Okay for all those out there that complain about the dutch for being underpowered i am going to try to explain a few things and give some hints on how to improve your game with the dutch.
The Dutch are not underpowered, they just are hard to play right, they dont allow mistakes like the french do. Your main strategy to win a game is to turtle with occational raids.
So lets take a look at the advantages and disadvantages the dutch have.
Their villagers cost gold. In general this might count as a disadvantage however this means if food is low you can still pump out villies if you have access to gold. (Sonara etc.) Also you can take time to lure deer or other huntable animals to your base because you just rely on gold in the beginning. But ill come to that later. You can only build 50 villagers therefore i wouldnt suggest building a second Town Center(TC)if not really nessasary.
The Dutch have a Scout in the beginning. Yes it doesnt sound as a big advantage but its cruicial to know what the enemy is doing for you. Its important to scout all huntable animals next to your enemy (for hussar raid, because you can see dead animals thru the fog of war ) and take a look in early colonial what kind of building he builds (Stable,Barracks,Native Camps) or if he sends out villies for a forward barrack.
A dutch player will have mixed feelings about his units, they seem less powerful then they really are. In colonial age you have access to hussars, pikeman and skirmishers ( oh yeah and grenadiers... but you just ignore them ). The Dutch are the only civ that is able to build skirmishers in colonial age. ( french must play a card to use them ) The Skirmisher is a very powerful but also difficult unit. You shouldnt just stand there and fight your enemy 1vs1. Their main strength is that they have more range and are quicker then most other infantry units. You should always take a group of skirmishers shoot and run away ( that eliminates there low rate of fire and avoids higher casulties) then stop, shoot and run again. They do a great job against jannies for example. The Pikeman come into play once you scouted that he builds a Stable. Just build 5 pikes to protect your base and continue exploring(same goes for cav natives).
If you see that the enemy is booming/ages up later then you you may also use hussars, either from the card or from a stable(i wouldnt suggest building a stable in the beginning tho)
In Fortress Age you get the ruyter which I myself underestimated in the beginning because they just seem like a bad dragooner. But thats wrong. You must use your ruyters on cavalry like the skirmishers on infantry, hit and run (and focus fire). But they are more than a Dragooner because they do bonus damage against attilery.
And now comes a part that most players dont do. If you want to kill falconets etc. just put them on close combat.(turn the advanced UI ON) That way you ignore the very good ranged armor attilery usually have and still do the same base+bonus damage.
Also you got a very Powerful Politian which gives you the option to age up to Fortress age much more quickly. You should always use that one. ( Remember the Skirmishers become Veteran Skirmishers once you hit Fortress age )
The Dutch got Banks which equal 4 on gold. They are more expensiv (700) but give a constant UNRAIDABLE flow of gold and you may build them anytime you want, which means you can pump out villies and build banks and therefore increase your economy faster then other civs, keep that in mind its the main advantage you got.
You may build up to 8 Banks which means that if you want to take full advantage of your banks you need to play 3 cards. And THAT is the main reason you need to turtle. The enemy may play crates or units so you wouldnt stand a chance against an equally skilled enemy. So there are two cards that allow you to build more banks:
Bank of Amstadam/Rotterdam and Religious Freedom
You have to be careful when using the coffee trade ( Religious Freedom required ) because you dont want your skirmishers to be slow to early. Once your Economy kicks in it doesnt really matter tho. So try to use the Bank of A/R first. But the Religious Freedom card is very important for a dutch because you can almost use everything it gives you. The 30 Guard Musketeers are great once you hit imperial age, so are the stradiots.( And the 2 banks more, doh )
Your main disadvantage is that you will need cards and time to let your economy kick in, that way you are defensiv 90% of the time.
Its also crucial to know when to attack. The exact moment can decide between lose or win. Always try to get your 8 banks up as quickly as possible. But dont save on the defenses if you know he WILL be attacking you.
An example for a Build Order: Well i hope that helped out a little, if you have any questions or something was unclear feel free to reply or msg me. Update: I use my EcoLand deck for non-rush civs(port,dutch) , and my AReco deck if i will be rushed hard (otto ). GL [This message has been edited by mX_Stormy (edited 01-08-2006 @ 03:36 PM).]
Idle villies >
All but one on gold mine nearby, that one gets the other crates and builds a house, after that lures the deers closer to your gold spot/TC. After you have enough to build 3 villager ( maybe 4,5,6 or 7 depending on how fast you need to be ) send all miners on food.
Get the 3(2) villager card
All miners should be on food until you have 800 food, hit the colonial button take the 500 wood one (or outpost and 200 gold in some cases). keep 5 on food 5 on wood and 3 on gold ( if you have more place them on wood and food ). Build a house and maybe a market depending on treasures. Once you have reached colonial get the 500 wood and build a bank and baracks. Now try getting as much wood food as possible so you can build more banks and dont even need the 3 miners anymore. After that everything can happen youll just have to play on your own
Aim for Fortress age and build Mass Ruyter/falconets, which is a very powerful mix. You might want to get Skirmishers depending on the civs you play against.(German, Ottoman)
If you wanna know what decks to use just look into my account on ESO (Stormy)
cyc Stormy