Every strat should have a goal (other than winning, thats a stupid goal). The goal of this strat is to find the fastest way to take advantage of the one thing those French have going for them. And that, my friends, is the Cuirrasier. And what counters the Cuirrasier? One thing: dragoons. And guess what? Now skirms So, logically, we look for the best possible way to use this advantage. This requires a balance between two key elements of gameplay: speed, and power. Finding the balance between the two is difficult, and often depends on the situation. Here, I have discovered one way to effectively balance both speed and power to create a very powerful, versatile French FF. So enough talk. Let's see it! This build enables an -Send 3 cdb to collect food crates. The other two go to hunting. -Split your villagers so there are now 8 on food and 6 on gold. If you didnt start with 200 wood, switch over cdb off of the resource crate you -Ship -Move 5 cdb from gold to wood. -Ship Oh yeah, what happens when someone decides to rush you? Uh oh, you have 21/20 population, you cant make or ship units! Well, you ship Well, hope you like it. I have a FI varient of this strat that I could share if you wanted it. Give me your feedback. I love making strats, so expect more to keep coming! Signing off, __Sephiroth__
-As soon as you collect the 120 food (should be no later than 0:09) queue one cdb and send 2 crate collectors to hunts. The other vill unpacks 100 wood, then moves to hunts aswell.
-Build one and only one house.
-First card is
-Age up with 14 cdb no later than 3:10. Aim for 3:00
-Queue three cdb.
-Set the town center waypoint to gold. All cdb you make/receive in this age will go to gold.
-Have 2 nearest cdb collect the wood crates. You should now have 500 wood, with which you build 2 Trade Posts.
-Your 4 cdb shipment should arrive shortly before your second cdb is completed.
-Ship
-Once your third cdb has been created you should have the 1200 food/1000 gold for fortress ready. Click the button no later than 6:20, aiming for 6:05-6:10.
-You now have 21 cdb and 2 tps, ready for fortress age.
-Once the 700 wood arrives, collect it with 3 cdb and build 6 houses.
-Use the remaining 100 wood and chop 200 wood for a stable. Build it once you have the resources.
-Now switch the 5 cdb from wood to food and gold. You should now have a roughly equal food/gold ratio.
-You will get another shipment before fortress due to the 2 tps.
-Queue as many cuirassiers as you can afford at the stable. Once you get more resources, add more cuirs so you get all of them out at the same time. You should have 5 cuirs and 14 skirms before 8:30.
-Continue spamming cuirassiers while maintaining constant villager creation. Next card should be 7 skirms, followed by 3 cuirs. Be sure to micro your skirms to fire on any HI that your opponent has, especially rods and pikes. Even though your cuirs are OP enough to kill their counters, you still want to make the most of them ^^.
And that's it! The rest depends on what your opponent does. Sometimes he will be caught so off-guard that you will win on the spot (many people expect a gren FF or goon spam and "counter" accordingly). Keep the church card in your deck to keep them thinking you will do the gren FF. They build anti-inf or melee cav and they are screwed. Dont forget to use those cuirs to raid too. They are the best raiders in the game next to spahi because of their area damage. 3 cuirs finding a gold mine with 10 vills on it = all 10 vills dead in less than 10 seconds. Now that's OP.