You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by MosheLevi, Mister SCP

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: Unit's still not moving, tried multiple A.I.s
posted 10-21-05 08:04 PM EDT (US)   
I hate for my first post on this forum the be some noob question but this is really making me mad.

In the editor whenever I test my map the enemy settlers gather the boxes then just sit there. YES! I tried loading an AI for the computer player. I must of tried every AI in the folder and still nothing. They have trees to chop, gold to dig, but they'd rather rest. I made the enemy human/comp and unavalible and i cant think what i'm doing wrong.

What gives?

Replies:
posted 10-21-05 08:14 PM EDT (US)     1 / 5  
I'm a noob to this too, but are you trying to create a scenario or just trying to map a custom map for just a supermacy or dm modes? If you are trying to do a scenario, I would try using trigger with the condition of after the villagers gather the boxes, then use an effect that makes them gather..

Death is Life
Redwall is Back | kcaB si llawdeR
-- With Inprovements

posted 10-21-05 08:44 PM EDT (US)     2 / 5  
I'm not sure if this would fix the problem, but in AoM, when an AI file is select, it should be opened by clicking the open button.

Do not double-click on the AI file as it won't load .

posted 10-21-05 08:47 PM EDT (US)     3 / 5  
Having built a number of AOE2 scenarios and never
having built an AOM scenario, this is so bloody
frustrating that I want to forget I made the mistake
of buying the game

Can some post a tutorial or a single-player custom
scenario/map, sort of like an AOE2 conquest objective?

Sounds like I am hardly the only one punching on the
coordinates for MS HQ :P

UPDATE: Ok, the trick, as I learned from the post:

"Ok so how do I get custom maps into skirmish mode
custom map list ?"

is to place an "AI Start" object near the initial town
center of each civilization. I just tried this, in
addition to adding an AI for each computer player, set
up hot air balloons to look at the civs, and walla...
it seems to be working!

[This message has been edited by ziptag (edited 10-21-2005 @ 09:34 PM).]

posted 10-21-05 10:30 PM EDT (US)     4 / 5  
I'm just trying to make a custom map, not a whole scenaro, for now. What is an AI start object?
posted 10-21-05 10:35 PM EDT (US)     5 / 5  
The AI Start object, when you place objects on a map
near a player start location, get the AI started
rather than being idle. Otherwise, nothing triggers
the AI to get the peasants going once they unload the
initial supplies.

Place an object and make sure you are placing "All".

Age of Empires III Heaven » Forums » Scenario Design » Unit's still not moving, tried multiple A.I.s
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Empires III Heaven | HeavenGames