Ok I haven't exactly done this yet but I've been thinking about this a WHOLE lot.
Required Cards
Team barrack hitpoints
Unicorne Mortars
2 Frontier Defenses
4 Frountier Defenses
700 Resource cards
1000 Resource card
Improved Buildings
300 wood
Advance Arsenal
Blockhouse Cannon
Heavy Fortifications.
13 strellets
Factory
Heavy Cannons
Tsar Cannons
2 Falcs in 3rd age
(I guess this is a deck)!
NOW REMEMBER! This Strat is just in mind I havent really tried it (yet) But I will now start using this strat.
This buildorder is just a thought of the mind from what it has experienced.
OK here goes nothin..
Discovery Age
-Send all the settlers to gather food crates.
-Once you have 270 food que a settler batch up. While you qued a settler up Via hotkeys (TV!) you just set up a waypoint for your settlers to herd some huntables. Last settler the rest of the crates. Once done send villy to hunting.
-All created Villies will be sent to hunting. Wood should be arriving soon. Send 3 Settlers to collect it(Explorer should be right next to a TP right now if theres none save the wood up for a block house.
-Advance with 17 Villies go with the quarter master (should advance the minute your last batch comes out.)
Transition
-Put all villies to wood to get enough for another 350 wood then make 2 vills make a blockhouse(try to get it near a mine and your tc.)Put all of them on hunts after.After your 2 Villy are done with the block house get them to make a market. Then send them to hunts.
- By now You should have 2 shipments waiting if you went with the tradepost and if u went with the block house then your have 1 left. IF you have 2 shipments send a shipment and get improve buildings. IF you have one then dont send anything.
Colonial Age
-Now your going for an FF if your dont think they are rushing and if they are go ahead and turtle in Colonial.
IF STAYING IN COLONIAL
Now you could either have had 1 tp and a blockhouse or 2 blockhouse and you should always have a market. But theyre practically the same with the tp you get your protection with those extra shipments and with the block house you get extra cover!
-Collect 400 wood and make 4 houses
-Divide you villegers into 12 on food and 5 on wood.All future Villy goes directly too gold.
-always keep making Villegers even before military. When you get your next shipment u can go different ways if you went with the one tp, send in 13 strells(Since your blockhouse has Improve buildings!) if you have 2 blockhouses send in your late Improve buildings. Everytime you have 250 make a block house stop at 3 blockhouses(should be close enough so it can cover eachother and your tc.)Once you have 3 blockhouses make houses with the wood if your about to get housed if not save it up for mills(if no more hunting) or Hunting upgrades in the market(if many huntables ALWAYS HERD). You should also make one batch of strells if resource permits
strells/blockhouse(s)/tc should repel rush!
-If your losing the battle and you got a shipment go ahead and ship in 700 food or wood for strell production ONLY! also you should have gold acummulating use it to buy food or wood!
-Now if you have enough gold and food advance if you dont go ahead and send 700 gold(if you can) and buy the food or get enough gold to advance.
-Advance with the cossack guy if you sent in the 13 strells and advance with the strell guy if you went with the late improve buildings.
IF YOU DECIDE TO FF
Its the same no matter what you try to get about 1200 food and you try to get 300 gold/or 200 gold if you had 100 gold as starting. Then send in 700 gold and advance.
-Collect wood make 4 houses
-Make one batch on villy
-send in 700 gold
- put like half and half on food and gold the last batch goes to food or gold. Once you have 200/300 gold put all villies on food and wait for 700 gold you should have enough for advancing go with the strells cuz youll need defense.
Transition
- If you chose to FF put about 1/3 of your villies on wood.
- you should have a lot on gold if you stayed in colonial if so put about 10 of them to wood then once they have 400 wood send them to make a mill!
- all future villies goes to gold!.
Fortress Transition Industrial Age (EDIT) I now have some recorded games im trying to post My First recorded game Very good I used the turtle agaisnt a French Hussar Harrasment. I didnt use strells it this one I changed my Villy ratio and got halbs with muskets he kinda played nooy tho but at the start about 10 hussars really scared me ( I only had strells) P.S. HEY look sephy I HAVE EDITED THIS AND ADDED IF YOU DECIDE TO GO FORTRESS AND SOME OTHER THINGS WILL SOON ADD RECORDINGS AND I MIGHT CHANGE SOME STUFF FROM WHAT I HEAR FROM OTHER PLAYERS... [This message has been edited by Frstyle77 (edited 06-30-2006 @ 02:09 PM).]
-Now if You FF you try to get military shipment first which you should only have one 2 cannons then resume on this strat!
-Now as usual dont stop making villies always have a batch of villies before you make some military!
-When you have the shipment you have 2 choices either send 1000 wood for a tc or blockhouse canons so u can make some Falcs.
-So now you have 3 blockhouses and an economy better than you opponents (Sometimes) You should also have tons of resource flowing I suggest since you have more wood and gold compared to food to upgrade all of your units if you can.
-Somewhere by now you should have way too much wood correct? Well then its time to make some mills (if you havent already) and you can either make some block houses to protect a mine or make plantations its your choice! Also i suggest making mills first!
-Make an army about 2/5 strells 2/5 either Halbs or Muskets(more food means muskets and more gold means halbs) and 1/5 your shipped in falconets if they die make 2 more always have just at least 2 falcs if you can make em.!
-If you have enough resource Advance! if you dont then stay and wait for a shipment to send either 1000 food or gold to enable you on advancing!.
-mostly research techs!(Mill techs) and (Plantation techs)!
-try to make 2 stables or so.
-Think of what your opponent is doing! and establish map control by making one block house near some woods or mine if your still mining.
-You should have like 50 villies if you have 1 tc and about 80 if u had 2 tcs(nonstop villy production u should have been making houses when you need it if you ddint know that then YOU NOOB
- IF your being attacked by mass infantry send in tsar cannon and if thers still pressure send in heavy cannon when you can.
- IF your safe and you got map control Send in fortrified defense should make your blockhouses UBER(i think this word is german or dutch :P )
- IF you were raided badly Then send in Factory to help you economically.
-IF he attacked you and his army was crippled/destroyed THEN send in unicorne mortars and make like 2 and go own his base he will be forced to attack your mortars in which you can set up some kind of ambush and lure him or he's an idiot and DOESN't do anything just waste his base with those mortars.
- Once you have sent in your important cards send in team barracks hitpoints or Fort they should set in that your Untouchble
Im not sure if this strat has been thought of but i really like this (in my brain at least)!
Also Can you give me some things on how to make this better? I would welcome bad and good critism I dont really mind FLAMERS WELCOMED! :P also can someone tell me how i can put some recorded games up? Apreciate it thanks
~ Frstyle77
thank you ~ Frstyle77
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How to turtle withRussia AND WIN
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