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Topic Subject: The list of Modding No-nos
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posted 06-03-07 02:15 AM EDT (US)   


Don't cry, wise Cuauhtemoc!

This list will show you everything you can't do when modding.

But what is a No-no?

It's an unquestionable truth, a modding dogma. If it's written here, that's because it's impossible to be made. Don't ask why, it won't work.

But why doesn't it work?

They don't work because they're hardcoded stuff. Codes that only work with certain units, for example. That's why you can't let villager walk around your new mills and plantations without replacing the older ones.

So, what are the current No-nos?



*Latest Update: With the help of the Unhardcode Patch (UHC) and UHC Plugin (UPL) this list is not anymore up to date. Use this one instead http://aoe3wol.com/forum/viewtopic.php?f=33&t=1652

  • You cannot make new animations.
  • While you can import models from other games, you cannot add new animations to those models (except you have .gr2 animations)
  • You cannot make models fatten like sheep. The three stages of a sheep are actually three different models.
  • You cannot make a new mill/farm/plantation with proper animations. Villagers won't walk around it (only applies to TWC and TAD)
  • You can make an unit mount/dismount a horse, but it'll happen instantly since there are no animations for this.
  • You cannot make new firepit dances without replacing older ones.
  • You cannot make a new nation use the native 5-politician system nor the asian wonder system.
  • You cannot make Asian nations age up with the European politician system.
  • You cannot add situation songs - like the revolution one.
  • You cannot have more than 14 AIs in the game.
  • You cannot make natives nor Asians revolt.
  • You cannot add civ-specific music.
  • You cannot make new explorer-type units get a user-defined name.
  • You cannot modify Shaolin Monk's ability to create something that's not a disciple.
  • You cannot make units convert other units without modifying the warchief conversion ability.
  • You cannot make units attack while moving.
  • You cannot change lighting during gameplay using a tech or power.
  • Town Center is the only building that researches politicians.
  • AoE3 only plays .wavs with very specific characteristics. Look for them before creating a .wav file.
  • Consulate is the only building where you can starts relations with another civ.
  • You cannot create a tech to be researched many times (fixed in TAD).
  • You cannot change a civ's flag without revolution.
    What's "Initialization failed" ?
    Oh-oh, seems like you didn't change something properly, and now the game refuses to load. Delete the modded file and put your backup back. You made a backup, right? In my signature there's a link that will explain what you did wrong.

    Change Log

    Dec 2014

    Removed:
  • You cannot attach anything to a model if it doesn't have attachpoints.
  • You cannot type non-american symbols in the randomnames.xml file, however you can use unicode description like &#..; which refers to unicode table.
  • You cannot make new revolutionaries without replacing older ones.
  • You cannot make a new market work properly.
  • You cannot make a new building wich toggles between abilities (factory, dojo, rice paddy to name some) work properly.
  • You cannot use Home City units in the game. They have different animations.
  • You cannot make an unit transform into a different unit. You may pretend a transformation by using stances.
  • Macehualtin animations only work with Macehualtin model.
  • It's not possible to replace Town Centers with the "TransformUnit" effect.
  • You cannot make a new building toggle on the export trickle like the consulate.

    Feb 2011

    Removed:
  • Photoshop doesn't read AoE3-compatible 3D models.
  • You cannot make a new factory work properly.
  • You cannot make russian 0-pop settlers. You must remove the 3-settler ability at the Town Center first.
  • You cannot add transparent/player-colored parts in a skin. This is controlled by the model, which is uneditable.
  • You cannot add huge numbers in proto/stringtable/techtree.
  • You cannot give a new civ a native/asian UI.
  • If you found a lost model without a texture call, too bad, you cannot skin it.
  • You cannot change the battle crowd sound.
  • You cannot change the position of the now-loading coin.
  • You cannot scale models.
  • Town Center is the only building with "levy" and "conscription" abilities.
  • Windows mods don't work on Mac, and vice-versa.
    22.06.11
  • You cannot create anything. You'll reorganize what's already in the game. (unless you have the customized granny engine ES used).
  • You cannot make new 3D models. (unless you have the customized granny engine ES used).
  • You cannot create anything. You'll reorganize what's already in the game. (don't forget that) (unless you have the customized granny engine ES used).

    Updated:
  • "You cannot make a new nation use the native 5-politician system." to "You cannot make a new nation use the native 5-politician system nor the asian wonder system."
  • "You cannot make natives revolt." to "You cannot make natives nor Asians revolt."
  • "You cannot import models from other games. Obviously, you cannot import anything from AoK since it's 2D." to "You cannot import models from other games. Obviously, you cannot import anything from AoK since it's 2D, don't even think about AoE1."
  • You cannot type non-american symbols in the randomnamesy.xml file. to "You cannot type non-american symbols in the randomnames.xml file, however you can use unicode description like &#..; which refers to unicode table."
    01.07.11
  • You cannot import models from other games. Obviously, you cannot import anything from AoK since it's 2D, don't even think about AoE1. to While you can import models from other games, you cannot add new animations to those models. Obviously, you cannot import anything from AoK since it's 2D, don't even think about AoE1."

    Added:
  • You cannot make asian nations age up with the european politician system.
  • You cannot make a new building wich toggles between abilities (factory, dojo, rice paddy to name some) work properly.
  • Consulate is the only building where you can starts relations with another civ.
  • You cannot make a new building toggle on the export trickle like the consulate.
  • You cannot modify Shaolin Monk's ability to create something that's not a disciple.
  • You cannot change a civ's flag without revolution.

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
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    [This message has been edited by Mister SCP (edited 09-30-2018 @ 02:32 PM).]

  • Replies:
    posted 06-03-07 02:17 AM EDT (US)     1 / 281  
    "Cuauhtemoc wants this list in the news, please?" - Cuauhtemoc.

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!
    posted 06-03-07 03:17 AM EDT (US)     2 / 281  
    This should cut down on about half the new topics on here asking the same questions
    GJ

    "The better at AoE, the worse at RL" - Doppel
    After someone suggesting to make a meatshield to fight off petards..."Where can I find this meatshield? Is it in the TC?" - Sjalle

    "That last comment has earned you a ban Musk" - Solus
    On realising I was on a 2nd account:"Quinarvy ehhh" - Solus

    RUSSIAN CIVIL WAR - VERY GG
    Mine and Micky's OPness
    posted 06-03-07 03:50 AM EDT (US)     3 / 281  
    You posted "You can't make a new civ with more than the native 5 politican..." thing twice

    AOEIII:The Reinforcements Mod

    "Check in your wallet,that's me on the dollar bill" - George Crushington
    posted 06-03-07 06:34 AM EDT (US)     4 / 281  
    You cannot make an unit mount/dismount a horse, since there are no animations for this.
    You can, you just need to find models which look the same (like Musket Cavalry and Forest Prowlers).
    You cannot type non-american symbols in the stringtable.xml file.
    You can.
    You cannot make units attach while moving. But you can add a "trample" mode, like the tuck-tuck-tuck truck.
    You meant "attack".
    posted 06-03-07 07:01 AM EDT (US)     5 / 281  
    You cannot make an unit mount/dismount a horse, since there are no animations for this.
    You can, you just need to find models which look the same (like Musket Cavalry and Forest Prowlers).
    I think Tahattus means an actual granny animation of someone getting off a horse.

    GJ on this Tahattus

    Leader of Liquid Fire. Animator Seb C.

    One does not simply leave HG
    posted 06-03-07 10:13 AM EDT (US)     6 / 281  
    You can, you just need to find models which look the same (like Musket Cavalry and Forest Prowlers).
    ROE answered it!
    You can.
    Oops, I meant "randomnames.xml", not stringtable. Fixed
    You meant "attack".
    Too bad :/

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!
    posted 06-03-07 10:50 AM EDT (US)     7 / 281  
    "Cuauhtemoc wants this list in the news, please?" - Cuauhtemoc.
    Yes sir!

    What about converting units, has someone got it to work?

    ESO - Walker

    >> Napoleonic Era --> Visit their Homepage!
    "Holy *****" > Thunder (Ensemble Studios)

    Retired from AoE3. But I do play AoK HD in Steam now and then.
    posted 06-03-07 11:19 AM EDT (US)     8 / 281  
    Can you make a new ability/tactic that makes a unit transform into a different unit? (i.e. the medicine man transforms into a bear and then back to human)

    "I HATE THE WORLD AND IT HATES ME TOO"
    Loser of Mithrandir_88's Non-Award for Losing the "Whoever Gets the Last Post Loses" Thread
    Winner of the "Craziest Forummer Award" AoMH Semi-Annual Awards '03
    Co-Author of the Aztec Civilization Outline for AOM
    posted 06-03-07 12:03 PM EDT (US)     9 / 281  
    No.
    posted 06-03-07 01:07 PM EDT (US)     10 / 281  
    One more no-no, keep going boys!

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!
    posted 06-03-07 01:10 PM EDT (US)     11 / 281  
    Couldn't you do that with triggers though?

    Check out my YouTube Page!
    ESO - LO12DS_Fry
    posted 06-03-07 01:11 PM EDT (US)     12 / 281  
    Doesn't the first one contradict the fourth?

    posted 06-03-07 01:13 PM EDT (US)     13 / 281  
    Cuauhmotech wants to mod!
    Walker can't spell
    posted 06-03-07 01:32 PM EDT (US)     14 / 281  
    @Elpea: Actually no, since I doubt you'll spend 12.000 dollars for it.

    @LO12DS_Frylock: that word is forbidden in modding discussions!

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!

    [This message has been edited by Lord Tahattus (edited 06-03-2007 @ 01:33 PM).]

    posted 06-03-07 01:39 PM EDT (US)     15 / 281  
    I think it's actually around 15k, as opposed to 12k.
    posted 06-03-07 02:10 PM EDT (US)     16 / 281  
    That price is ridiculous, there are much cheaper programs. ES likes to spend some money ^^'

    Well, modelling is still impossible

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!
    posted 06-03-07 02:57 PM EDT (US)     17 / 281  
    :X Well, what can I say, I'm a scenario designer not a modder

    Check out my YouTube Page!
    ESO - LO12DS_Fry
    posted 06-03-07 02:59 PM EDT (US)     18 / 281  
    All these can'ts make the hunt pretty lean,... "Gota learn the rules before you can break'em" still waiting on the second part, yet sure some good stuff was left on the cutting room floor before before shipping.
    posted 06-03-07 03:27 PM EDT (US)     19 / 281  
    pardon?

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!
    posted 06-03-07 04:12 PM EDT (US)     20 / 281  
    Does anyone have a list of the things that will cause CRC mismatch?
    For example, does editing anim files cause CRC mismatch? Or OOS even?

    Leader of Liquid Fire. Animator Seb C.

    One does not simply leave HG

    [This message has been edited by RiderOfEternity (edited 06-03-2007 @ 04:15 PM).]

    posted 06-03-07 04:31 PM EDT (US)     21 / 281  
    Editing anims may cause OOS. That's the file that shows how fast an unit attacks.

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!
    posted 06-04-07 00:32 AM EDT (US)     22 / 281  
    Just saying that modding as pointed out above is somewhat based upon what can be done, with limitations. You do have to like the layout to begin with- never understood working outside what the art is layed out for. Still pretty wide story side anyways.
    posted 06-04-07 09:22 AM EDT (US)     23 / 281  
    Wouldn't it just be easier if you changed "like the tuck-tuck-tuck truck" to "the Tommynator"?So that specify's it and doesn't hook people onto cheating when trying to get it?

    AOEIII:The Reinforcements Mod

    "Check in your wallet,that's me on the dollar bill" - George Crushington
    posted 06-04-07 01:12 PM EDT (US)     24 / 281  
    @Legiondude: At least in my country, the truck is known as "tuck tuck tuck". So, I won't rename it

    Lord Tahattus - Register yourselves at the WotTA forum!
    WOTTA WEBSITE!
    War of the Triple Alliance Beta!
    Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
    TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

    WotTA back to active!
    posted 06-04-07 06:25 PM EDT (US)     25 / 281  
    # You cannot make a new factory.
    You can!!, a mod to the proto and give the settler the ability to build factories
    PS: You forgot "You Cannot make water trade routes"
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