I've found this strat (or my variation of it) works quite well. Since the patch I'm playing predominantly 1v1 quickmatch games and I'm only a captain (but that has something to do with people who abuse the disconnect nonreport to power rating bug). I play a german deck/style that allows me to have a strong T2 economy or a fairly fast fortress, depending on conditions.
I ship:
1-2 Wagons (my only age1 card)
2-3 Wagons+2 Uhlans
Then my other choices for age2 are 3 dopples+2uhlans, treaties, and 4 landscheckts (which I think also includes 2 uhlans). My resource cards for age2 are 700 wood, 600 gold, 700 gold, and my favorite new card "palatine settlements". I've found the biggest problem for the germans is pop lock due to mercs and free uhlans and settlements deals with that nicely.
Once I get into Fortress (if necessary), I have 4 dopps, 5 dopps, 9 skirms, 8 uhlans, 9 uhlans, fort, 11 landschekts, 10 black riders, and 14 jaegers.
Of course my Industrial is two factories. If you get into a long game and don't have factories, you are in TROUBLE (but I'm not sure that germantown farmers are not more powerful than even factories for NR games).
Anyways, to address some of the issues brought forth. I'm not playing pros.. but I'm playing intermediates in the master sergeant to captain range.
1- Minutemen: Yes, they are strong against landschekts, even when at 1hp. However, that's what free uhlans are for. It's important to not add your uhlans to your seige.. keep them at safety. Then when the MM come out, you have no choice but to flee with your doppls/lands. Once the MM are close to death, rush in with your free uhlans (4-8 of them) and take down his already dying minutement. Then switch, pull your infantry back in to seige and pull your uhlans back out to harass any villagers that think they can leave the TC area (the key is to keep them off gold). This same idea works against xbows.. except you *must* keep your infantry fighting the xbows when they spawn (they are slow on foot and when tied up in melee they are weak).
2- The germans cannot beat ottoman or spanish on Sonora (in the hands of a capable player). I quit immediately if random matchup is Sonora. Apparently the game has to go 2mins to record stats, which is a good idea. The portugese are tough on this map, too. You have to defend the maya village but they are not particularly powerful against the portugese.
Most german players ship 700 gold as their second shipment and go straight to 3 to try and get mercs on the board asap. I've found this strategy is VERY good against the spanish or ottomans. However, I prefer to ship the 3 wagons + 2 uhlans and get to Fortress the old fashioned way (by mining gold like no tomorrow). I save the next shipment for mercs once I get to Fortress and try to get a foundry on the ground producing as fast as possible once there (My goal is to have 3-4 falocnets, mercs, and all the uhlans I can keep). Germans vs Germans, I like to survive their initial assault and make it to fortress with a superior economy.
Germans are hard to defeat in Fortress, but they are also very powerful in age2 with uhlans and dopples. They're my new favorite Civ since the patch (before the patch I favored Spanish and Ottoman).
EDIT: Skirms are *not* what they used to be. They are no longer effective against uhlans, hussars, and cossacks. They die to rodeleros now. There was a time when the french getting 9 skirms upon reaching fortress at ~6mins was a serious issue for other rushing civs. Now, with one less CdB and the speed reduction on skirms, they are not the elite force they once were nor do they arrive in Fortress as quickly.
[This message has been edited by TechnoButt (edited 03-06-2006 @ 12:52 PM).]