The SPEW stands for The SPEW is a semi-rush, semi-boom. Unlike a rush, time isn't overly critical, although you don't want to be rushed. Delaying a bit may allow enemy villagers to get outside of TC range and allow easy harrassment. Unlike a boom, the entire economy isn't focused on villagers or techs. Your economy should be strong because of the resources available, and the inability of the enemy to effectively damage large sections of it (wood mining operations or crowded mines). You want to SPEW across the map and strangle the enemy. The SPEW works best under the following conditions: Here's the basic game plan: spread everything you have as wide as you can. This means you'll be spreading your villagers, military, and buildings. Spreading the military limits enemy economy, spreading buildings makes it difficult to fragment production capabilities, spreading the economy makes it difficult to fragment it with a single army or raiding party. Why does this work so well with the Russians? Cards you need to have: Spread your villagers around the map. Keep them roughly on your side of the map, but completely across it laterally. An enemy can punch through your line fairly easily; you want him to find only a few villagers at a time, while you hunt his army down. Continue to pump out villagers. always defer to villager production if there is a resource conflict with strelet production. Roughly 4/8 go onto food, 3/8 go onto wood, and 1/8 goes onto gold. Use your forward villie to build barracks in a wide ring around his base, near gold deposits and large animal herds. Once you have a healthy and roughly continuous production of strelets going (at least one set under construction at one barracks minimum), put extra villagers onto gold to push for Age III. [This message has been edited by Jacks0n (edited 10-26-2005 @ 12:25 PM).]
This is the heart of the strategy. With enough military units, you can effectively harrass and delay villagers across the entire map
This is what maintains control of the land, and gives your strelets support; it also provides solid protection for goldmines
Slightly cheaper villagers allow you to maintain solid economic strength while building a military
You can jump right into this strategy using just the cards provided in the initial 17
Again, this allows you to quickly go for map control
Rough Build order
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Tried this out? Think of some counters? Did I not get details right? Please let me know.