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Topic Subject: build, upgrade, and training time, with a little bit of unit info guide
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posted 05-29-06 04:37 PM EDT (US)   
Okay, after 1 hr 10min of testing in the editor, taking down notes and losing the notes the next day and starting over again I present you with Sir Wallace8's guide to build, upgrade, and training time with a bit of unit info. This guide is divided into 3 sections and each section will be characterized alphabetically. The first section is about building, upgrading, and training times, the second section is about settler gathering rates in 45 seconds and the last section contains some information on most trainable units. If you don’t want to scroll all the way down you may press ctrl + f and type in “section I-III”.
Note: this guides does not cover the Russian blockhouses.


SECTION I
To the right of each building name is its xp when built and under the name you will find how long it takes to build, how long it takes to upgrade (if any) and how long it takes to train units (if any) in that order give or take .5 seconds.. If it doesn’t tell you the upgrade time* it’s 30 seconds.

Example:
Capital: none (the xp when built)
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec (amount of time to build)
Blockade: 1sec
Spy: 1 sec (how long it takes to upgrade, note: we all know the capitol has more than just 2 upgrades but only 2 are shown here. Why? Because all the other upgrades takes 30 seconds. So if the upgrades aren’t shown or only part of it is present it means that the other upgrades are 30 seconds. Since capital doesn’t train any units the “Train:” isn’t on there)

*Note I only 4 upgrades at the dock as they all took different amounts of time and I was too lazy

Age I: none
Age II: 1:30 sec
Age III: 30 sec (faster one)
Age IV: 1:30sec
Age V: !:30sec

Arensnal: 50xp
1 vil: 20sec
2 vil: 15sec
3 vil: 13sec

Artilary Foundry: 30xp
1 vil: 30sec
2 vil: 23sec
3 vil: 19sec
Train: 45sec

Barracks: 25xp
1 vil: 30sec
2 vil: 23sec
3 vil: 19 sec
Train: 30sec

Capital: none
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Blockade: 1sec
Spies: 1sec

Church: none
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Bastion: 1 min
Gas lightening: 15sec
Mass Cav: 15sec
Merchantism: 15 sec
Standing army: 15sec
Train: 40sec

Dock:* 40xp
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Armor plating: 40sec
Carron raid: 50sec
Gill nets: 30sec
Percussion lock: 30sec
Train: fishboats=25 sec EVERYTHING else 40 sec
*I only recorded the times for 4 upgrades the tohers range between 30sec and 50sec

House: 20xp
1 vil: 10sec
2 vil: 8sec
3 vil: 6sec

Livestockpen: 50xp
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Train: 30sec

Market: 20xp
1 vil: 15sec
2 vil: 12sec
3 vil: 13sec
Hunting dogs: 20sec
Gangsaw: 20sec
Placermines: 20sec
Other upgrades: 20? 30? Most likely 20

Mill: 80xp
1 vil: 20sec
2 vil: 15sec
3 vil: 13sec

Plantation: 160xp
1 vil: 20sec
2 vil: 15sec
3 vil: 13sec

Stable: 30xp
1 vil: 35sec
2 vil: 23sec
3 vil: 19sec
Train: 40sec

Towncenter: none
Explorer built: 1min
Tc wagon: 1min
Settler: 25sec
Militia: 1sec

Section II
One settler gathering rates on trees, gold, fish, whale, livestock, huntables, berry bushes, mills, plantations, and crates in 45 seconds. This applies for settlers with NO upgrades and is not courer de bois or settler wagons.

Food:
Berry bush: 30F
Crate: 360f
Fish: 29F
Hunting: 36F
Mill: 22F
Herdable: 98F

Gold:
Crate: 360G
Mine: 26G
Plantation: 17G
Whale: 22G

Wood:
Crate: 360W
Tree: 21W

Section III
This covers most units in the game. It shows how much xp you will receive, how much the cost, and how much pop the take.

Caravel: 40xp 300w 100g 5max
Cassador: 12xp, 80f 35g 1pop
Crossbow: 8xp, 40f 40w 1p
Culverin: 50xp, 100w 400g, 4p
Dragoon: 18xp, 90f 90g 2 p

Fishboat: 10xp 100w 1p
Frigate: 100xp, 500w 500g, 3max
Galleon: 80xp, 300w 500g

Halberd: 12xp, 50f 70g, 1p
Hussur: 20xp 120f 80g, 2p

Monitor: 100xp, 800w 300g, 2max
Mortar: 45xp, 100w 350g, 4p
Musketeer: 10xp, 75f 25g, 1p
Organ gun: 40xp, 100w 300g, 4p

Pike men: 8xp, 40f 40w, 1p
Priest: 20xp, 200g, 1p
Settler: 10xp 100f


*if you lose a game applying this information to your strategy because of my errors this document does not exist and never has existed and you lose all knowledge that I Sir Wallace8 AKA lord_Williams on eso made this.

Replies:
posted 05-29-06 06:18 PM EDT (US)     1 / 30  
First, let me say wow, thanks for all the effort you put into this.

One thing I don't understand however is this:

Quote:

Berry bush: 30F
Mill: 22F

The gathering rates (from proto files I assume) are given in various aoe3 databases as identical for mills and berry bushes. But from this, there's a bigger difference between milling and berrying than even berrying and hunting.

It depends on where other databases get there info from, but you may want to retest that part of it.

posted 05-29-06 06:41 PM EDT (US)     2 / 30  
hmm..maybe I timed it wrong.. i'll edit it soon
posted 05-29-06 07:35 PM EDT (US)     3 / 30  
mortar only takes 3 pop if i remeber right

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posted 05-29-06 07:54 PM EDT (US)     4 / 30  
Mortar is 4 pop.

Is there any way you could test the gather rate per villager on mills and plantations with different amount of villagers? For instance: try 1 villager on a mill, then 2, then 3, and so on. You could find the ideal rate this way, since they bump into each other as more are added.

posted 05-29-06 07:55 PM EDT (US)     5 / 30  

Quote:

Quote:

Berry bush: 30F
Mill: 22F

The gathering rates (from proto files I assume) are given in various aoe3 databases as identical for mills and berry bushes. But from this, there's a bigger difference between milling and berrying than even berrying and hunting.

Couldn't it be that the walking around time makes the actual amount of food collected on a farm less?

Quote:

Is there any way you could test the gather rate per villager on mills and plantations with different amount of villagers? For instance: try 1 villager on a mill, then 2, then 3, and so on. You could find the ideal rate this way, since they bump into each other as more are added.

I remember reading somewhere that 7 vills will give you the most efficient food yield.

[This message has been edited by Syncope (edited 05-29-2006 @ 07:58 PM).]

posted 05-29-06 08:53 PM EDT (US)     6 / 30  
Oh wait... i just remembered. i dunno why i confused coin cost with pop space lol. mortars cost 50 less coin is all... yeah

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posted 05-29-06 08:55 PM EDT (US)     7 / 30  
Very nice job wallace

[][][][][][][][][][][][][][][][][][][][][][][][][][][]
[][][][][][][][][][] Stonewall J [][][][][][][][][][][]
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posted 05-29-06 09:30 PM EDT (US)     8 / 30  
Niiicee. Mind if you also try out russian block traning?
posted 05-29-06 09:34 PM EDT (US)     9 / 30  
Wow! nice guide looks like you put a lot of time and effort into this, and not to tick you off or anything, but isn't this info available via the protos?

Gameranger: _NiGhThAwK_
posted 05-29-06 09:41 PM EDT (US)     10 / 30  
Well all the data is in the protos, but here he has tested it in an actual game situation which is much more useful.

ESO : Pcfreak8
"In theory, there is no difference between theory and practice, but in practice there is." -Jan L. A. van de Snepscheu
A pessimist is usually right and never disappointed.
Any history buff knows that nothing stops a cannon like a good uppercut. - BeatnikJoe
posted 05-29-06 10:09 PM EDT (US)     11 / 30  
and I second for the 7 villies thing, with all the bumping and walking aroung, 7 is the more efficient on planattion or mills.

And great job BTW

[This message has been edited by Lc_noob (edited 05-29-2006 @ 10:09 PM).]

posted 05-29-06 10:21 PM EDT (US)     12 / 30  

Quote:

if you lose a game applying this information to your strategy because of my errors this document does not exist and never has existed and you lose all knowledge that I Sir Wallace8 AKA lord_Williams on eso made this.


LOL

Awesome collection of data here. Thanks.


agecommunity quote of the month Ok i have payed for this game for al my moneythat i get in a month so when i go online isee these 9 year old kids that beat me that have played for 2 weeks and i have played since release of vanilla so im pretty pissed of that es dosent want to do anything about the balance of the game.
posted 05-29-06 10:24 PM EDT (US)     13 / 30  
I thought I heard once that even though the villies are bumping into each other when they are working, this doesn't affect their work rate, since they continually drop off resources. i.e., they work as fast (collect resources as fast) with no other villies around them as they do with 9 others around them. Please correct me if i'm wrong. I am referring to mills and plantations, i'm not too sure about hunting.

[This message has been edited by mproviz (edited 05-29-2006 @ 10:26 PM).]

posted 05-29-06 11:51 PM EDT (US)     14 / 30  

Quote:

and I second for the 7 villies thing, with all the bumping and walking aroung, 7 is the more efficient on planattion or mills

try it in the edotor like i did, and you'll see the pittance of food doesn't make up for the 400 wood.

posted 05-30-06 00:11 AM EDT (US)     15 / 30  
where is bank and manor?
posted 05-30-06 03:17 AM EDT (US)     16 / 30  
bank gives 2.6 coin per second
posted 05-30-06 03:17 AM EDT (US)     17 / 30  

Quote:

I thought I heard once that even though the villies are bumping into each other when they are working, this doesn't affect their work rate, since they continually drop off resources. i.e., they work as fast (collect resources as fast) with no other villies around them as they do with 9 others around them. Please correct me if i'm wrong. I am referring to mills and plantations, i'm not too sure about hunting.

you're wrong. they're only collecting food when their graphic shows them as stooping down and harvesting. its like when you have too many settlers on one hunted animal, they have to move around to find a spot to harvest from. the work rate itself doesnt change, but they're taking longer to reach a point where they can harvest.

posted 05-30-06 07:05 AM EDT (US)     18 / 30  
some numbers are very odd. mill & berry should be the same. just as plantation and fish whale.

the building times are useful, but i doubt they are right. on my site is also a building times articles and these numbers slightly differ. also why did you go until 3 vils? i think 4 vills half the build time but i'm not sure.

funny numbers nevertheless, but not THAT useful

posted 05-30-06 03:03 PM EDT (US)     19 / 30  
It's pretty nice. I hate Plantations without upgrades, lol.

If you are reading this text, you are wasting your time.
posted 05-30-06 03:34 PM EDT (US)     20 / 30  

Quote:

some numbers are very odd. mill & berry should be the same. just as plantation and fish whale.

Its been said numerous times. The walk time between the vils stooping and harvesting create the differences. A couple seconds of walk time add up to a lot in the long run.


I am Rumour Kontrol.
posted 05-30-06 04:33 PM EDT (US)     21 / 30  
What is the caravel gather rate?

"The lembas had a virtue without which they would long ago have lain down to die. . . . this waybread of the Elves had a potency that increased as travelers relied on it alone and did not mingle it with other foods. It fed the will, and it gave strength to endure, and to master sinew and limb beyond the measure of mortal kind."

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posted 05-30-06 06:34 PM EDT (US)     22 / 30  
okay the caravel gathering rate should be the same as fishing boat because it's just a fishing boat with a couple cannons and the reason i only went to 3 villigers because of 2 reasons. i had to use the ingame timer and i only counted it when ALL 3 or 2 or 1 villiger has started building the building at the same time and many of the times only 2 vil built it and the other started walking to one side and then started building it. second reason is because after 3 villigers the 4th or 5th doesn't really make that much difference, it may just shave 1 or 2 sec off. example:


house: 20xp
1 vil: 10sec
2 vil: 8 sec
3 vil: 6 sec
4 vil: 5 sec
5 vil: 5 sec
6 vil: 4 sec
7 vil: 4 sec
8 vil: 3 sec

that is the reason i went to only 3 villigers. doesn't make that much difference after the 3rd

p.s. i will update the bank info, courer de bois and settler wagon (if time allows) this saterday june 3

[This message has been edited by sir wallace8 (edited 05-30-2006 @ 06:37 PM).]

posted 05-30-06 07:45 PM EDT (US)     23 / 30  
so with a full 10 vills on a mill or plantation they're not as efficient as having 7 to a mill or plantation? outstanding write-up btw, i'm going to use a lot of this info to my advantage
posted 05-31-06 11:21 AM EDT (US)     24 / 30  
Thanks very much for providing this. You did a good job here. I've been guessing at these numbers for far too long now!

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posted 05-31-06 11:40 AM EDT (US)     25 / 30  
That fishing boats train in 25 seconds, for 40 wood with Schooners, and multiple docks can be built in any age, is the reason why Ottomans rock so hard on water maps. I call it the water loophole.

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