The Lord of the Rings is a mod set in Middle Earth during the War of the Ring. It features new civilizations, units, technologies, maps, and AI.
Your job will most probably be the creation of the renowned leaders of the War of the Ring and cavalry units, people like Theoden and the Black Riders and units such as the Knight of the Wold. Knowledge about AoE3 modding would be nice but is certainly not a must. Modding AoE3 is relativly simple, at least for this part and I can supply you with most of the codes so you’ll only have to paint the texture and create a normal map for it (can just be done with a PS-plugin). Since the textures are only 64x64 (some are also 128x128) they don’t have much detail so your skills don’t have to be top-class. Since you’ll be left with quite a lot of freedom to paint the textures how you want them, a more important aspect will be creativity and originality. If you can you create original looking units that look historically correct (at least according to Middle-Earth history), then this might be something for you!
So if you’re interested, please send an e-mail to
Osgiliath Man-at-Arms: Quick infantry from Osgiliath. They counter ranged infantry well. Guard of the City: Strong infantry that guard the city of Minas Tirith. They counter infantry well. Guard of the Citadel: Strong AND fast infantry. They counter cavalry well. Guard of the Fountain: An upgrade for Guard of the Citadel. Bowman of the Vale: Ranged infantry from Western Gondor, short range but powerful attack. Ranger of Ithilien: Ranged infantry from the lands east of the Anduin, they have a huge LOS and range but a slightly less powerful attack. They also are stealthy. Knight of the Golden Tower: Cavalry units that have a weak attack but are very swift. Knight of Dol Amroth: Cavalry units that have a strong attack. They are slightly slower, however.
Dunedain Ranger: Strong, fast, infantry with a powerful attack and large LOS. They can kill treasure guardians in one shot and have a large aura effect. They also are stealthy.
Rohan Peasant: A fast gathering villager, akin to the settler wagon. Spearman: A spear carrying infantry, good against cavalry. Rohan Warrior: A halberd carrying infantry, good against other infantry. Axeman: A axe carrying infantry, good against uruk-hai especially. Rider of Rohan: A basic cavalry unit, it is buildable in blocks. Horse Archer: An archer on a horse. Good against infantry. Crossbowman: Ranged infantry with a strong attack. Good against infantry. Knight of the Wold: Knights from the wold of Rohan, especially good at countering ranged infantry. Horselord: The most expert horsemen of the Rohirrim. Good at countering infantry. Marshall of the Riddermark: A Lord of the Rohirrim, only four are builadable. However, they have a very strong attack, especally against infantry and buildings, and are stealthy with a large aura effect.
Black Orc: A basic orc unit, good against infantry. Grunt: A strong orc but slow speed. Good against ranged infantry. Impaler: A orc which prefers to use a long spear to stick its enemy with. Good against cavalry. Minas Morgul Sentry: A quiet and fast orc from Minas Morgul. Stealthy and good against ranged infantry. Orc Archer: Ranged infantry from the Black Gate itself. Good against infantry. Goblin Javelineer: Preferring to throw javelins, this orc is good against cavalry. Manslayer: A swift stealthy unit adept at killing infantry. Warg Rider: A warg riding orc, they are swift of foot and have a larger LOS. They also are stealthy, have an aura effect, and are good against infantry.
Uruk Warrior: A basic uruk unit, good against infantry. Orc Tracker: A fast orc but weak. Good against infantry and stealthy. Dunland Wildman: A wildman from Dunland with a desire to kill. Good against ranged infantry. Uruk-Hai Raider: A fast Uruk excellent at raiding villages. Good against cavalry. Uruk Crossbow: Ranged infantry carrying a rapid firing crossbow. Good against infantry. Corsair Bowman: Bowmen from the Southern lands, this corsair is good against cavalry. Dunland Lancer: A man on a horsde carrying a lance, they're good against other cavalry. Warg Rider: A warg riding orc, they are swift of foot and have a larger LOS. They are good against infantry. Uruk-Hai Predator: Stealthy Uruks ready to hunt down any enemy. They are swift of foot and have a larger LOS. They also have an aura effect, and are good against infantry.
Mountain Scout: A stealthy scout wielding an axe, good against infantry. Guardian: A strong dwarf from the mountain halls. Good against ranged infantry. Phalanx: A spear carrying dwarf from the Blue Mountains. Good against cavalry infantry. Glaiveman: A very strong dwarf from Moria. Good against infantry. War Chariot: A chariot from Erebor that can be driven into battle. Good against cavalry. Pony lancer: A dwarf riding a horse and carrying spear. Good against infantry. Ram: A battering ram to knock down gates and walls. Fire Wagon: A burning war chariot that explodes in combat. Dragonslayer: Super strong dwarves coated with armor and their face hidden. In one hand they carry a axe and in the other a hammer. They have an aura effect.
Lorien Soldier: Quick infantry from Lothlorien, good against infantry. Mithlond Sentry: A stealthy sentry from Mithlond. Good against ranged infantry. Noldor Warrior: A sword carrying Noldo, ready to fight. Good against cavalry. Galadrim Archer:A bowelf from Lorien. Good against infantry. Rivendell Hunter: A stealthy bow carrying elf, weak but swift. Good against infantry and can kill treasure guardians in one shot. Mirkwood Warden: A stealthy sentry from Mirkwood. Good against ranged infantry. Rivendell Lancer: An elf on a horse carrying a spear. Good against infantry and cavalry. Weak against ranged infantry. Silvan Horse Archer: A ranged cavalry good at killing infantry. Emerald Guard: A guard from Lothlorien. Ready to kill and stealthily hunt down others. They have an aura effect.
Warband: Basic spearman of the Haradrim, good against cavalry. Corsair: Sword infantry from the pirate ships. Good against ranged infantry. Southron Archer: Skilled bowman. Upgrades to Southron Sharpshooter. Good against infantry. Khand Lancer: Cavalry good at charging infantry. Raider: Mounted bowman of the Haradrim. Fast and effective against cavalry. Mumakil: Large beasts of the Haradrim. Excellent siege weaponry. ( Note: this unit might be scrapped because it is not known how to make new models.) Fire Hawks: Team of three soldiers that are trained as one unit. These units throw sticks with pouches of explosive powder tied to one end. Hasharin: A fast unit wielding a deadly knife. This unit has the stealth ability. Hasharii were an order founded in the name of Sauron, very high in authority, and murderous towards those who question them. Mahud: Mahud are a special heavy infantry unit. These units wield a long barbed wooden polearm, curved like a hook at the end. Mahud have an aura effect.
Bardian Bowman: Ranged cavalry from Dale. Rhovanion Rider: A sword carrying cavalry ready to kill.
Black Arrow: Bardian Bowmen and Rhovanion Riders get a unique arrow ability.
Lossarnoch Axebearer: Axe wielding icemen.
Call of Barahir: All infantry get a 75% increase in attack.
Shirrif: A sherrif among the hobbits wielding great authority. Buckland Militia: Militia ready to ward off invaders.
Stubborn Pride: Hobbits get a 50% defense bonus.
"Arvy is randomly full of win." - Skarr
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"I don't watch cartoons, those are for third class people." - Arvy
"Yeah, children, those third class people." - Sails
And because I bet Blatant he wouldn't be orange in two days and lost... HEIL BLATANT!
[This message has been edited by Ashwin13 (edited 06-27-2007 @ 02:40 PM).]