Ok heres how it goes, first 10 vils go on food, the first shipment should come in very early, get the 300 food, have 3 vils collect it once arrived, you should be able to advance to t2 around 2:00 - 2:30ish, with 11-12 pop, with little to no idle tc time. Once you click up, have 1 vil go forward towards the enemy, have about half of your vils chop wood (if you go 11 pop, them maybe 2/3 chop), until you have enough wood to build 1 outpost. Your second shipment will become availible before you reach t2, wait to send it. Once you reach t2 3:30 - 4:00ish, send the 8 pikeman shipment, it should arrive within 15 seconds (estimate), now with 8 pikeman, you cant take down the opponents tc, but you can still make good use of them. Here is what you do, scout for houses, and destroy them, you should be able to find 2 houses, your enemy should start building more, and keep destroying them as they are made, and make sure you scout iwth your explorer + wardog(s)for them. If you see your opponent start to build a rax/stable, destroy that too. After you do this, your opponent should be set back a bit, if you really cant find any houses, harrass vils, but buildings > Now, if your opponent was mining gold early for one reason or anohter, and has 150 gold in stock, he will most likely train minute-men, dont engage them when they first come out, when you see them, run to your opponents hutning, harrass a few vils out there, the minute men should come out to protect his vils as they come back to the tc, by this time they should be low enough on health that your pikes can easily destroy them, though he will have had time to set up some houses, and this is when you lose your rush advantage early, like 5:xx or so. You have two options to finish him off, you can either finish him off with muskets/cbows/pikes, or you can get to t3 early and flood lancers, by early I mean no later than 8xx. If you choose lancers, make sure you choose the 1 outpost + 2 gold crates up option, if your going to finish him off early, the 2 vils might be a better t2 up option. Well I hope you liked my strategy, please do not flame if you think you have a counter, the whole point of this is surprise and iniative, even if he does spot your fwd outpost, it wont help him much, besides being able to get minute men. Obviously this isn't the only strategy I do, and it shouldn't be for you either, you should mix up your strategies to keep your opponent guessing, but this is one way that can easily finsih off a game very fast.