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Topic Subject: the files required for making a civ basic tutorial
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posted 10-24-06 04:08 PM EDT (US)   
[JPEG, (136.78 KB)] UPDATES COMING SOON and maybe more Beginner

First steps in modding practice - by BilboBeutlin

Writing A Proper ReadMe - by Argalius

Homecity Editor - by irishlegend8

Enabling arbitrary units to... - by BilboBeutlin

Creating a New Unit - by Argalius

A simple stringtable tutorial - by irishlegend8

Expert

AoE3 Commands - by Argalius; ordered alphabetically by daoo

This is a tutorial on making your own civilizations by irishlegend8 at heavengames. Email at irishlegend2006(at)yahoo(dot)ie Make sure to visit the modding section first ------------------------------------------------------------ ----

Firstly there is no point in you being here if you haven’t competed the following tutorials
Homecity Editor - by irishlegend8
A simple stringtable tutorial - by irishlegend8
First steps in modding practice - by BilboBeutlin

There is no point in you being here if you don’t have a clue how to mod and cant find the data folder so you will be required to understand the proto and techtree very well

This is a long tutorial so you should click file in the top left hand corner and save as, because this wont be completed in five minutes

And finally the programs needed
AoE3ED - Download here
This program, created by Ykkrosh, is used to open the bar files, convert XMB <-> XML and DDT <-> TGA

To edit .XML files we can just use Notepad, which comes with Windows

and thats all you need for this tutorial so now begin

------------------------------------------------------------ ----
It would be probably impossible to make a tutorial on making civilization to suite everyone when everyone have different ideas of what civilization they want. So you’re probably thinking this will show you how to make a Italy or Poland civilization with new units, flags, personalities etc.

What I will show you is how to make a civilization that includes units already in the game
Editing animations, texturing and all that kind of stuff would be a different tutorial
So what I am going to do is make a tutorial on making a civ that is all gunpowder units (musketeer, falconet, dragoon etc)
So here are the files we need first

------------------------------------------------------------ ----
------Do not here try this if you haven’t competed the proto, techtree, stringtable + home city save files tutorials------
1) make a folder named gunpowder civ in any place you want (I always use my documents)
2)Go to the aoe3 data folder its found in local disk c – program files- Microsoft games – age of empires 3 - data
2)Find the xml files named stringtable proto and techtree in this folder
3)Copy these files into the folder gunpowder civs (copy them not move them)
4)Open the data bar file in local disk c – program files- Microsoft games – age of empires 3 – data with the aoe3ed archive viewer
5)search for the following files civs.xml.xmb and homecitydutch.xml.xmb and extract them to your gunpowder civ folder
6)Convert them from xmb to xml using the file converter in aoe3ed
7)Go to my games-age of empires3-savegame and copy one of your dutch homecity save files into the gunpowder civ folder (if you don’t have one make one)
8)Now we will begin

------------------------------------------------------------ ----
First we will open your homecity save file it should look like this (this is a dutch one)


0
homecitydutch.xml (This the homecitydutch.xml file)
Dutch (This is from the civs.xml)
DM (DM is a deathmatch HC is supremacy)
Amsterdam2 (this is the homecitys name)
Cornelius Barents (this is the explorer name)



3 (its level)
24536
0
0.969067
2
------------------------------------------------------------ --
Change this to
------------------------------------------------------------ ----

0
homecitygunpowder.xml
gunpowder
HC
Gunpowder Civ
Gunny



0
0
0
0
0
------------------------------------------------------------ ----

Now I want you to open the civs.xml file You will get something like this
will get something like this


0

2.0

Spanish

1

SP
I want you to press ctrl + f and enter dutch and click find
You should get this

Dutch (civ name)
1

DU
objects\flags\dutch (flag)
WesternEurope
22863 (the next 5 are got to do with the stringtable for changing civ name and info)
26063
26446
26445
26444

Age0
Age0Dutch (the techtree)


Age1
ColonializeDutch


Age2
FortressizeDutch


Age3 (All got to do with the different ages like imperial or industrial)
IndustrializeDutch


Age4
ImperializeDutch

PostIndustrialDutch
PostImperialDutch
0.3
0
0
0
Explorer (what this civ start with)
Envoy
Settler (what this civ get with there towncenter)
Settler
Settler
Settler
Settler
Settler
Settler
CrateofCoin
CrateofCoin
CrateofCoin
CrateofWood
homecitydutch.xml
objects\flags\dutch (flag)
dutchFlagBtn (flag button found in buttonsets.xml in data bar file)
dutchFlagBtnLarge
ui\ingame\ingame_ui_postgame_flag _dutch (flag)

ui\eso\civ_flags_quick_launch
0 0.50 0.78125 0.625
ui\eso\eso_quick_search_politicians_0 1
0.4375 0.00390625 0.830078125 0.392578125
ui\singleplayer\cpai_avatar_dutc h (portrait)
0 0 1 1


Hero
0.25
3.5


Minuteman
-2.0

This is what the gunpowderciv will look like
Copy and paste this anywhere in the civs.xml once its between
a

and

------------------------------------------------------------ -----------------------------------------------------


Gunpowder

1

DU
objects\flags\pirate
WesternEurope
22863
26063
26446
26445
26444

Age0
Age0GunpowderCiv


Age1
ColonializeDutch


Age2
FortressizeDutch


Age3
IndustrializeDutch


Age4
ImperializeDutch

PostIndustrialDutch
PostImperialDutch
0.3
0
0
0
Explorer
Musketeer
Dragoon
Musketeer
Settler
Settler
Settler
Settler
Settler
Settler
Settler
CrateofCoin
CrateofCoin
CrateofCoin
CrateofWood
homecitygunpowderciv.xml
objects\flags\pirate
boneFlagBtn
boneFlagBtn Large
ui\ingame\ingame_ui_postgame_flag _random

ui\eso\civ_flags_quick_launch
0 0.50 0.78125 0.625
ui\eso\eso_quick_search_politicians_0 1
0.4375 0.00390625 0.830078125 0.392578125
ui\singleplayer\cpai_avatar_act2
0 0 1 1


Hero
0.25
3.5


Minuteman
-2.0

copy and paste ends here

from reading this you should learn that this civ uses the pirate flag and bones flagbutton
bonus starting units are 1 dragoon and 2 musketeers
copy from to and paste it into the civs .xml in between any and
------------------------------------------------------------ ----
now we are finished the civs.xml
next is the homecitydutch file


Open the file homecitydutch you should get something like this


Dutch (the name from civs.xml)
$$36884$$ (default homecity name edit in the stringtable but theres no need)
$$43032$$
HomeCityGatherFlag
dutch\dutch_homecity.xml (what the homecity looks like)
dutch\dutch_homecity_water.xml
dutch\dutch_background.xml
dutch\dutch_homecity_pathable.gr2
dutch\dutch_homecity_camera.cam
dutch\dutch_homecity_widescreencamer a.cam
1
0
1
Amsterdam
Amsterdam
0
homecity\dutchambientsounds.xml
generic_city

change it to


Gunpowder
$$36884$$
$$43032$$
HomeCityGatherFlag
dutch\dutch_homecity.xml
dutch\dutch_homecity_water.xml
dutch\dutch_background.xml
dutch\dutch_homecity_pathable.gr2
ottoman\ottoman_homecity_camera.cam
british\british_homecity_widescreenc amera.cam1
0
1
Constantinople
Constantinople
0
homecity\britishambientsounds.xml
generic_city
maxcardsperdeck
In the civs.xml the gunpowder civs was gunpowder so that why its Gunpowder
We will vary the dutch homecity to make it look new by giving it the british widesreencamera and sounds and ottoman camera if you wanted the german sounds you would have to look at the homecitygerman.xml file in the data bar file
If you add in
40
it will allow the gunpowder homecity to have 40 cards not 20
belowgeneric_city it is all what cards are allowed you can just delete ones you don’t want or check the techtree to see what the names of all the cards are and add them in
look at the stringtable tutorial to understand how to change the homecity buildings name etc.
save this file and RENAME it homecitygunpowderciv

------------------------------------------------------------ ----
the techtree
open the techtree and you will get something like this



105
UNOBTAINABLE
Shadow

paste this in between

and

copy and paste starts here


105
UNOBTAINABLE
Shadow


Explorer


TownCenter

AAStandardStartingTechs
RGVoltigeur
RGGendarmes
ChurchCodeNapoleon
ChurchGardeImperial1

Hussar


Sheep


House


Mill

VeteranMusketeers
GuardMusketeers

Musketeer

ChurchGardeImperial3
ChurchGardeImperial2

Coureur

GuardHalberdiers
GuardDragoons
VeteranPikemen
ImperialHalberdiers
ImperialGendarme
ImperialVoltigeur
ImperialMusketeers
ImperialDragoons

Capitol


Falconet


ArtilleryDepot


Stable


Barracks

VeteranCrossbowmen
PoliticianGeneral
PoliticianPresidente
PoliticianMohawk
PoliticianEngineer
PoliticianMusketeerFrench
PoliticianNaturalist
PoliticianMarksman
PoliticianQuartermaster

Plantation


TradingPost


Outpost


Caravel


Dock

XPTrickle

Market


Arsenal


Skirmisher


CWallGate


LivestockPen


Church


WallStraight2


WallStraight5


WallConnector

UnlockPoliticianTycoonFrench
UnlockPoliticianScoutFrench
UnlockPoliticianPhilosopherPrinceFrench
UnlockPoliticianGovernorFrench
UnlockPoliticianExiledPrinceFrench
UnlockPoliticianCavalierFrench

Pikeman


Crossbowman

ImperialHussars
GuardHussars
VeteranHussars

Halberdier


FieldHospital


Priest


Cuirassier


Culverin


Mortar


Dragoon


Monitor


Frigate


Galleon

Bayonet
Levy

FishingBoat


Factory

ImperialCannon
ImperialFieldGun
FieldGun
VeteranDragoonsShadow
VeteranSkirmishersShadow
ImperialMonitors
ImperialManOWar

copy and paste end here

now look at this

Dragoon

this allows the civ to make dragons if you add in

jannisary

you can also build the jannisary

VERY IMPORTANT HOW IT COMES TOGETHER
it all begins with civs.xml

Gunpowder

1

DU
objects\flags\pirate
WesternEurope
22863
26063
26446
26445
26444

Age0
Age0GunpowderCiv THE TECHTREE PART ABOVE


Age1
ColonializeDutch


Age2
FortressizeDutch


Age3
IndustrializeDutch


Age4
ImperializeDutch

PostIndustrialDutch
PostImperialDutch
0.3
0
0
0
Explorer
Musketeer
Dragoon
Musketeer
Settler
Settler
Settler
Settler
Settler
Settler
Settler
CrateofCoin
CrateofCoin
CrateofCoin
CrateofWood
homecitygunpowderciv.xml THE HOMECITY FILE WE MADE
objects\flags\pirate
boneFlagBtn
boneFlagBtn Large
ui\ingame\ingame_ui_postgame_flag _random

ui\eso\civ_flags_quick_launch
0 0.50 0.78125 0.625
ui\eso\eso_quick_search_politicians_0 1
0.4375 0.00390625 0.830078125 0.392578125
ui\singleplayer\cpai_avatar_act2
0 0 1 1


Hero
0.25
3.5


Minuteman
-2.0

AND THE SAVE FILE

0
homecitygunpowder.xml THE HOMECITY FILE
gunpowder
HC
Gunpowder Civ THE CIVS.XML FILE
Gunny



0
0
0
0
0
------------------------------------------------------------ ----
------------------------------------------------------------ ----

this is the very basics for designing a civ, i will be happy to answer any questions Anyone after completing this thread and attempting to design thee own civs you can post some screenshots here or provide a link to its download

[This message has been edited by irish_legend8 (edited 12-23-2006 @ 08:48 AM).]

Replies:
posted 10-24-06 04:24 PM EDT (US)     1 / 30  
Nice long, basic tutorial. Maybe now, we can stop seeing all these new threads on asking how to make a new civ. Thumbs up. nice work.
posted 10-25-06 03:25 PM EDT (US)     2 / 30  
posted 11-03-06 11:31 AM EDT (US)     3 / 30  
i see no one bothered replying (except bobooobo)
this did take me a long time you know and its just ignored
posted 11-03-06 12:09 PM EDT (US)     4 / 30  
Provost read this too
posted 11-03-06 12:26 PM EDT (US)     5 / 30  

Quote:

i see no one bothered replying (except bobooobo)
this did take me a long time you know and its just ignored


Now you know how I sometimes feel. I know it sucks, you put a lot of time into something and people hardly look at it. Bleh.

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
posted 11-03-06 12:35 PM EDT (US)     6 / 30  
Well I think some people read it but just didn't post here
posted 11-03-06 12:47 PM EDT (US)     7 / 30  
I think this is a great tutorial, I can't imagine how long it took you. Kastor is right in what he said. I too have a copy on my HD for future reference.

I love juggling, Check out how cool it is!
http://www.kingscascade.com/5BallCascade.html
This is what I like to do all day ^.
Juggling has become my life long hoby. http://www.jugglingstore.com/ <Where I get my props.
http://www.kingscascade.com/FireShow.wmv <Matt Mangham juggling three torches.

[This message has been edited by gkid6 (edited 11-03-2006 @ 08:01 PM).]

posted 11-03-06 03:19 PM EDT (US)     8 / 30  
thanks for making me feel better

this is a bit off topic but argalius/kastor howcome when i try to replace the uhlan, elmeti and hackapell textures the new one dosent appear and it works on all other units is there a way to fix that (and i checked all the obvious problems)

posted 11-03-06 03:38 PM EDT (US)     9 / 30  
OFFTOPIC:::: Try to check all the obvious problems again. I have no problem with changing around textures on the Uhlan or the Elmeti.

[This message has been edited by bobbbo ob (edited 11-03-2006 @ 03:38 PM).]

posted 11-03-06 05:05 PM EDT (US)     10 / 30  

Quoted from Kastor:

Well I think some people read it but just didn't post here

Sadly I am one of those people. Sorry Irish. I do have a copy on my hd and have read through everything, so thanks, very useful. I didn't think making a new civ was so easy.


Getting credit for kjn's work: New Editor2 Expansion Patch
posted 11-03-06 06:13 PM EDT (US)     11 / 30  
Ty, lots of useful stuff I didn't know in there. Your work is appreciated.

ESO : Pcfreak8
"In theory, there is no difference between theory and practice, but in practice there is." -Jan L. A. van de Snepscheu
A pessimist is usually right and never disappointed.
Any history buff knows that nothing stops a cannon like a good uppercut. - BeatnikJoe
posted 11-04-06 05:50 AM EDT (US)     12 / 30  
Thanks for the Tutorial I used it to and a Canadian and Metis Civs. Not to hard even for a old man like me.
posted 11-04-06 06:22 AM EDT (US)     13 / 30  

Quote:

this is a bit off topic but argalius/kastor howcome when i try to replace the uhlan, elmeti and hackapell textures the new one dosent appear and it works on all other units is there a way to fix that (and i checked all the obvious problems)


There still has to be an obvious problem because I replaced the textures of those units multiple times.

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
posted 11-04-06 09:57 AM EDT (US)     14 / 30  
ok thanks people i have the uhlan problem fixed

and clyde5269 why not upload those civs here at HG they sound interesting

posted 11-04-06 03:30 PM EDT (US)     15 / 30  
hi
first of all this is a great guide any I like working with it.

I have a problem:
[img=http://img59.imageshack.us/img59/7728/mexec1.th.png]
it seems that when I "create a new homecity" that it shows mexico first but when I press the flag its not there. and when I create it there is no homecity or cards.


what did I do wrong?

o and how do you change this part:
[img=http://img512.imageshack.us/img512/8568/mexno3.th.png]

posted 11-04-06 04:20 PM EDT (US)     16 / 30  
firstly im currently maing a full mexico civ its a good civ isnt it very unique for the second from final fronteir

these civs dont show up in create a homecity you need to edit the exe or replace an original one

if the cards dont appear its something gone wrong with the homecity file i woluld say in the civs.xml at this part
homecitydutch.xml
and in the save file
homecitydutch.xml
and remember it must be in the data folder

if you want to change that part look for these
displaynameid22863displaynameid
rollovernameid26063rollovernameid
alliedid26446alliedid
alliedotherid26445alliedotherid
unalliedid26444unalliedid
(note <> taken off so the computer dosent delet them)
and other things like that
if you look them up in the stringtable (see my stringtable tutorial) you can change them to suit yourself

[This message has been edited by irish_legend8 (edited 11-04-2006 @ 04:24 PM).]

posted 11-04-06 04:44 PM EDT (US)     17 / 30  
I'll look into it thanks

after I creat mexico in the game it gose to this:

http://img487.imageshack.us/my.php?image=ghbl7.png

SOME ONE REPLY

[This message has been edited by Dark Eye9 (edited 11-24-2006 @ 06:25 PM).]

posted 11-26-06 08:36 AM EDT (US)     18 / 30  
This is all nice, but how to put it in game?

Merry Cristmas!!!
posted 11-26-06 12:34 PM EDT (US)     19 / 30  
How do you add your civs to the list where DarkEye's Mexico is in?

peugeot407

posted 11-26-06 03:00 PM EDT (US)     20 / 30  
@ peugeot407
u must replace a current ES civ to have that

@ Dark Eye9 i dont have TWC so i dont know what that is

posted 12-20-06 02:45 PM EDT (US)     21 / 30  
I read and enjoyed this tutorial. Thanks for all your hard work and dedication. I was actually looking for a good tutorial to make a civ and this is exactly what I was looking for...but I actually figured out how to do it all yesterday because I gave up looking for a tutorial...Oh well! Good luck on your Mecico civ, by the way.
posted 12-20-06 04:44 PM EDT (US)     22 / 30  
thanks KeeJan_Warrior are you making making a civ
and i just noticed clyde5269 and peugeot407 both asked questions here they must have used this to help them with there mods what a privelage for me i feel so ...proud
posted 12-21-06 03:49 PM EDT (US)     23 / 30  
THANKS!!!
GREAT TUTORIAL, I'M MAKING A NEW CIV RIGHT NOW.

[This message has been edited by Williams (edited 12-21-2006 @ 04:55 PM).]

posted 12-21-06 06:04 PM EDT (US)     24 / 30  
Yes, I am actually creating a Welsh Civ. It is pretty fun and exciting. I have the basics all done, I just have to create some new units and also some cool new cards for it. After looking at your tutorial again, there are actually a few things that I corrected from mine. So...thanks again!
posted 12-22-06 04:14 PM EDT (US)     25 / 30  
well you sould show some screenshots here if you want ive never heard of a welsh mod before
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