Native Units and Techs
* All techs are relative to base value.
* Crates are worth 100 of any resource. Large crates are worth 500.
* Build limit is shown before the unit names
* For ranged unit, only main attack is shown
* Attack rates are 3.0/1.5 for ranged/melee unless specified
* Ranges for ranged units are given in parentheses next to the ranged attack value
* NATIVE TREATY card is worth 4 of each allied native units unless noted otherwise
Common units: Common techs: ------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------ cue (DBD_cuehara) [This message has been edited by cu3hara (edited 11-13-2005 @ 09:47 PM).]
(20)
* Elite upgrade (1.25x HP / Attack)
* Champion upgrade (1.4x HP / Attack)
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Units:
-------
( 8)
( 8)
-------
Techs:
-------
* Champion ->
* 1.20x Gather rate for Mills/Fishing boats (Fish and Whales)
* 1 crate of gold per 2 minutes of game time
* Explorer upgrade (2x HP / Attack)
* 4 Eagle and 6 Jaguar Warriors
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Units:
-------
(15)
-------
Techs:
-------
* Archer upgrade (+1.0 damage bonus vs villies)
* Archer and infantry upgrade (1.1x archer / hand infantry attack)
* Champion ->
* Explorer can build blowgun ambushers (same as base blowgun warrior)
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Units:
-------
(13)
-------
Techs:
-------
* Native upgrade (1.2x speed)
* Dock, Market, Mill, and Plantation improvements no longer cost Wood
* 4 Settlers
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Units:
-------
(10)
-------
Techs:
-------
* Cav upgrade (1.1x HP)
* Cav upgrade (1.1x Speed)
* All techs cost 0.1x less coin
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Units:
-------
(13)
( 5)
-------
Techs:
-------
* Build Cree Trackers out of barracks / blockhouses / forts.
* Military unit upgrade (1.05x HP)
* All buildings cost 0.75x Wood
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Units:
-------
(13)
( 8)
-------
Techs:
-------
* Military units build faster (0.75x build time)
* Infantry upgrade (1.2x speed)
* Villie upgrade (1.2x mining)
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Units:
-------
(8)
(5)
-------
Techs:
-------
* Allows Tomahawk/Mantlet training out of barracks / blockhouse / fort.
* Ranged unit upgrade (1.1x attack)
* 1 Mantlet for every 2 minutes of game time
* 4 Tomahawks and 2 Mantlets
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Units:
-------
(15)
-------
Techs:
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* Cavalry upgrade (0.75x build time)
* 12 Bison (500F each)
* 1 Lakota Dog Soldier (6.75 Speed / 730 HP / 30 Siege / 42 Melee)
* for every 3 minutes of game time
* 4 Axe Riders and 2 Dog Soldiers
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Units:
-------
(15)
( 4)
-------
Techs:
-------
* Melee infantry upgrade (1.20x HP)
* Villie upgrade (1.10x Mill / Huntable gather rate)
* 4 Holcan Spearmen and 6 Medicine Men
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Units:
-------
(15)
-------
Techs:
-------
* Clubman upgrade (0.5x build time, 0.9x Food / Wood cost)
* Villie upgrade (1.5x HP)
* Explorer can build a Nootka Warchief
* (5.0 Speed / 400 HP / 60 Siege / 24 Melee / 2x Cavalry)
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Units:
-------
(15)
-------
Techs:
-------
* Sharktooth Bowman upgrade (3.0x siege bonus)
* Archer upgrade (1.25x Attack)
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Units:
-------
(15)
-------
Techs:
-------
* Allows you to train (5) Cougars, 60F / 60W (5.5 Speed / 115 HP / 10 Melee),
* from your TC
* Archer upgrade (1.1x attack)
* All buildings cost 0.80x Wood
* 6 Blackwood Archers
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Where there is not a set number of native types, the value is randomly chosen.
Some numbers differ depending on number of players.
* 2 Tupi
* 1 Carib
or
* 1 Tupi
* 1 Carib
* 1 Inca
* 2 Cherokee
* 2-3 Seminoles
* 3 Carib (or 1 Carib if FFA)
* 1-2 Seminoles (50:50 chance of either 1 or 2)
* 2 Cherokee
* 4 Iroquois
or
* 3 Iroquois
* 1 Lakota
or
* 2 Iroquois
* 2 Lakota
* 3 Comanche
* 3 Lakota
* 2 Iroquois
or
* 2 Cherokee
* 1 Tupi
* 2 Inca
* No Natives
* 2 Lakota
or
* 2 Commanche
* 2 Cree
* 2 Nootka
* 1 Maya
* 1 or 2 Aztecs (2 if no central uber mine)
* 3 Commanche
* Aztecs and/or Maya (1 per player placed near starting location)
* 2 Cree
or
* 2 Nootka