Although I suppose this rush could be performed with every civ, I much prefer the Dutch for two reasons:
1) Their villagers cost gold. This may be a bit weird to play with, but on some maps with even a little bit of a food shortage, normal food required for the first age up (800 for Dutch, 1400 - 1700 everyone else but Ottoman) is much easier to obtain since you're not spending food on villagers.
2) Human psychology. No one expects the Dutch to rush, just like no one expects the Spanish Inquisition.
That said, time for my loose build order:
Colonial...
First, get your rally point on the town center set to the gold gathering site.
Once the gold crates are picked up, queue two villagers and put all your villagers but one on gold.
Keep creating villagers until you queue your 12th.
When the lone villager finishes with the crates, have it build a house (two if you have the wood).
#1 shipment: 2 villagers (3 if you have the card).
Once your 12th villager is in queue, move everyone to food. Change your rally point to the nearest hunting site.
As soon as you have 800 food, age up with the wood guy. Then move all your villagers to gathering wood.
When the green bar reaches halfway, grab three villagers and move them across toward your opponent, preparing to forward-build an outpost.
Build the outpost when you have 250 wood.
When you start building the outpost, the villagers at your base should resume gathering food.
Hold on to your #2 shipment for now.
***Important!!!*** When the outpost is finished, make sure you set the outpost as the shipment drop-off site! On a related note, don't move your villagers away, as the wood will probably drop off at the outpost.
As soon as you age up...
Call your shipment (8 pikes) ASAP.
Remember to scout their base beforehand, looking for outposts, troops, etc. Plan accordingly...
Throw up a barracks (forward build) out of which you should spam troops (10 pikes first).
When your 8 pikes are in, you should take them to attack an outpost or town center (TC first if there's one outpost or less).
There are two things you can do from here.
If your opponent beats off your rush, don't panic.
1) Throw up another outpost near your base, as you probably will get counter-attacked.
2) Run your villagers back to your base.
3) Maybe throw up an outpost near your barracks so that one doesn't go down in flames.
4) Play dutch as normal.
If your opponent turtles and has no troops, go for the win.
1) Spam pikes out of your barracks and burn the TC to the ground.
2) Remember to use your shipments... wood is probably best since you likely don't have a lot.
3) If you happen to blow up the TC, you've pretty much won. Ship hussars, and chase villagers.
4) Also, remember to destroy buildings... the last thing you want is to wait for them to resign and do nothing, only to have them forward build a barracks and spam troops in your base, which may be their only shot at a win if you've razed their TC.
5) If your see a wagon, burn it! DO NOT let the Portuguese build another TC!
A few things to note:
If they beat off your initial rush, don't resign. It's not all-out. Even then, since they probably used a shipment to defend, and you probably razed an outpost/blockhouse, it cost them 250W build that outpost/blockhouse which they'd be stupid not to rebuild.
Don't forget to scout. If they have a bunch of troops, don't send your pikes off to be massacred.
If you raze their TC, and they start typing something to the effect of "omg n00b rush luzr GAYYYYYY!!!!!!111," kindly remind them that they got rushed by a dutch player and lost.
Use cover mode with your pikes to extend their lifespan by roughly 50%.
This will probably work on a novice-intermediate player, unfortunately I haven't been able to get on ESO and try it due to a firewall.
I'd be happy to hear thoughts, comments, suggestions, constructive criticism...
EDIT:
Do remember cover mode with pikes when burning buildings.
Apparently, viewing separate scores doesn't work anymore.
[This message has been edited by notquitehorrible (edited 02-26-2006 @ 10:34 PM).]