIT 2: Norseman_AOE3’s Comment below is correct. All of the civilizations herded animals behave exactly the same except for the Iroquois. The Iroquois get a -25% fattening time penalty during the Discovery and Colonial Age. Once in Fortress, this penalty disappears altogether.

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EDIT 1: I made a mistake in original post and it is now correct. If you’re reading the whole thread, some of the comments below may not make since anymore. I apologize for this but think it’s more important to have correct information. Here is what happened: In the proto file there is a "NativeVillager" and a "SettlerNative." The “NativeVillager” is the 4 villagers obtained through researching the Cherokee Minor Native Sequoyah's Syllabary Technology. The “SettlerNative” is the Aztec, Iroquois, and Sioux villagers. The Cherokee villagers have a different herded animal gathering rate (1.25 food per second) than standard Native herded animal gathering rates (same as Europeans at 2.00 food per second). So the lesson learned is to never use Cherokee villagers on herded animals. All values below are correct and have been verified in-game.

One thing I noticed during in game testing that is extremely important is the method Fulling Mills is calculated. The game file states it is a 300% bonus but in fact, it is a 400% bonus (2.0 + 2.0*300% = 8.0)! Therefore, 1 villager on herded animals acts like 4. This is true for both the British and Iroquois (values were verified).

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This guide will explain in detail how herded animals work, their benefits, and their drawbacks. I have included a herded animal worksheet in my Quick Reference Guide since its conception but I have never received any comments or questions. I assume this is because I never explained exactly how it works and those not familiar with Excel and able to review formulas would just glance over it. If you want to see the data organized in tables, download my guide. My guide in Excel and online format are located in my signature. Unfortunately, the online version is not interactive and you can only view the data.

Let’s start at the beginning, how animals fatten.

ANIMAL FATTENING

The base values are as follows:

Sheep (300F and start at 50F) = 0.2F per second = Fully Fattened in 1,250 seconds (300 – 50) / 0.2
Llama (400 Food and start at 50F) = 0.3F per Second = Fully Fattened in 1,167 seconds (400 – 50) / 0.3
Cow (500 Food and start at 50F) = 0.25F per Second = Fully Fattened in 1,800 seconds (500 – 50) / 0.25

When animals are placed onto a Livestock Pen or Native Farm, the fattening time is decreased significantly. For balance purposes, the Iroquois have a -25% fattening penalty in the Discovery and Colonial Ages. This is due to the fact an Iroquois can use the starting Travois for a Farm and quickly generate herded animals. Once the Iroquois Age to Fortress, this penalty disappears and they are exactly the same as the other civilizations (all are the same). Here is how that works:

Livestock Pen / Farm
Sheep = 0.2 + 0.5F per sec added to base value = Fully Fattened in 357 seconds (300 – 50) / 0.7
Llama = 0.3 + 0.75F per sec added to base value = Fully Fattened in 333 seconds (400 – 50) / 1.05
Cow = 0.25 + 1.0 F per sec to base value = Fully Fattened in 360 seconds (500 – 50) / 1.25

Iroquois Farm in Discovery or Colonial
Sheep = 0.2 + 0.5F*(1-25%) per sec added to base value = Fully Fattened in 435 seconds (300 – 50) / 0.575
Llama = 0.3 + 0.75F*(1-25%) per sec added to base value = Fully Fattened in 406 seconds (400 – 50) / 0.863
Cow = 0.25 + 1.0F*(1-25%) per sec to base value = Fully Fattened in 450 seconds (500 – 50) / 1.00

There are a number of ways to further decrease the fattening time.

Selective Breeding Technology (150W 150G) = +25% decrease in fattening time

Stockyards HC Shipment = +30% decrease in fattening time

TEAM Wool Staple Ports HC Card = +20% decrease in fattening time for team

Navajo Sheppard's (200W) Minor Native Technology available on the Sonora and Painted Desert Maps = +30% decrease in fattening time and increases the gathering speed by 200% (almost like fulling mills HC shipment and essentially doubles the amount of settlers slaughtering animals). What a bargain!

The way these technologies and HC shipments work, is the percent increase is multiplied by the base livestock pen or farm value and then added. I will show an example of one technology here, more are located in my guide.

Livestock Pen + Selective Breeding (25%)
Sheep = 0.2 +0.5F (Livestock Pen) + 0.5*25% = Fully Fattened in 303 seconds (300 – 50) / 0.825
Llama = 0.3 +0.75F (Livestock Pen) + 0.75*25% = Fully Fattened in 283 seconds (400 – 50) / 1.2375
Cow = 0.25 +1.0F (Livestock Pen) + 1.0*25% = Fully Fattened in 300 seconds (500 – 50) / 1.5

Iroquois Farm + Selective Breeding (25%)
Sheep = 0.2 + 0.5F*(1-25%) + 0.5*25% per sec added to base value = Fully Fattened in 357 seconds (300 – 50) / 0.7
Llama = 0.3 + 0.75F*(1-25%) + 0.75*25% per sec added to base value = Fully Fattened in 333 seconds (400 – 50) / 1.05
Cow = 0.25 + 1.0F*(1-25%) + 1.0*25% per sec to base value = Fully Fattened in 360 seconds (500 – 50) / 1.25

Notice the above values are the exact same times as the Livestock pen / Farm without selective breeding for all other civilizations except Iroquois. This is because the 25% penalty is canceled out my selective breeding. Once Age to Fortress, the Iroquois Farm will act just like a Pen with selective breeding on it.

ANIMAL DECAY

I see lots of threads how the Ottoman 20 sheep card (also Iroquois) is awesome. Many people like to think of this card as a 6,000 food shipment (20 * 300F each) but it is not. The amount of food gained from this card depends on how much time the animals have fattened and the less understood, animal decay rate. 3 livestock pens are required to fatten all 20 simultaneously in 5 minutes (if selective breeding was researched).

After an animal is killed, it decays at a rate of 0.75F per second (hunt or herd). For example, a deer (400 food) will decay about 45 food per minute (0.75 * 60). 1 settler gathers about 50 food per minute hunting (0.84*60 = 50.4) so approximately half the food is wasted. Obviously this is important for hunting unless you are trying to increase the gather rate by villagers not bumping into each other and creating more waste.

BOTTOM LINE: More settlers are required to be tasked on each animal or the waste is significant. That 6000F shipment will turn into 4,364 shipment if only 1 villager is tasked to collect all the sheep (and will take 5 minutes to fatten, 600 wood for 3 pens, 150W and 150G to research selective breeding, then the time to collect the food). So what is the optimum value?

Native herded animals fatten slower (unless research selective breeding) but the gather rate is the same. Let’s compare the base rates and some animal statistics.

Sheep (100F, Build Limit 30, Train Time 10 Seconds, Available: Discovery)
Llama (70F, Build Limit 20, Train Time 60 Seconds, Available: Colonial)
Cow (80F, Build Limit 20, Train Time 15 Seconds, Available: Discovery)

European Settler = 2.0F per second
Cherokee Settler = 1.25F per second (this was my original mistake and source of confusion)
British Fulling Mills Settler = 8.0F per second
Native Villager = 2.0F per second
Iroquois Fulling Mills Villager = 8.0F per second

Now, in the interest of time, I am not going to go into all of the calculations of each of these scenarios. Once again, I will reference you to my Quick Reference Guide which includes food gathered and food wasted from 1 to 5 settlers for sheep, llamas, and cows including a comparison of European and Native settlers with and without Fulling Mills. Mathematically 1 Fulling Mill settler is equivalent to 4 regular settlers. However, since there is no settlers bumping into each other, 1 fulling mill will outperform 4 regular settlers. Here is a condensed summary of what is available in my guide:

Sheep = European or Native
1 Settler = 218 Food Gathered and 82 Food Wasted = 109 seconds
2 Settler = 253 Food Gathered and 57 Food Wasted = 63 seconds
3 Settler = 267 Food Gathered and 33 Food Wasted = 44 seconds
4 Settler = 274 Food Gathered and 26 Food Wasted = 34 seconds

1 Fulling Mill Settler = 274 Food Gathered and 26 Food Wasted = 34 seconds
2 Fulling Mill Settler = 287 Food Gathered and 13 Food Wasted = 18 seconds
3 Fulling Mill Settler = 291 Food Gathered and 9 Food Wasted = 12 seconds
4 Fulling Mill Settler = 293 Food Gathered and 7 Food Wasted = 9 seconds

Llama = European or Native
1 Settler = 291 Food Gathered and 109 Food Wasted = 146 seconds
2 Settler = 337 Food Gathered and 63 Food Wasted = 84 seconds
3 Settler = 356 Food Gathered and 44 Food Wasted = 59 seconds
4 Settler = 366 Food Gathered and 34 Food Wasted = 46 seconds

1 Fulling Mill Settler = 366 Food Gathered and 34 Food Wasted = 46 seconds
2 Fulling Mill Settler = 382 Food Gathered and 18 Food Wasted = 24 seconds
3 Fulling Mill Settler = 388 Food Gathered and 12 Food Wasted = 16 seconds
4 Fulling Mill Settler = 391 Food Gathered and 9 Food Wasted = 12 seconds

Cow = European or Native
1 European Settler = 364 Food Gathered and 136 Food Wasted = 182 seconds
2 European Settler = 421 Food Gathered and 79 Food Wasted = 105 seconds
3 European Settler = 444 Food Gathered and 56 Food Wasted = 71 seconds
4 European Settler = 457 Food Gathered and 43 Food Wasted = 57 seconds

1 Fulling Mill Settler = 457 Food Gathered and 43 Food Wasted = 57 seconds
2 Fulling Mill Settler = 478 Food Gathered and 22 Food Wasted = 30 seconds
3 Fulling Mill Settler = 485 Food Gathered and 15 Food Wasted = 20 seconds
4 Fulling Mill Settler = 489 Food Gathered and 9 Food Wasted = 15 seconds

*Only the British and Iroquois have access to the Fulling Mills HC shipment.

The times above does not include the time to kill the animal (~3 seconds) or walking around to each animal. I recommend at least 2-3 settlers on each animal when slaughtering to avoid waste (2 if utilizing Fulling Mills). Having more sounds better but the settlers will run into each other slowing the process down (get diminishing returns). If playing as British or Iroquois, the Fulling Mills Home City Shipment is recommended. The amount of food it saves from decay and allows fewer villagers to work is amazing (1 villager works like 4 villagers).

SUMMARY

Now that you understand how animal decay works and how the fattening system is set-up, what can you do with this information? First of all, herding animals is hands down more beneficial than farming or hunting in the long term. For FFA, treaty, or long team games, definitely consider this as an option. However, it is not always feasible in 1v1 since most people will never leave you alone long enough to perform it.

Settlers are safer and it is faster than farming (turtlers seem to advantage here). Selective Breeding is cheaper than upgrading farms and 2 pens is the same price in wood as 1 farm (allows 20 sheep to fatten - the build limit of sheep is 30). Perhaps Iroquois are the best civilization for this, as long as selective breeding is researched (gets rid of Native penalty). The reason I say this is that they have a great defensive boom (Town Dance / Great Halls / free tavois) and herded animals are much faster than farms. Not to mention they have access to Fulling Mills. Let’s compare this to Imperial Farming with all the upgrades.
Great Feast = +10%, Harvest Ceremony = 15%, Green Corn Ceremony = +20%, Large Scale Gathering = +50%. Add these up and it is 95%. This equates to:
95%/100 = 0.95
0.95+1 = 1.95
1.95* 0.5 (base farming rate) = 0.975 Food per second. Not even close, especially since this can only be done in imperial, costs 1375 wood and 1675 gold for the technologies (not including cost for the farms at 400 wood each). Of course Natives have Agraian Ways which is an awesome card but you get the point.

The problem here is, food from hunting can be used immediately, while ~5 minutes must pass before herded animals are completely fattened (can decrease time by ~1 minute with Selective Breeding). After fattened, it still takes time to gather the food. 2-3 villagers per animal are recommended to avoid animal decay so many villagers will be required to slaughter many animals simultaneously.

Keep in mind the animal training times as well. A sheep takes 10 seconds to spawn, cow takes 15 seconds, and a llama takes a full minute to spawn! This greatly reduces the effectiveness of llama ranching. In addition, llama ranching can be sent in Age 1 but you cannot spawn llama from the livestock pen until Age 2 (you can spawn sheep and cows in Age 2). Llama ranching seems very bugged and is not worthwhile.

However, the gathering rate of cow ranching with 3 villagers tasked to kill each cow with selective breeding researched is equivalent to 2.7F per second per each 5 cows produced (80F each). This is calculated by dividing the Total Food (after decay and initial investment) by Total Time (cow spawn time + time to fatten + and time to harvest). Since these 3 villagers can be working on other resources while the animal is spawning and fattening, it is reasonable to argue that the gathering rate is 4.9 food per second = Total Food / Total Time (to harvest).

While this is much better than hunting (even with upgrades), it will require 1 HC shipment, at least 1 livestock pen or farm, 400F invested per 5 cows, and a total time of 685 seconds (spawn, fatten, and collect) per 5 cows (3 live stock pens will triple these values). I prefer fulling mills over ranching.

Never spawn an animal instead of a villager. If you cannot continuously spawn villagers, you have no business herding animals.

There is so much to compare and I cannot give each detail without a way to quickly type tables in BBCode. All I can say is, go download my guide for a more complete analysis. There are tables which allow you to selective different values (highlighted yellow) from pull down menus and compare everything imaginable. Hope this gives you a taste of AOE3 animals (pun intended).


Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous

[This message has been edited by Cyclohexane (edited 12-21-2006 @ 10:39 PM).]

Replies:
posted 12-18-06 03:38 PM EDT (US)     1 / 15  
Hehe, next time you can just MSN or e-mail a mod to change it and we weill.

But great job with this guide, didn't realize they decayed so much.


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posted 12-18-06 04:20 PM EDT (US)     2 / 15  
Good analysis, as always.

Are you sure about the slower gathering for natives? I know theres two native settlers listed on MNBobs site. The one that is = to the euros shows the same gather rate. Its the mystery "native villager" that has a slower herdable rate.

As far as the fattening goes, thats a bummer. I was working a Iroquois herdable strat. Im going to have to take another look to see if its still feasible.

As far as Llamas go, they train slower but ripen faster, so it all pretty much works out. They are just cheaper for the spanish and ports.

posted 12-18-06 04:37 PM EDT (US)     3 / 15  
Iro/Sioux/Aztec villagers gather herdables at 2.0. The poster above is correct - the SettlerNative is the correct proto file to look at for the native civ's villagers. Easy way to tell - the true native civ villager has the same combat stats as a Euro settler.

I remember analyzing British Fulling Mills sheep farming in vanilla AOE and it completely blew away any other form of food gathering, even including the cost of buying new sheep. The most interesting thing about the new ranching cards is now you can run a bigger herdable food econ - with say 2-3 pens feeding sheep to 3 settlers while 2 more pens feed cows. If I remember right, *including* the cost of buying new sheep and including decay, each villager NETS about 3.5 food/second in usable food income. I imagine that's even better with cows, since cows cost only 80 food but fatten to 500.

posted 12-18-06 05:26 PM EDT (US)     4 / 15  
Well if they gather the same, thats cool. And if you have to research selective breeding to overcome the slower ripen rate thats cool too.

The nice thing about the Iro., is that you can make your first travois a farm. Not only do you get your herdable ripening device early and cheap, it also adds like 80 XP to your total, making your first shipment ready to go at just over the 1 minute mark.

Pass on the four sheep card and grab fulling mills if you got a lot of sheep/cows to start. Something like California can give you upwards of like 8 sheep at start. You are fully ripened at like 7 or so mins. I do believe Cyclo's guide has a fulling mill group of 4 settlers stripping a sheep so fast your decay is like 4 per animal!

BTW, Iro also get the 20 sheep in III card!

posted 12-18-06 07:17 PM EDT (US)     5 / 15  
Thanks for the replies, I may have made a mistake in reading the proto file and grabbed NativeVillager instead of SettlerNative. The attack stats and armor should be the same.

Well in that case, everything else is true about fattening. I have tested this in game. I have also tested European sheep gathering in Vanilla and since nothing changed in TWC, keep it the same. I never did any in game testing for Native gathering (just used the wrong proto file - the one I picked is for Minor Native Villagers sent from the Cherokee technology Sequoyah's Syllabary). I will test this in single player and then edit the post.

Otherwise, just use the European decay rates, rather than the native decay rates since they collect the same. I will have to update my guide again...

In that case, the Iroquois could definitely benefit from this style of food gathering (forget 20 sheep, they have Fulling Mills). It was looking good even without the wrong value!


Quote:

As far as the fattening goes, thats a bummer. I was working a Iroquois herdable strat. Im going to have to take another look to see if its still feasible.

As far as Llamas go, they train slower but ripen faster, so it all pretty much works out. They are just cheaper for the spanish and ports.

The fattening is definitely correct but you can negate this by researching selective breeding. Either it is bugged or intentional but I did test this in game and it took me awhile to figure out how it was calculated since it was different than the Europeans.

As far as llamas, yes they fatten faster but only by 20 seconds at a livestock pen with selective breeding. That’s a 40 second loss and the 60 second training time takes away from the opportunity to kill them early if you need food in a pinch (will still be ripening). Ranching is a vastly superior card. One more way to stick it to the Portuguese!



Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous

[This message has been edited by Cyclohexane (edited 12-18-2006 @ 07:59 PM).]

posted 12-18-06 08:14 PM EDT (US)     6 / 15  
Hm..... starting travois -> farm on any high-herdable map + Fulling Mills... that's actually a very frightening Colonial food econ for the Iroquois.
posted 12-19-06 03:11 PM EDT (US)     7 / 15  

Quote:

Hm..... starting travois -> farm on any high-herdable map + Fulling Mills... that's actually a very frightening Colonial food econ for the Iroquois.

The problem here is, without selective breeding researched, your Native fattening times are 25% slower. This is why I'm not sure if it is a bug or worked into the game. Once selective breeding is researched, their fattening rates equal Europeans. So early game, they are penalized, late game (anyone herding will also research selective breeding), they are the same. Early game, you need to hunt to get the instant food, cannot wait for herded animals when rushed. Herding usually begins when you can afford constant villager production, a small military, and spawn animals (larger military later). This does not happen in Colonial.

On maps like California or Araucania (not frozen), when herded animals are given and more free on map (no herded animals on California except what you start with), it might work, I've never tested.

I am about to create an Iroquois city to start testing this stuff in team games. Iroquois seem to be the best herders in the game due to Fullings Mills, 20 Sheep, and Ranching. Not to mention they are also the best turtlers (Town Dance, Great House, and free travois).


Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous
posted 12-19-06 04:43 PM EDT (US)     8 / 15  
I admit I'm mathematically less than stellar (journalism major!) so perhaps I shouldn't ask, but do all these figures on herding vs farming take into account the fact that you have to continually invest food (and you have to remember to replenish!) in order to create new livestock, whereas once you build a farm it's fire and forget? Maybe I should reexamine the whole herding thing but honestly I'm already micro-challenged enough -- not sure I want to look up and realize I forgot to make new sheep/cows...

EDIT:

Damn nice work, BTW. Didn't mean to imply otherwise...


(8-{)aRTieM

[This message has been edited by Artiem (edited 12-19-2006 @ 04:44 PM).]

posted 12-19-06 07:52 PM EDT (US)     9 / 15  
this is awesome information, ive seen people do the farms and etc but had no clue to just how long it would take to max and if anything was worth it.

you sir, win the "herd master" award of 2006, our first of such awards.

posted 12-19-06 09:16 PM EDT (US)     10 / 15  
Cyclohexane, thanks for the great guide. I've also found your reference spreadsheet indispensable. I do have a few minor corrections to your guide, however:

1. I believe the Fulling Mills card is correctly described as a 300% bonus. The work rate increases from 2.0 to 8.0 food/sec, which is in fact an increase of 300% from the base of 2.0.

2. My understanding is that the Iroquois are the only native civ to have the slower herdable fattening. If you look in http://70.72.65.10/eso2/techswcreadsql.php, this is listed as the final effect of the Age0XPIroquois starting tech:

Gather 0.75 WorkRate BasePercent Farm Herdable

The Aztecs and Sioux do not have this line, as far as I can tell.

Note, however, that the Iroquois get this when they achieve Fortress age (FortressizeXPIroquois):

Gather 1.25 WorkRate BasePercent Farm Herdable

So basically, the Iroquois herdables fatten slower until Fortress age, but then they fatten just as fast as every other civ's. If I recall correctly, this nerf to early Iroquois herding originated during the pre-release balance testing when Iroquois players were winning a lot on herdable heavy maps by building a farm with their starting travois and getting a mini food boom early on.

[This message has been edited by Norseman_AOE3 (edited 12-19-2006 @ 09:20 PM).]

posted 12-20-06 12:39 PM EDT (US)     11 / 15  
Isn't there a bug that when the villagers collect all meat from a herded animal, they will stand idle instead of killing the next herdable near?
posted 12-20-06 01:26 PM EDT (US)     12 / 15  
<p class="msg_quote_qby">Quote:</p><div class="msg_quote"><p x="margin-top: 0ex; padding-top: 0ex;">I admit I'm mathematically less than stellar (journalism major!) so perhaps I shouldn't ask, but do all these figures on herding vs farming take into account the fact that you have to continually invest food (and you have to remember to replenish!) in order to create new livestock, whereas once you build a farm it's fire and forget? Maybe I should reexamine the whole herding thing but honestly I'm already micro-challenged enough -- not sure I want to look up and realize I forgot to make new sheep/cows... </p></div>

They do take into account the investment in food. The numbers I quoted are true even with this investment (much greater than farming). However, they do not take the intensive macro involved. Although it can be argued that a good macro > good micro if you can flood the screen with units. Using only a few villagers on food with the rest on gold / wood is a huge advantage. That is of course if you can get to that point because your military will suffer until that first batch of animals is fat (about 5 minutes).

<p class="msg_quote_qby">Quote:</p><div class="msg_quote"><p x="margin-top: 0ex; padding-top: 0ex;">you sir, win the "herd master" award of 2006, our first of such awards. </p></div>

That was always my dream. Now I can retire...

<p class="msg_quote_qby">Quote:</p><div class="msg_quote"><p x="margin-top: 0ex; padding-top: 0ex;">Cyclohexane, thanks for the great guide. I've also found your reference spreadsheet indispensable. I do have a few minor corrections to your guide, however:
1. I believe the Fulling Mills card is correctly described as a 300% bonus. The work rate increases from 2.0 to 8.0 food/sec, which is in fact an increase of 300% from the base of 2.0.
2. My understanding is that the Iroquois are the only native civ to have the slower herdable fattening. If you look in http://70.72.65.10/eso2/techswcreadsql.php,this is listed as the final effect of the Age0XPIroquois starting tech:

Note, however, that the Iroquois get this when they achieve Fortress age (FortressizeXPIroquois):
Gather 1.25 WorkRate BasePercent Farm Herdable
So basically, the Iroquois herdables fatten slower until Fortress age, but then they fatten just as fast as every other civ's. If I recall correctly, this nerf to early Iroquois herding originated during the pre-release balance testing when Iroquois players were winning a lot on herdable heavy maps by building a farm with their starting travois and getting a mini food boom early on.
</p></div>

1.) I'm not trying to be rude, I really appreciate the comments but 2.0 * 300% = 6.0 and 2.0 * 400% = 8.0. Plug it into a calculator...

2.)I will have to do some more in-game testing. I admit, I only tested these with the Iroquois so I could quickly make a farm and get to testing. If what you say is true, then the Aztec and Sioux will be exactly like the Europeans and the Iroquois are exactly like the Europeans at Fortress and in Discovery and Colonial if Selective Breeding is researched (otherwise a 25% penalty). Just when I thought I was done testing...

I will post results when I get a chance, may not be until next week.

<p class="msg_quote_qby">Quote:</p><div class="msg_quote"><p x="margin-top: 0ex; padding-top: 0ex;">Isn't there a bug that when the villagers collect all meat from a herded animal, they will stand idle instead of killing the next herdable near?</p></div>

This is not a bug. A villager will not kill the next animal if it is not fully fattened. For example, if you have 5 animals fully fattened, the villager tasked will kill 1, strip it, and then go to the next. Otherwise, you could kill off your entire flock before then ripen. That would not be cool. If you want to age fast and kill a few sheep you found, shift click each animal and they will go through them all.


Lead, Follow, or Get the Hell out of the way!................CYCLOHEXANE'S FREE GUIDES:

-TAD GUIDE: AOE3 TWC TAD Quick Reference -or view online: On-line
AOE3 TWC TAD UNIT COMPARISON SPREADSHEET: Unit Comparison Spreadsheet

See other guides, technological advancements, interviewing tips, and more at my website All Things Miscellaneous

[This message has been edited by Cyclohexane (edited 12-20-2006 @ 10:48 PM).]

posted 12-20-06 02:14 PM EDT (US)     13 / 15  

Quote:

1.) I'm not trying to be rude, I really appreciate the comments but 2.0 * 300% = 6.0 and 2.0 * 400% = 8.0. Plug it into a calculator...

I think we simply have a difference in opinion of how a bonus is applied. In my mind, a bonus is added to what already exists. For example, a 25% bonus to a unit's HP would result in adding 0.25 of the base HP to the hit points that the unit already has. Likewise, a 300% bonus to the gather rate of 2.0 (which I agree is 6.0) is added to the original 2.0 to get 8.0. If the bonus is simply multiplied by the original gather rate to get the new rate, then techs that give bonuses less than 100% (like Sawmills that gives a bonus of 15%) would really suck.

Sorry to make such a big deal about this minor point. I'm really not trying to flame you. Thanks again for the informative guide.

posted 12-20-06 02:50 PM EDT (US)     14 / 15  

Quote:

I think we simply have a difference in opinion of how a bonus is applied. In my mind, a bonus is added to what already exists. For example, a 25% bonus to a unit's HP would result in adding 0.25 of the base HP to the hit points that the unit already has. Likewise, a 300% bonus to the gather rate of 2.0 (which I agree is 6.0) is added to the original 2.0 to get 8.0. If the bonus is simply multiplied by the original gather rate to get the new rate, then techs that give bonuses less than 100% (like Sawmills that gives a bonus of 15%) would really suck.

Sorry to make such a big deal about this minor point. I'm really not trying to flame you. Thanks again for the informative guide.

After I wrote it I understood what you meant. 2.0 + 2.0*300% = 8.0. I guess it is correct and not a bug, just a different way of thinking that I was not expecting. Thanks for your comments, I will be testing it out soon...


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[This message has been edited by Cyclohexane (edited 12-20-2006 @ 02:51 PM).]

posted 12-20-06 11:41 PM EDT (US)     15 / 15  
do sioux or aztec even get livestock shipments?

I cant imagine any super awesome livestock strat with either of them. Iroquois, yeah. But ES had to gimp them. :sigh:

Age of Empires III Heaven » Forums » General and Strategy Discussions » Guide to herded animals
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