Let me start off with a little introduction of myself. I am currently 2k+ on cuetech and I solely play Russia. I play a few games during the week and a little bit more on the weekends. I find Russia most enjoyable because;
Versatility, Russia can do many different strategies Massing capabilities, means you are never caught with your pants down Oprichniks, My number one pick to have as a unit, whether they're destroying buildings, putting artillery to shame, or pillaging villagers, Oprichniks are the equalizer Kalmucks, Have you seen them?
Enough of that, let's get on to the strat.
Let's see how you are at decision-making; Now how about this one? This is where it gets a bit trickier. If you began with 200 wood crates, you're going to need to collect 100 wood with time to spare before aging up. If you started with 100 wood, Keep your military around his TC, keep his villagers pinned inside his TC, off resources, or better yet, crates while your villagers boom hard at home. If you have the upper hand, then keep pushing hard. If the enemy reaches fortress, don't freak out! You will rip apart his shipments one by one and he won't have a chance. From here you will either be completely owning or you will have been repelled. If you are owning, stay age 2 and keep up the pressure. If losing, In conclusion, stay on the aggressive, make sure he doesn't escape from his TC, and keep constant military and vill production. Remember, timing is key! Good luck in all of your future endeavors with Mother Russia. Look for my new strat write-up, the Russian Livestock Boom, arriving in forums near you soon! More recs are coming. [This message has been edited by Syncope (edited 06-05-2006 @ 02:57 PM).]
A cookie cutter strategy. Don't think this strat can be used in any situation because you will not find positive results.
A very powerful and crippling rush that can be used effectively in the right situation. Your economy will be miles ahead of the enemy even if this rush
An advantage of this strategy is that you need not send a card right when you get your first shipment. This means your strategy remains a mystery while his is exposed. Take a peak at their deck. You want to look for their general strategy. If they are pulling a standard FF, then this rush is a good choice. They will 50% of the time hit fortress, but their shipments will get shot to bits one by one. If the deck shows heavy Age 2 defenses or a water boom you may want another strategy.
Take this first deck, do you rush verse this?
If you said yes, then you are wrong. TC upgrade cards, heavy age 2 military cards, and extra minutemen = you're dead.
Yes, you say? Why, that's correct! No Age 2 defenses means "gg Mr. Dutch." You do not want him to get set up in Age 3 with all those shipments!
Finally, here it is. Remember, this build order will only get you into early colonial, from there it's on you!
Send
Have vills right next door to the TC to get that 400 wood collected ASAP. Now things get hectic. Que 10 strelets first thing you do when you age up. Then send 13 strelets as your second card. Make sure you change the drop off point to that blockhouse! Get a house down right after you que those strelets. Then que another 10. If all goes well, you should have 33 strelets marching into the enemies town at about 6 minutes when you get it down pat. Keep