To provide a flexible Dutch opening that allows the player to adapt and execute any of the popular Dutch opening stratagies. To provide the bennefits of the best military openings without sacrificing economy. To allow the Dutch to remain in Colonial without having to feel rushed into a premature Fortress.
Discovery 1. All Vils on Gold 1. Use 3 Vils to collect Crates That's the Wildcard opening, now here's some ways to take it from there. 1. #2 Card 700 Wood 1. #2 Card is 2 Towers, drop within TC fire distance Note: Users have reported this version ineffective against higher level players 1. #2 Card is 3 Hussars, Que a Priest 1. After Clicking Mercantilsm, split Vils 7F/7W and 1 House builder Its hard to pull off, since you have so many things happening at once. I'd like to test it further and refine it, but my arm/hand is just too tired. Good luck with it guys, I hope it serves you well. [This message has been edited by Diceclock (edited 01-26-2006 @ 11:05 AM).]
2. Que to total 12 Vils, then move all to food
3. #1 Card - 3 Villagers
4. Click Age when 800 Food
5. Take the 500 Wood for Aging
6. Move all Vils to Gold after clicking to Age
7. Drop a House
2. Que 1 vil, send to Gold
3. 1 Vil to build a Barracks
4. 1 Vil to build a Church
5. Just as the Church finishes, click Mercantilism
6. You now have 4-5 Shipments ready
2. Take 5 Vils off Gold, put onto Food
3. Que 10 Pikes
4. #3 Card is 8 Pikes or 2 Towers
5. #4 Card is 700 Gold
6. Que 15 Skirms
7. Send 10-18 Pikes to kill houses or TPs
8. Reinforce with Skirms when they finish
9. Use #5 & #6 Cards to ship Food/Gold to Fortress or Reinforce army or Ship 4 Villagers, depending on situation.
2. #3 Card is 700 Gold, keep the TC making Vils
3. 5 Vils from Gold, put on Food
4. Que 15 Skirms
5. 3 Vils who did crates, built Rax/Church, now do Wood.
6. #4 Card is 4 Vils
7. #5 & #6 are 700 Food/Wood to build banks with.
2. #3 Card is 700 wood
3. Que 10 Pikes, drop 2 houses, Vils are 5F/3W/5G
4. #4 Card is 8 Pikes
5. #5 Card is 700 Gold
6. #6 Card is 700 Food
2. Start Queing Pikes as soon as the Barracks is down, forward build the Barracks if you feel comfident
3. #2 Card is 700 Wood
4. #3 8 Pikes
5. Drop Houses as needed, adjust Vils as needed
6. #4 Card is 700 Food
7. #5 & #6 are 600 F/W, or 4 Vils, or Towers, or 700 Gold as needed.