Note: this guides does not cover the Russian blockhouses.
SECTION I
To the right of each building name is its xp when built and under the name you will find how long it takes to build, how long it takes to upgrade (if any) and how long it takes to train units (if any) in that order give or take .5 seconds.. If it doesn’t tell you the upgrade time* it’s 30 seconds.
Example:
Capital: none (the xp when built)
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec (amount of time to build)
Blockade: 1sec
Spy: 1 sec (how long it takes to upgrade, note: we all know the capitol has more than just 2 upgrades but only 2 are shown here. Why? Because all the other upgrades takes 30 seconds. So if the upgrades aren’t shown or only part of it is present it means that the other upgrades are 30 seconds. Since capital doesn’t train any units the “Train:” isn’t on there)
*Note I only 4 upgrades at the dock as they all took different amounts of time and I was too lazy
Age I: none
Age II: 1:30 sec
Age III: 30 sec (faster one)
Age IV: 1:30sec
Age V: !:30sec
Arensnal: 50xp
1 vil: 20sec
2 vil: 15sec
3 vil: 13sec
Artilary Foundry: 30xp
1 vil: 30sec
2 vil: 23sec
3 vil: 19sec
Train: 45sec
Barracks: 25xp
1 vil: 30sec
2 vil: 23sec
3 vil: 19 sec
Train: 30sec
Capital: none
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Blockade: 1sec
Spies: 1sec
Church: none
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Bastion: 1 min
Gas lightening: 15sec
Mass Cav: 15sec
Merchantism: 15 sec
Standing army: 15sec
Train: 40sec
Dock:* 40xp
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Armor plating: 40sec
Carron raid: 50sec
Gill nets: 30sec
Percussion lock: 30sec
Train: fishboats=25 sec EVERYTHING else 40 sec
*I only recorded the times for 4 upgrades the tohers range between 30sec and 50sec
House: 20xp
1 vil: 10sec
2 vil: 8sec
3 vil: 6sec
Livestockpen: 50xp
1 vil: 20sec
2 vil: 16sec
3 vil: 13sec
Train: 30sec
Market: 20xp
1 vil: 15sec
2 vil: 12sec
3 vil: 13sec
Hunting dogs: 20sec
Gangsaw: 20sec
Placermines: 20sec
Other upgrades: 20? 30? Most likely 20
Mill: 80xp
1 vil: 20sec
2 vil: 15sec
3 vil: 13sec
Plantation: 160xp
1 vil: 20sec
2 vil: 15sec
3 vil: 13sec
Stable: 30xp
1 vil: 35sec
2 vil: 23sec
3 vil: 19sec
Train: 40sec
Towncenter: none
Explorer built: 1min
Tc wagon: 1min
Settler: 25sec
Militia: 1sec
Section II
One settler gathering rates on trees, gold, fish, whale, livestock, huntables, berry bushes, mills, plantations, and crates in 45 seconds. This applies for settlers with NO upgrades and is not courer de bois or settler wagons.
Food:
Berry bush: 30F
Crate: 360f
Fish: 29F
Hunting: 36F
Mill: 22F
Herdable: 98F
Gold:
Crate: 360G
Mine: 26G
Plantation: 17G
Whale: 22G
Wood:
Crate: 360W
Tree: 21W
Section III
This covers most units in the game. It shows how much xp you will receive, how much the cost, and how much pop the take.
Caravel: 40xp 300w 100g 5max
Cassador: 12xp, 80f 35g 1pop
Crossbow: 8xp, 40f 40w 1p
Culverin: 50xp, 100w 400g, 4p
Dragoon: 18xp, 90f 90g 2 p
Fishboat: 10xp 100w 1p
Frigate: 100xp, 500w 500g, 3max
Galleon: 80xp, 300w 500g
Halberd: 12xp, 50f 70g, 1p
Hussur: 20xp 120f 80g, 2p
Monitor: 100xp, 800w 300g, 2max
Mortar: 45xp, 100w 350g, 4p
Musketeer: 10xp, 75f 25g, 1p
Organ gun: 40xp, 100w 300g, 4p
Pike men: 8xp, 40f 40w, 1p
Priest: 20xp, 200g, 1p
Settler: 10xp 100f
*if you lose a game applying this information to your strategy because of my errors this document does not exist and never has existed and you lose all knowledge that I Sir Wallace8 AKA lord_Williams on eso made this.