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Topic Subject: A Guide to Treasure Hunting, An excerpt from The Way of the Expert
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posted 04-18-06 02:22 PM EDT (US)   
Treasure Hunting

The following is an excerpt from The Way of the Expert, a complete guide to Age of Empires III. Click Here for more Information about the complete guide. I chose this section cause I feel it is a pretty well understood one. It should demostrate the key difference between what I am publishing and what others have written. Remember the full guide covers many topics in great detail.

I hope you enjoy this section of the guide.

The topic of creeping is one I have been looking forward to writing about for a long time. Personally it is one of my favorite aspects of AoEIII because one can excel at creeping unlike in some other areas. To start lets consider the most basic aspect that being what treasures one should go for. There are the obvious ones such as unguarded treasures, but then we start to get a little more complicated. You have your explorer going around the map scouting and you uncover a treasure. At first, of course, you should see what it contains. Is it worth taking the time killing the guardians around that treasure or would it be better for you to find another treasure to capture. Similarly look at your explorer's health. One should think of their explorer's health early on as a resource. Make sure you spend this resource to attain the maximum advantage. Also, make sure you consider your locale to the enemies’ exploratory units and base when you think about the health left on your explorer. As we will cover in greater depth a little later, in the first age, it can be a tremendous advantage for one to kill the enemies’ explorer. Not only does it prevent the enemy from using the explorer but it also gives you 45 experience. You might be able to kill the treasure you are looking at, and it might be worth it to get the resources, but would doing so put your explorer in jeopardy of being killed later on by your opponent wherein it would help your opponent more than it would help you. With these different determinates there is not a firm yes or no answer on whether one should go for a treasure. Instead, you need to examine each treasure and look at all the variables. Your explorer might die from your enemy, but maybe that 240 wood you will get will be worth it. Think of all of these factors in a holistic sense and then make your decisions. The final aspect which one should think about is what is guarding the treasure that you are looking at. I know this is very basic, but I still want to touch on it. Make sure your explorer is not going to surely die if you engage the guardians.

Ok, so now we know how to decide which treasures to go for, but remember how I said explorer health should be thought of as a resource? Well let us now look at how we can conserve the health through some micromanagement techniques. To begin as you probably know guardians work so that if fired upon they will run to attack their attacker. Around the treasure they are guarding there is an invisible circle, which if they run out of, they immediately are healed and which forces them to run back towards their treasure. If after hitting this barrier they are fired upon, they go off in a different direction and then stop, waiting a few seconds before they run to kill their attacker. So let us say there is a treasure guarded by three coyotes that we want to get. We could just have our explorer attack them and he may win, but he is certainly going to loose an awful lot of health. Conversely, using the fact that the guardians retreat to their treasure, one can kill all of the coyotes without losing much health. Look at the treasure and find the coyote that is most separated from the rest. Using your explorer in ranged mode, you can then fire at him once. That means all the coyotes will start towards your explorer. Right after firing start your explorer moving away from the treasure. Mentally take note of how long until your explorer will be ready to fire once again, and when he has reloaded, have him fire one more shot on the coyote. By this time, the coyotes will be getting close, so once again start moving away. Just about as you are on that invisible line they will be on you, so have your explorer do one hack with his sword and move over that line. You will now have killed one coyote and lost almost no health. In addition, if you do it right you can put your explorer right on the line so that all but the one coyote you are attacking will retreat. This however takes a lot of practice but it is worth it.

So, we have taken one coyote down and we have two to go. For the next kill, what you want to do is shoot one of the coyotes as they run away. As I said above this will stun him for enough time to allow you to get your second shot off, after which he will once again start towards you and at which time you can kill him with one sword swing. In the mean time the last remaining coyote will have gone to the treasure and he will be back to nip at your heels. Simply move out of the circle and repeat to kill the final coyote. I know this might sound hard to do but it takes practice. Eventually you will get to the point that you know exactly where that invisible circle is. In addition, while I have never tried this, it might be worth practicing on treasure hunting either in the scenario editor or via the sandbox computer if you are having a lot of trouble. As the saying goes “practice makes perfect.”

Next up let me give you a few advanced tricks you can fool around with when hit and running. Some of these are very hard to do well, in fact, I have a hard time doing them on a regular basis, so do not get upset if you also have a hard time, just remember the more explorer health you can save the better. For the first tip lets just say you are trying to bump and run against a wolf. Wolves are the same as coyotes just they take three ranged shots and one melee in order to kill. This presents a problem since you can only stay in ranged mode for two shots before they will close upon you. Try this, hit and run just as with the coyotes, however when he starts to attack you hit him with your sword once and then with precision timing wait until he is rearing back to bite you. Just as he does this retreat your explorer. He will bite you once but then you can get a quick shot off from ranged mode to kill him. It takes good timing but it can be done with many animals, such as bears. The next tip is similar to the first but it is a lot easier. Instead of attacking the wolf on your side of the treasure, attack the one on the opposite side. Now his pathing will be messed up as the other wolves are closer to you, and you will be able to get off three ranged attacks. Of course, you will lose a tad bit more of health since the other wolves will get to you faster, but that is a payoff for getting the treasure. The third tip is another hard one but it relies on the same pathing concept. You can do this with units such as a scout or a war dog but it is best to do with sheep. As your explorer is attacking a guardian, have the sheep get in between the guardian and your explorer. This will give you a movable shield to prevent them from attacking you. Of course, this only works against melee guardians but perhaps one could even totally surround his explorer with sheep and kill even the biggest melee guardian. I have not tried the total surround but it is something one could fool around with if they got enough sheep. One more little trick one can use to kill guardians more effectively is to use the surrounding terrain. Trees, rocks, trade posts and the like all make the guardians run father before they can attack you. The map, New England, is a perfect example of this. On that map there are stonewalls which are perfect for hiding your explorer behind. Simply utilize these natural features to your benefit and you will kill more guardians more effectively.

Earlier I mentioned how some guardians are ranged and up until now, we have been working with melee guardians. The fact about most ranged guardians is unlike their melee counterparts they really can do a lot of damage to you fast. Two outlaw gunmen will mow you down. Many of the times, these guys have great treasures that they protect. Let us say you want to kill a blow gunner guardian. Normally your explorer will loose about 75% health from one of them. The trick is to put your explorer into melee mode and then attack. With this method, you will loose about 25% of your explorer's health, much more acceptable losses. Of course often you will find these units in pairs and therefore if you attack, one will be forced to melee while the other will be free to kill you from range once again. This is where the sniper kill your explorer has comes into play. Simple switch your explorer to melee mode, go right next to the guardian you want to attack, sniper the one that is a little ways off and melee kill the one right next to you. Now you got yourself a good treasure without loosing your explorer.

I mentioned the sniper that your explorer has so let us look a little into when one should use this. Of course, you can use it in the way I just mentioned, but let us say you are attacking an alligator pit, or a bunch off wolves. Use it to reduce them just enough that you will not loose that terribly much health while you hit and run the others. It is a very good idea to use it on units such as the jaguar, for as I will talk about in a minute this guy really cannot be hit and run. Do not use it with coyotes, for you could kill 100 coyotes with one explorer if you wanted, and using a sniper on them is just being lazy. One final method of using the sniper is in attacking treasures that are heavy guarded and normally one would not be able to kill, for instance, sniper one guardian, and then run away. Repeat this method until the number of treasure guardians is weak enough for your explorer to take on with normal means. Whatever you do make sure your enemy does not notice and steal your treasure while you are doing this.

Lets move on a little bit and look at each of the treasure guardians in the game and how one should interact with them. While I believe all of the following to be correct, when I wrote it I did not look up the health of each unit specifically so bare with me if I misquote on units statistics. I did this portion from memory.

Coyote:
Being the most basic treasure guardian the coyote is the easiest to kill. Two shots from range and a lone slash with the sword is all you need to do to take down any number of these guys. Do not use the sniper on them. Doing so is lazy. Instead hit and run to kill them.


Wolf:
The wolf is a step up from the coyote, taking three ranged shots and one melee swipe to kill. You can take on an awful lot of these guys if you micro but I tend to not recommend going at more than three at a time. They take a while to kill and normally their treasure is not the greatest. If you need to it is all right to use the sniper on these guys but there are certainly better guardians to use it on.

Cougar:
These guys are nasty little buggers at about the strength of a wolf. Do not go at more than two of these guys at once. Just like with the wolf it is not a sin to use a sniper on these guys but there are better targets. Do not step-shoot these guys, they are fast, and so it will not work.

Jaguar:
Being stronger than a cougar, these guys are very nasty. Only attack one of them at a time, and certainly use your sniper if you can. One of these will put your hero's health in the yellow so be careful! Also just like with the cougar, you cannot step-shoot these guys.

Crocodile:
Approximately equal to the cougar in strength, crocodiles can be a little difficult to take down. However, unlike with the cougar you can step shoot vs. them. You can take on groups of three or so if you micro, but you will lose a bit by the way of health. Be careful, because due to the fact that these guys take so long to kill, they are a perfect target for enemy explorers looking to treasure steal.

Black Bear:
The black bear is interesting. Being the weakest of the bears, you can take on about three of them at once. Hit and run against them and try to get right on the edge of the invisible circle, so you can retreat if needed. Defiantly one I would not hesitate to sniper and remember to use step and shoot.

Grizzly Bear:
These bears are a step up from the black bear and therefore hitting and running against them does not work that well. To top it off these guys are normally in large groups. I tend to sniper these guardians because most of the time if you try to engage these guys you will lose your explorer.

Polar Bear:
Being the largest of the bears these guys look a lot worse then they really are. While their health is extremely high, their attack is, conversely, very low. Still only, attack one of these guys at once .To get a treasure guarded by two of them simply sniper one and melee the other. One general point I would like to make about guardians, whom you cannot hit and run versus, is that normally you can fire at them, retreat out of their circle, and once they turn back to the treasure, then you can fire once again. While it might be tempting to just click and let the explorer and guardian fight it out, you can save precious health if you do one round like this.

Blow gunners:
Blow gunners are quite interesting. If you attack one of them at range, you are going to approximately loose 75% of your health, obviously not worth it. However, if you attack them in melee you only loose somewhere in the area of 25% health. If you can get two of these guys right next to each other, so they are both attacking you in melee you normally can kill both of them, just be careful though, it can be quite hard. I tend to only attack one at a time. Use the sniper if there is a group of 2-3 Blow gunners, and melee the remaining.

Bandits, Pisterlero, and Outlaw Riders:
I have grouped these guardians together because they are basically the same. The Bandit and Pisterlor are slightly stronger then the Rider, however they all are a force to be reckoned with. Never engage for than one of these guys at once and never engage even one of them at range. All three are great at range yet when in melee mode they are quite easy to take down, similar to the blow gunner. Therefore if you do attack one of these guardians who is by himself make sure you switch to melee mode. If for instance there are two bandits go up close to one of them, switch to melee mode, sniper the one farthest away from you, and melee kill the other. These guys are normally the best to sniper.

Pirate:
Ok, well I saved the pirate for last simply because it is the strongest of all guardians. Just leave these guys alone. Sometimes I will slowly sniper them to death, or I will use a large army against them, but do not make it to high of a priority to kill these ones; go for smaller treasures first.


One last topic that was mentioned earlier was explorer combat. I said that you have to be careful with your explorer so that you do not lose him. Conversely, one can use their explorer offensively in an attempt to kill the enemy’s explorer; this is explorer combat. The two methods to do this are the active and passive methods. One can actively seek out their enemy’s explorer by sending theirs toward the enemy’s base where they believe their enemies will be creeping. Alternatively, one can passively use their explorer by waiting for an opportune moment when by chance they find their enemies explorer. Most likely, at this time the enemy’s explorer will have a bit of health lost due to creeping. Run up towards him with your explorer in melee mode and then have your explorer chase him down across the map. Do not engage him at range because if you do that he will simply be able to run away from you. In melee mode, your explorer slows down his speed, allowing you to kill him. Similarly, one can also steal a treasure that your enemy is trying to get. To do this keep an eye on the fog until you notice some guardians being attacked through it. Run your explorer over near the treasure, sniper if needed the remaining guardian, and take the treasure. If when you get to the treasure your enemy is still killing the guardian, try to take a pock-shot at the guardian. If you time it right you will get some free experience on top of the treasure. This stealing also aggravates your opponent to no end, possibly throwing off his game. If this happens to you make sure you do not lose your cool.


Thanx,
Mokon

This excerpt came fromThe Way of the Expert, a complete guide to Age of Empires III. Click Here for more Information about the complete guide.


Mokon | | | AoE3 Rate 2200~ | | |
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  • [This message has been edited by Mokon (edited 04-18-2006 @ 08:01 PM).]

    Replies:
    posted 04-18-06 03:24 PM EDT (US)     1 / 61  
    Wow, that's really useful. Thanks Mokon I can see you put alot of time into it gj.

    ESO : Pcfreak8
    "In theory, there is no difference between theory and practice, but in practice there is." -Jan L. A. van de Snepscheu
    A pessimist is usually right and never disappointed.
    Any history buff knows that nothing stops a cannon like a good uppercut. - BeatnikJoe
    posted 04-18-06 03:38 PM EDT (US)     2 / 61  
    Will you sell it in Brazil?

    Nice tips anyway

    But you did not mention anything about the Explorer Cards.


    ESO - Walker

    >> Napoleonic Era --> Visit their Homepage!
    "Holy *****" > Thunder (Ensemble Studios)

    Retired from AoE3. But I do play AoK HD in Steam now and then.
    posted 04-18-06 03:54 PM EDT (US)     3 / 61  
    Nice summary. That's pretty much all I've discovered, except for the trick with explorer's dog (if you're russian). You can attack with your dog and run him in circles around your explorer. He's fast enough to keep the mobs chasing hiim while your explorer just takes pot shots. If you're clever, you can do a long series of rapid shift-clicks to keep your dog running and buy yourself some time to handle some economy issues/etc while your explorer takes pot shots.

    I think the same technique can be used if you rescue dogs, with the spanish dog, or with a rescued wolf, but I'm not sure.

    I think there are times when you start with a very nice treasure close to your towncenter, than you can garrison one settler in your towncenter and use TC fire to help kill guardians while your explorer assists without taking damage. The same applies to use of outposts on Texas. It's important to realize these guys sometimes do insane amounts of seige damage (particularly cougars and brown bears).

    I've gotten some 240xp treasures on rare occasion using that trick, and have also earned the 100% explorer hp upgrade, which means you now have a GREAT explorer to hunt with (plus the XP of killing all the mobs).


    Currently Lt Colonel at ~32 Power Rating (hopefully back on the rise)
    My AoE3 ELO-1600 Rating
    -All 8 civs at lvl 30+, non above 60. Hurts my rating, but gives me a strong understanding of my enemies.
    posted 04-18-06 04:04 PM EDT (US)     4 / 61  
    The explorer card makes your explorer+dog tough enough to take any of the smaller treasures without any need for extra micro. Micro does help you conserve hp, but if you need to spend micro elsewhere you can. The limit seems to be 2 pirates (1 sniper, 1 fought), or 4 riflemen if you can get them all in melee. If you free a native warrior or a wild animal to help out, you can take 1 additional pirate or rifleman. Russian explorers might be able to take more with the card, but I have no experience with them.

    Also, the 4 blackbear treasures are possible if you can get one sniper shot. They can give you 1 CdB, or 240 wood or the like, so they are very nice treasures.


    Counter the attack, then Counter Attack!!!
    posted 04-18-06 06:36 PM EDT (US)     5 / 61  
    This covers multiplayer, supremacy 1v1 games. Of course much of which is covered in this guide is applicable to other areas but I do not cover No rush games, Death Match, Singleplayer, or the Campaign.

    Although I can understand some of it carries over to other realms.. doesn't that seem kinda specific?

    posted 04-18-06 06:43 PM EDT (US)     6 / 61  
    You did a great job, very impressive... I think my gameplay just went up 2 levels. Thanks for sharing this.
    posted 04-18-06 07:29 PM EDT (US)     7 / 61  
    wow, that's pretty good.

    ride on
    posted 04-18-06 07:46 PM EDT (US)     8 / 61  

    Quote:

    An except from The Way of the Expert

    You spelled excerpt wrong 3 times. I had more faith in you, Mokon. Now, I'm just disappointed.

    Sneaky, edited it now, did you

    Those were some nice tips. Although I do know most of them, not everyone does, and they are very good to know.

    [This message has been edited by LO12DS_Mist (edited 04-18-2006 @ 08:14 PM).]

    posted 04-18-06 09:24 PM EDT (US)     9 / 61  

    Quote:

    Will you sell it in Brazil?

    Anywhere cafepress shsps to, I ship to.

    Quote:

    But you did not mention anything about the Explorer Cards.

    Yeah well I didn't think they were that important to add. Only ports and russians really should even think about using em so...

    Quote:

    The explorer card makes your explorer+dog tough enough to take any of the smaller treasures without any need for extra micro. Micro does help you conserve hp, but if you need to spend micro elsewhere you can.

    See one should nvr think of micro as something which should be done in measure. If you need to do multipal things that require micro at once u should just learn to play faster

    Quote:

    This covers multiplayer, supremacy 1v1 games. Of course much of which is covered in this guide is applicable to other areas but I do not cover No rush games, Death Match, Singleplayer, or the Campaign.
    Although I can understand some of it carries over to other realms.. doesn't that seem kinda specific?

    One might say so but an aweful lot carries over. I mean I can play a no Rush game and beat just about any no rusher out there, simply because i understand the dynamics of the game better. Similarly if you are one of the best in 1v1 other settings shouldnt be that hard to get use to for they require similar skill sets.

    Quote:

    You did a great job, very impressive... I think my gameplay just went up 2 levels. Thanks for sharing this.

    Now imagine how much the full guide will help you

    Quote:

    You spelled excerpt wrong 3 times. I had more faith in you, Mokon. Now, I'm just disappointed.

    Huh? me spell wrong? Never hehe yeah i editied it. I didnt put that part into spell check

    Quote:

    Those were some nice tips. Although I do know most of them, not everyone does, and they are very good to know.

    Yeah I tried to release a section that I feel ppl understand quite well, just to give ppl a feel for the writing my guide will contain without giving away all the juicy stuff

    Mokon | | | AoE3 Rate 2200~ | | |
  • To check out my Age of Empires III Strategy Guide click here!
  • The price of my guide has been reduced! Check it out!
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  • [This message has been edited by Mokon (edited 04-18-2006 @ 09:24 PM).]

    posted 04-18-06 11:19 PM EDT (US)     10 / 61  
    Wow, this is awesome! I am definitely going to buy your guide! Thank you so much for making it!

    ESO:Peter_The_Great_

    "Forgive you enemies, it messes up their heads."

    posted 04-18-06 11:23 PM EDT (US)     11 / 61  
    Mokon, I just ordered your guide today. I can't wait

    ^^^
    posted 04-19-06 00:13 AM EDT (US)     12 / 61  

    Quote:

    loose

    That's not how you spell lose.
    You also misspelled definately.
    OMG! The guide is indepth, it makes me feel like I'm reading a textbook.

    Help me to tally the forums belief patterns, vote in my poll

    Tally so far:-
    Agnostics:18
    Atheists:28
    Theists:42

    [This message has been edited by THANATOS (edited 04-19-2006 @ 00:26 AM).]

    posted 04-19-06 00:38 AM EDT (US)     13 / 61  
    Good job Mokon Nice tips and I'm sure I'll be getting more treasures now.

    [][][][][][][][][][][][][][][][][][][][][][][][][][][]
    [][][][][][][][][][] Stonewall J [][][][][][][][][][][]
    [][][][][][][][][][][][][][][][][][][][][][][][][][][]
    posted 04-19-06 01:43 AM EDT (US)     14 / 61  
    EDIT: Whoops forgot about resistance, see my post a couple posts down VV.

    "Never engage the .... outlaw riders at range."


    The outlaw rider only has a range attack (of 14). There is no other attack for him, and he does this attack regardless if you are in melee or ranged. Thus you would want to stay in ranged mode against the outlaw rider, to do more damage.

    Proto file is as follows in case you doubt me (I sure hope you dont.) (this section is the list of his attacks.)


    Quote:


    <ProtoAction>
    <Name>BuildingAttack</Name>
    <Damage>14.000000</Damage>
    <DamageType>Siege</DamageType>
    <ROF>3.000000</ROF>
    </ProtoAction>
    <ProtoAction>
    <Name>RangedAttack</Name>
    <Damage>14.000000</Damage>
    <DamageType>Ranged</DamageType>
    <MaxRange>8.000000</MaxRange>
    <ROF>3.000000</ROF>
    </ProtoAction>

    You should probably change your guide by taking the outlaw rider out of the grouping with the other outlaws seeing as how you dont attack them the same way, if you would like to sell them correct advice.


    PS: Also I would suggest adding a small paragraph about having towers and tcs and blockhouses helping you kill guardians. It is worth nothing that most guardians (which can appear near a treasure near your towers on a Texas map) might look like it only does 8 or 10 damage, but they really have a 4x multiplier versus buildings.


    ESO: Enemy

    Gaming rig: Athlon 3800+ X2 250x10 =2500Mhz/WD 160GB SATA/PQI 2x 1GB PC3200/PNY 7800GT/Shuttle SN25P

    [This message has been edited by OLD_Enemy (edited 04-19-2006 @ 01:07 PM).]

    posted 04-19-06 02:48 AM EDT (US)     15 / 61  
    ^ lol enemy, try taking on an outlaw in ranged. see what happens. mokon's not wrong. (he seldom is)

    one thing mokon, can i order this without a credit card? thanks.

    posted 04-19-06 04:53 AM EDT (US)     16 / 61  

    Quote:

    Only ports and russians really should even think about using em

    Don't all the explorer cards do more or less the same thing?


    ///scipio_africanus\\\
    "Scipio rules. Nelson sucks." - Jax
    "I have a shrine to Scipio in my closet."- Doitzel
    "posting a link with no sort of comment or explanation is not something we readily condone in OD." - GillB
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    posted 04-19-06 05:00 AM EDT (US)     17 / 61  
    treasure guardians can suck, if they just attack u without a reason. this happened to me once. i was spain, my enemy otto. he came near the treasure with ~8 jans and the guardians killed them :P. but then my 8 pikes arrived at my forward tower and the guardians attacked them, killed 4 of them and pulled down my forward tower.then my falcs arrived and more jans came. my falcs fired at them, but suddenly the guardians attacked my falcs!! i had to pull back and i nearly lost 1 falc

    EDIT: the guardians were pirats, the strongest guardians.

    [This message has been edited by Killa4life (edited 04-19-2006 @ 05:01 AM).]

    posted 04-19-06 05:03 AM EDT (US)     18 / 61  
    @Scipio
    Yes, but Russians and Portuguese don't get villager cards
    posted 04-19-06 07:13 AM EDT (US)     19 / 61  

    Quote:

    OMG! The guide is indepth, it makes me feel like I'm reading a textbook.

    Yup, 256 pages

    Quote:

    The outlaw rider only has a range attack (of 14). There is no other attack for him, and he does this attack regardless if you are in melee or ranged. Thus you would want to stay in ranged mode against the outlaw rider, to do more damage.

    You should probably change your guide by taking the outlaw rider out of the grouping with the other outlaws seeing as how you dont attack them the same way, if you would like to sell them correct advice.

    Outlaw riders have 30% ranges armor... ur exploer is gunna be toast if u attack em at range. Melee is the way u wanna do it

    Quote:

    ^ lol enemy, try taking on an outlaw in ranged. see what happens. mokon's not wrong. (he seldom is)

    Correction, I nvr am Opps jk

    Quote:

    one thing mokon, can i order this without a credit card? thanks.

    Email me at Mokon@mokon.net Basicly I might be able to do it via paypal where u transfer funds to me and i ship it directly to your house.

    Quote:

    Don't all the explorer cards do more or less the same thing?

    What gambler said

    Mokon | | | AoE3 Rate 2200~ | | |
  • To check out my Age of Empires III Strategy Guide click here!
  • The price of my guide has been reduced! Check it out!
  • New TWC Recorded Games Posted on my Media Page!
  • [This message has been edited by Mokon (edited 04-19-2006 @ 07:27 AM).]

    posted 04-19-06 08:09 AM EDT (US)     20 / 61  
    Nice excerpt. If shipping to Australia doesn't cost too much, I'll certainly check it out.
    posted 04-19-06 08:53 AM EDT (US)     21 / 61  
    Well thats convinced me, now just to remember the link you gave me on eso last night xD.

    Edit: Yay it was in the first post

    [This message has been edited by Destiny_Devil (edited 04-19-2006 @ 08:54 AM).]

    posted 04-19-06 08:57 AM EDT (US)     22 / 61  
    Can please someone sticky this because this is just something you have to read when you visit aoe3HG.

    BTW: Mokon is it oké if I copy this part to my computer so I can print it and read it when I'm playing ? And when I've got repayed my loan with my parents I'll buy the guide. Man 230 pages with this lvl of information O.O


    A fan and player of the AoE series since the launch of the original AoE

    When I read about the evils of drinking, I gave up reading. (Henny Youngman)
    You tried and you failed miserably. The lesson is never try(Homer J. Simpson)
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    posted 04-19-06 09:00 AM EDT (US)     23 / 61  
    Sadly I'm only 16 and don't have a job I'm saving all my money for the X-pack, oh! I got a idea! get ES to put the guide in the collecters version of the Expansion :P

    *WINDOWS CRITICAL ERROR 19891126*
    Product ID: Ossian Discontinued
    Contact your network admin for more details
    about this special edition of player...

    Allthough cetans are darker, did you know that if you read the word 'cetan' as a dutch word, that you get the same sound as when reading 'satan' in english.-Furby Killer
    posted 04-19-06 09:09 AM EDT (US)     24 / 61  
    outlaw riders do the same damage no matter what range they are in so its best to fight em in range where you get the uber explorer damage
    posted 04-19-06 09:12 AM EDT (US)     25 / 61  
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