Chilche Lizzie Sahin Alain Delgada Settlers IGC Musketeer Infantry/Animals Kenyenke John Black IGC Musketeer Stuart Nonahkee Warwick Colonel Washington Drummer Boy Amelia Black(incomplete) Old Coot(incomplete) Cooper(incomplete) Email me if you have any problems. [This message has been edited by TrituateXH53 (edited 11-11-2005 @ 05:21 PM).]
Hello all! Seeing that there was no guide on animations, I decided to make one!
To use animations, first you need to use the IGC Unit.(e.g. IGC Morgan)
Then you need to use the effect Set Animation. And then type in one of the animations, and make it to that unit. Pretty Simple right?
Animations-
The Guide is still under construction!
Morgan Black
1.pointRightSide
2.Talk1Sec
3.Talk2Sec
4.TalkShakingFist
5.TalkAngryPointing
6.KneelIdle
7.TalkShake
8.TalkComeWith
9.pointLeftSide
10.TalkQuestion
11.TalkNod
12.TalkStartled
13.TalkAngry
14.Pointleftforward
15.talk2sec
16.KneelTalk
17.KneelTalk4Sec
18.pointrightforward
1.Talk2Sec
2.Talk1Sec
1.TalkAngryPointing
2.TalkShakingFist
3.TalkQuestion
4.Talk1Sec
5.TalkShrug
6.TalkNod
7.PointForwardLeft
8.TalkShake
9.Talk2Sec
10.pointRightForward
11.pointRightSide
1.talkshakingfist
2.PointRightForward
3.TalkAngryPointing
4.Talk1Sec
5.TalkShrug
6.TalkAngry
7.talkshake
8.Talkangry
9.pointleftside
10.talkwoe
11.TalkNod
1.Talk
2.TalkShake
3.PointRight
4.Talk2Sec(off horse)
5.Talk1Sec(off horse)
6.PointRightForward(off horse)
1.Talk2Sec
2.TalkQuestion
3.talknod
4.pointleftside
5.talkshake
6.talk1sec
7.talkangry
8.pointrightside
1.extinguish_fire
2.GatherCrate
3.build
4.GatherFarm
5.gatherchop
6.gatherfish (for fishing boats)
7.gathermine
1.Talk1Sec
2.pointRightSide
3.Talk2Sec
4.Weapon_Fire
5.Weapon_Aim_To_Idle
6.TalkShake
7.TalkQuestion
1.Charge_Idle
2.Deffend_Idle
3.Idle
4.cheer
5.weapon_talk
6.weapon_Idle
7.exlossionknockdown
8.deathbymusket
9.deathbysword
10.rangedattackright
11.rangedattackleft
12.Bored
13.Walk
14.Attack
15.Death
16.HandAttack
17.IGC_LaughA
18.IGC_LaughB
19.Weapon_Aim
These are the anims for the act II characters.
Harbor Master
1.Talk2Sec
2.pointrightforward
3.talkshrug
1.Weapon_Talk2Sec
2.Talk2Sec
3.TalkComeWith
4.TalkQuestion
5.TalkNod
6.Talk1Sec
7.KneelIdle
8.pointRightForward
9.talknod
10.pointleftside
11.talk1sec
12.TalkShake
13.TalkShrug
14.KneelTalk4Sec
15.Kneeltalk2sec
16.pointLeftForward
1.Weapon_Talk
2.Talk2Sec
3.TalkQuestion
4.pointLeftForward
5.pointRighSide
6.Talk1Sec
7.TalkAngry
8.KneelTalk2Sec
9.KneelIdle
10.TalkShrug
11.TalkShake
12.TalkStartled
13.Talkshake
14.Pointleftforward
15.KneelTalk4Sec
1.IGC_10b_dying_idle
2.IGC_10b_dying_talking
3.IGC_10b_dying_death
1.TalkShrug
2.Talk2Sec
3.Talk1Sec
4.TalkQuestion
1.Talk2Sec
2.Talk1Sec
3.pointrightside
4.talkshake
5.TalkQuestion
6.TalkShrug
7.TalkNod
1.TalkShake
2.Talk1Sec
3.Talk2Sec
4.TalkNod
5.pointrightside
6.pointLeftForward
7.TalkQuestion
8.TalkAngry
1.TalkQuestion
2.Talk2Sec
3.TalkShake
4.Talk1Sec
5.pointLeftSide
1.Empower
These are some of the anims for the act III characters. It is still icomplete. If there is (incomplete) next to the name, it means that it is incomplete
1.IGC_TrainPassing
2.TalkQuestion
3.talknod
4.Talk1Sec
5.Talk2Sec
6.TalkNod
7.TalkShrug
8.TalkWoe
1.Talk1Sec
2.Talk2Sec
3.pointleftforward
1.TalkShake
2.TalkNod
3.TalkQuestion
4.pointRightSide
5.Talk1Sec
6.Talk2Sec
7.TalkComeWith
8.pointRightForward