Expert This is a tutorial on making your own civilizations by irishlegend8 at heavengames. Email at irishlegend2006(at)yahoo(dot)ie
There is no point in you being here if you don’t have a clue how to mod and cant find the data folder so you will be required to understand the proto and techtree very well
This is a long tutorial so you should click file in the top left hand corner and save as, because this wont be completed in five minutes
And finally the programs needed To edit .XML files we can just use Notepad, which comes with Windows and thats all you need for this tutorial so now begin
AoE3ED -
This program, created by Ykkrosh, is used to open the bar files, convert XMB
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It would be probably impossible to make a tutorial on making civilization to suite everyone when everyone have different ideas of what civilization they want. So you’re probably thinking this will show you how to make a Italy or Poland civilization with new units, flags, personalities etc.
What I will show you is how to make a civilization that includes units already in the game
Editing animations, texturing and all that kind of stuff would be a different tutorial
So what I am going to do is make a tutorial on making a civ that is all gunpowder units (musketeer, falconet, dragoon etc)
So here are the files we need first
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------Do not here try this if you haven’t competed the proto, techtree, stringtable + home city save files tutorials------
1) make a folder named gunpowder civ in any place you want (I always use my documents)
2)Go to the aoe3 data folder its found in local disk c – program files- Microsoft games – age of empires 3 - data
2)Find the xml files named stringtable proto and techtree in this folder
3)Copy these files into the folder gunpowder civs (copy them not move them)
4)Open the data bar file in local disk c – program files- Microsoft games – age of empires 3 – data with the aoe3ed archive viewer
5)search for the following files civs.xml.xmb and homecitydutch.xml.xmb and extract them to your gunpowder civ folder
6)Convert them from xmb to xml using the file converter in aoe3ed
7)Go to my games-age of empires3-savegame and copy one of your dutch homecity save files into the gunpowder civ folder (if you don’t have one make one)
8)Now we will begin
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First we will open your homecity save file it should look like this (this is a dutch one)
This is what the gunpowderciv will look like copy and paste ends here from reading this you should learn that this civ uses the pirate flag and bones flagbutton change it to paste this in between copy and paste starts here copy and paste end here now look at this VERY IMPORTANT HOW IT COMES TOGETHER AND THE SAVE FILE [This message has been edited by irish_legend8 (edited 12-23-2006 @ 08:48 AM).]
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Change this to
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Now I want you to open the civs.xml file You will get something like this
will get something like this
I want you to press ctrl + f and enter dutch and click find
You should get this
Copy and paste this anywhere in the civs.xml once its between
a
and
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bonus starting units are 1 dragoon and 2 musketeers
copy from
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now we are finished the civs.xml
next is the homecitydutch file
Open the file homecitydutch you should get something like this
maxcardsperdeck
In the civs.xml the gunpowder civs was gunpowder so that why its
We will vary the dutch homecity to make it look new by giving it the british widesreencamera and sounds and ottoman camera if you wanted the german sounds you would have to look at the homecitygerman.xml file in the data bar file
If you add in
it will allow the gunpowder homecity to have 40 cards not 20
below
look at the stringtable tutorial to understand how to change the homecity buildings name etc.
save this file and RENAME it homecitygunpowderciv
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the techtree
open the techtree and you will get something like this
and
this allows the civ to make dragons if you add in
you can also build the jannisary
it all begins with civs.xml
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