I have been messing around some team games recently, playing mostly iro, and I think I have found a very powerful late game unit.
it is the Mantlet.
in unupgraded form, they are decent, 25 siege/ 100 res, 200 HP / 100 res, 50% ranged resistance, 12.5 damage / 100 res.
But what is insane about them is that every iro upgrade card aprt from the cavalry ones affects them:
infantry scout, infantry hp, infantry combat, infantry attack, conservative tactic, siege combat, siege damage, siege hp.
giving total of 85% hp increase and 75% attack increase! and they can be made into 1 pop with the siege unit pop reduction card.
after these massive upgrades applied to their veteran stats, they becomes monsters. they almost break even with melee cavalry, and they absolutely slaughter every single infantry, especially gun punder LI. they do pretty well against artilleries too.
I had this game where one of our opp was another iro, he massed elite kanyas, they had 337.5 hp / 31.25 att, where as my mantlets ended up with 740 hp / 43.75 att. my mantlets + elite Aennas won.
some may argue that is a lot of shipments, true, but you dont have to use them all, there are 3 cards that gives both 15% att and hp, and its not like iro has many gather rate upgrades to send.
try it out and see how cool it is, i dont think iro will be as lame in 1.04. and this will definitely become a interesting strategy.
Strategy by Ultimitsu
Guns and Biers
British Anti-FF explosion
For TWC only Ottoman FF on non-water non-TP maps
For Vanilla only Dutch Fast Colonial Uber Bank
it is the Mantlet.
in unupgraded form, they are decent, 25 siege/ 100 res, 200 HP / 100 res, 50% ranged resistance, 12.5 damage / 100 res.
But what is insane about them is that every iro upgrade card aprt from the cavalry ones affects them:
infantry scout, infantry hp, infantry combat, infantry attack, conservative tactic, siege combat, siege damage, siege hp.
giving total of 85% hp increase and 75% attack increase! and they can be made into 1 pop with the siege unit pop reduction card.
after these massive upgrades applied to their veteran stats, they becomes monsters. they almost break even with melee cavalry, and they absolutely slaughter every single infantry, especially gun punder LI. they do pretty well against artilleries too.
I had this game where one of our opp was another iro, he massed elite kanyas, they had 337.5 hp / 31.25 att, where as my mantlets ended up with 740 hp / 43.75 att. my mantlets + elite Aennas won.
some may argue that is a lot of shipments, true, but you dont have to use them all, there are 3 cards that gives both 15% att and hp, and its not like iro has many gather rate upgrades to send.
try it out and see how cool it is, i dont think iro will be as lame in 1.04. and this will definitely become a interesting strategy.
Strategy by Ultimitsu
Guns and Biers
British Anti-FF explosion
For TWC only Ottoman FF on non-water non-TP maps
For Vanilla only Dutch Fast Colonial Uber Bank