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Topic Subject: The Best Card?
posted 11-23-07 11:51 PM EDT (US)   
Out of all the HC cards, which one do you think is the best/most useful?

ESO NAME: UGMO
RANK: 1st Lieutenant
I AM USING: TAD
I AM PLAYING: The Aztecs, British and Russians
.oO James246: Well, you wouldn't be able to sigg any dumb things I say, because I don't say them. :P Oo.
Replies:
posted 11-24-07 00:08 AM EDT (US)     1 / 18  
3 vills
posted 11-24-07 00:27 AM EDT (US)     2 / 18  
4 Grenadiers.

Proud Citizen of Sovietcanuckistan
posted 11-24-07 01:06 AM EDT (US)     3 / 18  
the new broken team mercenary cards?

maybe Russian church card or 2 settler wagons, or 3 CDB

Crunkatog on ESO
Bart331 balance suggestion: aztec: remove civ
Voltiguer: Ender, Sioux in 1.04 will be a top civ, no matter how many layers of Sioux goggles you put on
schildpad on Elephants: ...their mansabdar unit sucks so hard it looks like a black hole
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posted 11-24-07 02:36 AM EDT (US)     4 / 18  
WHITE FLEET
posted 11-24-07 04:22 AM EDT (US)     5 / 18  
2 SW definitely. Should be sent every game as Germans.
posted 11-24-07 05:08 AM EDT (US)     6 / 18  
Call to arms. (indian irregulars spawn when building is destroyed. ~_~)
posted 11-24-07 08:43 AM EDT (US)     7 / 18  
Nidhog's idea is pretty good.........it sounds like a good card, but for some strange reason when I tried it it didn't work.

I'd say Schooners or CM. Mabye Fur Trade......I dunno, there are lots of good ones out there, but some pretty bad ones too

Scenarios: Worldmap Series I: North America, Worldmap Series II: Caribbean, The Wasteland

Editor of: Orissa, Kill the Sun, Bathe in Hate

Current Projects: Fog of War, Island Hopping
posted 11-24-07 08:59 AM EDT (US)     8 / 18  
Call to arm sucks.

There are a lot of good cards, it depends on the situation.
If i send ATP in Bayou it wont be too usefull, but if send it in Araucania it will.
If i send Schooners in Great Plains it wont be too usefull, but if i send it in Hispaniola it will.
posted 11-24-07 11:07 AM EDT (US)     9 / 18  
House of bragancia anyone?

but more seriously, the most important card? it depends upon the civ:

spain: 2 falcs
otto: silk road
russia: boyars/church card
france: cureur cards
Germany: 2 SW
Sioux: buffalo cards

et cetra. it really depends upon the age as well as overall useage.

Proud winner of the FFA Winter Round '07!
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posted 11-24-07 11:56 AM EDT (US)     10 / 18  
There are a lot of good cards, it depends on the situation.
If i send ATP in Bayou it wont be too usefull, but if send it in Araucania it will.
If i send Schooners in Great Plains it wont be too usefull, but if i send it in Hispaniola it will.
For some cards.

Best card of all time? Agents.

Best non-ridiculous flawed card of all time? Great House

Most essential card? 3 Villagers

ESO= AceOfKings
Current: AOE3 TAD
posted 11-24-07 12:25 PM EDT (US)     11 / 18  
I'm sorry, you CANNOT leave out Advanced Scouts. That's my personal fav.

With Indians they rely heavily on those 4 sowars in Colonial for raiding and treasure gathering.

Then the Port's rangefinding, you know, that gives them their famous (in some cases infamous) OP mortars.

Scenarios: Worldmap Series I: North America, Worldmap Series II: Caribbean, The Wasteland

Editor of: Orissa, Kill the Sun, Bathe in Hate

Current Projects: Fog of War, Island Hopping
posted 11-24-07 12:39 PM EDT (US)     12 / 18  
TEAM Provincial administration (Each village supports 50 or 60 population)

Alvaro_qc

██ Building texturer of Revolutions Any help is welcome, if you want to help go here.
██ Auxiliar of WOTTA
posted 11-24-07 04:52 PM EDT (US)     13 / 18  
Say WHAT, Eicho? I'm sorry, that's effing impossible. That means over 300 pop! I'm sorry, but a card that makes 300 pop should be, like, and Imperial Age Card! That costs another 8000 resources!

Scenarios: Worldmap Series I: North America, Worldmap Series II: Caribbean, The Wasteland

Editor of: Orissa, Kill the Sun, Bathe in Hate

Current Projects: Fog of War, Island Hopping
posted 11-24-07 05:58 PM EDT (US)     14 / 18  
Um, if you're addressing Eicho, he didn't say anything that would be "effing impossible". All he said was Call to Arms sucks really...

If you meant alvaro_qc, your maximum possible population isn't increased, just like the Immigration upgrade at Imperial doesn't increase your maximum population by 100.

From Agecommunity:
"French:
Pros: Powerful coureurs, many choices for a powerful army, a card gives the explorer the ability to heal
Cons: Expensive vills and Cuirassiers."
LOL
posted 11-24-07 06:04 PM EDT (US)     15 / 18  
Berminator:
What did i said?

As DominatorGREP said, the card doesnt increase your maximum population.
posted 11-24-07 08:03 PM EDT (US)     16 / 18  
If you meant alvaro_qc, your maximum possible population isn't increased, just like the Immigration upgrade at Imperial doesn't increase your maximum population by 100.
What I meant is that each village (Chinese house) supports 50 population instead the normal 20 population

Alvaro_qc

██ Building texturer of Revolutions Any help is welcome, if you want to help go here.
██ Auxiliar of WOTTA
posted 11-24-07 09:13 PM EDT (US)     17 / 18  
3 CdB

"Obstacles do not exist to be surrendered to, but only to be broken." - Adolf Hitler

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posted 11-24-07 09:15 PM EDT (US)     18 / 18  
Lol, guys, sorry about the confusion. Yeah, I meant Alvaro.

Scenarios: Worldmap Series I: North America, Worldmap Series II: Caribbean, The Wasteland

Editor of: Orissa, Kill the Sun, Bathe in Hate

Current Projects: Fog of War, Island Hopping
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