Sir_Hans
Scenario Expert
posted 03-09-09 11:18 AM
EDT (US)
2 / 15
I tried to delete the colour there but it didn't work -.-
Sir_Hans
Scenario Expert
posted 03-09-09 03:47 PM
EDT (US)
6 / 15
Can you explain the 'separate texture inside the texture' clearlier? I use Gimp now because I don't want bugs like this aghain...
The player colour appears now but I only delete the texture there and maybe I can make it better with this tactic...
BilboBeutlin
Skirmisher
posted 03-10-09 11:08 AM
EDT (US)
9 / 15
Sir_Hans, you're too itchy. Make yourself familiar with the program to learn its features. Also you shouldn't forget the F1 (Help) - GIMP has a good help.
Secondary you could load an already existing tga with pl. colors and examine the alpha channel.
Sir_Hans
Scenario Expert
posted 03-21-09 08:23 AM
EDT (US)
11 / 15
Sry I don't know how to make Bump files, either. But I think I don't need it now so I have time... xD
BilboBeutlin
Skirmisher
posted 04-10-09 01:05 PM
EDT (US)
14 / 15
Read the GIMP help, before you fiddle around and wonder why it doesn't work.
Most probably you have confused layers and channels.
Take a converted ddt -> tga with player colors (alpha channel) and see the difference.
To add an alpha channel you mustn't create a new layer (this isn't supported by default tga), but a new (transparency) channel.
In german GIMP version it is menu : "Ebene -> Transparenz -> Alphakanal hinzufügen".
wer lesen kann, ist klar im Vorteil