You must be logged in to post messages.
Please login or register

Modding Discussions
Moderated by Alexastor, MosheLevi, Mister SCP

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: 4 Elements Mods
« Previous Page  1 2 3  Next Page »
posted 06-13-07 01:52 PM EDT (US)   


4 Elements mods, back from being gone. Danish Civ Mod is done, the rest isn't yet. And when it is, I'll start working on Bacon versions, because TAD will be in stores around then.

Danish Civ Mod v1.0 for Vanilla is downloadable.



Description: A mod adding Denmark as a new playable civ

Current state: v1.0 is downloadable
Progress: 100%
Expected Release date: Both downloadable

Special Notes: v1.1 is arriving soon

Screenshots:
-HomeCity-
-Flags on Buildings-
-"Best Units: Snaphane, Hussar"-



Description: A mod adding a 'city civ', being able to build the saloon-style buildings, and city streets

Current state: Working on it
Progress: 40%
Expected Release date: After RCM

Special Notes: none

Screenshots: none



Description: A mod adding a new Pirate civ

Current state: Working on it
Progress:85%
Expected Release date: Somewhere in Septembre

Special Notes: A little late due to other projects

Screenshots: none



Description: ????
Current state: Not yet started
Progress: 0%
Expected Release date: Somewhere in this century

Special Notes: none

Screenshots: none


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 07-30-2007 @ 03:18 AM).]

Replies:
posted 06-13-07 02:37 PM EDT (US)     1 / 65  
Civil wars has been something i would think cool to see... i dont know how to mod though so...

Lolocausts are fun.
posted 06-13-07 03:08 PM EDT (US)     2 / 65  
For the earth/stone mod. A dwarven civ (although that would be hard with model restrictions), or a slavery civ that have to dig things?
posted 06-13-07 03:52 PM EDT (US)     3 / 65  
Liked the look of the thread, but there was no need to open another thread about your mod...

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
posted 06-13-07 09:21 PM EDT (US)     4 / 65  
Make a Gangster Mod.
Use Wild West Building.
The Unique units are all the Outlaw
And they don't need to builds house.They got 200 populations when its start
And they can do pillage to other Colonies
posted 06-14-07 08:58 AM EDT (US)     5 / 65  
Description: A mod adding a new Pirate civ
Yay! Pirates are the best! I've been wanting someone to make a pirate civ.

Former level designer at Reverie World Studios.
I still do some levels for fun, though!
posted 06-14-07 12:06 PM EDT (US)     6 / 65  
Liked the look of the thread, but there was no need to open another thread about your mod...
There is, because the old one is 'archived and no new replies are allowed'. I don't know why, but that's the reason.

And I'm sorry that I didn't say an important thing. This mod will not (at least not yet) be a modpack. The mods will be released individually, and probably when all 4 are done, without bugs, a mega-pack will be released. But I'm not even sure about that.


peugeot407

PS: The upcoming week I'll be busy with making screenshots to place here. I already have 2 good ones, but they'll also be posted by then.


Edit: I'm currently working on the final part of the modding. I'm just working out a few mistakes which caused the game to be unable to start. After that I'm gonna make screenshots, get the game balance a little adjusted, and release the first full version!!!

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 06-16-2007 @ 08:18 AM).]

posted 06-17-07 04:06 PM EDT (US)     7 / 65  
An idea for "Earth".
A Balkan civ, living in the mountains of the Balkan peninsula.
It could have a mixed architecture of West, East and Medium European. Just brainstorming though...
Or maybe a native civ, [insert civ name here]. They live in caves, and they would have a lot of small, dark buildings.
And again, just trying to help...

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
posted 06-18-07 04:51 PM EDT (US)     8 / 65  
I have a suggestion:

Don't make a new civ!

How about a set of reskinned trees/terrains/flowers/stones/animals?

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
posted 06-19-07 06:24 AM EDT (US)     9 / 65  
I also thought so. 4 Elements mustn't be 4 civs.


peugeot407

Edit: *The screenshots are here*

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 06-19-2007 @ 04:33 PM).]

posted 06-19-07 05:45 PM EDT (US)     10 / 65  
Um, could you update the links to the images? They lead to the imageshack home page, not to the images.


Thank you for your time, and I am looking forward to seeing them!

98% of the internet population has a Myspace. If you're part of the 2% that can resist stupid fads, copy and paste this into your sig.
posted 06-20-07 10:08 AM EDT (US)     11 / 65  
@stormchaser239: I'll do it.

@everybody: I am now continuing on the Rum and Cannons Mod.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
posted 06-20-07 01:32 PM EDT (US)     12 / 65  
the snaphane in Danish has no gun.
posted 06-20-07 02:00 PM EDT (US)     13 / 65  
????

(I understand what you're saying, but not what you're meaning.)


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 06-20-2007 @ 02:19 PM).]

posted 06-20-07 03:59 PM EDT (US)     14 / 65  
He means that your unit carries no gun. Strangely, some of the units in my mod have been reported just like this, although they work fine here.

Lord Tahattus - Register yourselves at the WotTA forum!
WOTTA WEBSITE!
War of the Triple Alliance Beta!
Flags for new Civilizations, The Asian Dynasties, Knights and Barbarians and Napoleonic Era
TWC Tutorials: Basics of Modding - The List of Modding No-nos - Adding a Nation - Music and Sounds - Initilization Failed

WotTA back to active!
posted 06-23-07 04:33 AM EDT (US)     15 / 65  
The Snaphane works fine on my computer either.


peugeot407

PS: Could it depend on the game version? I created this mod in TWC v1.03, and might that spectacular gun's name be edited in the update so it doesn't work in older versions?

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
posted 06-23-07 09:56 AM EDT (US)     16 / 65  
I really wants to play with your new pirates civ! I had the idea of creating one but I never had created any mod for AOEIII so it would have take me lot of times!

Thank you in advance!
I'll be impatient untill end of june...
posted 06-23-07 10:23 AM EDT (US)     17 / 65  
if you release the mods one by one, and i want all of them, can't you just release the "4 elements mod" too, 'cause that would spare downloaders a lot of protox.xml copy-and-pasting.
PS: i rated the danish in the dl section

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
posted 06-24-07 05:38 AM EDT (US)     18 / 65  
Thanks for rating!

I already said I was not sure whether to release them as a modpack, but I've got lots of time to think about that, because first I'll have to finish all separate mods.


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)
posted 06-24-07 03:05 PM EDT (US)     19 / 65  
Cant wait for the pirates mod to come out gl on the rest
posted 06-24-07 03:33 PM EDT (US)     20 / 65  
Indeed, a week or less until Rums and Cannons!

Only if peugeot can handle the deadline though

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER
posted 06-25-07 06:18 AM EDT (US)     21 / 65  
I fear I can't...

-----------------------------------------------------------

The just finished Civ Outline for the City Civ:

-Town Center
Fort Wagon
Outpost Wagon
Factory Wagon
Builder Wagon (settler replacer)
-Fort
Falconet
Heavy Cannon
Gatling Gun
-Outpost
Minuteman (unlimited, trained 1 a time)
-Factory
Rocket
-Saloon
as usually...
-Hotel
Post Coach (transports units)
Businessman (increases gather rates of nearby units and builds banks and stores)
-Hospital
Surgeon
-House
-Slave Market
Slave (gathers fast, costs no pop)
-Plantation
-Bank
-Dock
Ironclad
-Bakery (food gathering improvements)
-General Store
-Ammunition Storehouse
Petard
Petard Wagon
Sheriff's Office
Sniper
Spy
Cop (increases gather rates of nearby slaves)
-Trading Post
Railroad Worker (better villager than slave, but costs pop)

And that's it...


peugeot407

|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!

When in doubt, flat out! (Colin McRae)

[This message has been edited by peugeot407 (edited 06-25-2007 @ 02:00 PM).]

posted 06-26-07 02:21 PM EDT (US)     22 / 65  
For boat, do we will only have access to IronClad or other boats to. In woiuld be cool to have "bruleau" and "corsair" wich where in campain mode to. I think they are nessessary for real pirates mod...
posted 06-26-07 03:06 PM EDT (US)     23 / 65  
Great to see that your mod is taking shape. I love denmark!

» The Ancient Age | Napoleonic Era «

» Modding is art! «
posted 06-26-07 04:20 PM EDT (US)     24 / 65  
Great to see that your mod is taking shape. I love denmark!
The Rum and Cannons mod is about pirates, right?
@peugeot407: Good job, no matter if it kills the deadline, I will wait to get that beautiful mod!

ḼĮЙЦḈԊДĐ₦ḜẔŽДЯ
Modding for: Knights and Barbarians


EMPIRES RISE AND FALL BUT HEROES LIVE FOREVER

[This message has been edited by Linuchadnezzar (edited 03-20-2008 @ 01:48 PM).]

posted 06-26-07 04:37 PM EDT (US)     25 / 65  
Who said I'm talking about the Rum and Cannon Mod? I guess the Danish Civ Mod is about Denmark. x)

» The Ancient Age | Napoleonic Era «

» Modding is art! «
« Previous Page  1 2 3  Next Page »
Age of Empires III Heaven » Forums » Modding Discussions » 4 Elements Mods
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Empires III Heaven | HeavenGames