This sounded like a good idea, so I did some testing. Here is what i came up with:
1: Only units with a "pickup" animation can pickup treasures.
2: Simply adding the "Discover" tactic to the units tactics xmb does not work.
3: Only Heros and Explorers have the 'pickup" animation.
Working Fix:
1: Add "Discover" to Scouts Tactics.xmb---
***Open Tactics with AoE3Ed and overwrite xml with this, then save as .xmb ***
<?xml version="1.0" encoding="utf-8"?><tactics>
<action>
<name>Discover</name>
<type>Discover</type>
<anim>Pickup</anim>
<maxrange>0.2</maxrange>
<rate type="AbstractNugget">1.0</rate>
</action>
<action>
<name stringid="38134">HandAttack</name>
<type>HandAttack</type>
<maxrange>1.0</maxrange>
<rate type="Unit">1.0 </rate>
<attackaction>1</attackaction>
<handlogic>1</handlogic>
<anim>HandAttack</anim>
<action>Discover</action>
<impacteffect>effects\impacts\melee</impacteffect
</action>
<tactic>
Normal
<action>HandAttack</action>
<attacktype>LogicalTypeHandUnitsAttack</attacktype
<runaway>1</runaway>
<action>Discover</action>
<autoretarget>1</autoretarget>
</tactic>
</tactics>
<impacteffect>effects\impacts\melee</impacteffect
</action>
<tactic>
Normal
<action>HandAttack</action>
<attacktype>LogicalTypeHandUnitsAttack</attacktype
<runaway>1</runaway>
<action>Discover</action>
<autoretarget>1</autoretarget>
</tactic>
</tactics>2: Change the <AnimFile> in <Unit id ='412' name ='NativeScout'> (in proto.xml) to: <AnimFile>units\spc\kanyenke\spc_kanyenke.xml</AnimFile>And, there you have it. All Native Scouts will look like Kenyenke, but can now pick up nuggets (Also they only walk rather than running)
You can change a lot of their actions in Proto also; ie. if you want all of Kenyenke's actions added to the Scout, just cut and paste.
Hope this helps.
****Add a > after impacteffect and attacktype lines, the site kept dropping them. ****