Introduction.
My Name is Frstyle77 and I have been using this Native Rush/Harrasment strat and I thought I would share it with you.Well When I use Atp to get Natives I have Found out that grabbing Trade Routes are very helpful. When Upgraded This valuble Trade Site Has the ability to Give you resources. AND It also gives You map control SO here goes.
Discovery Age
~2 Cdbs Herd and 3 Collect Crates.
~Make 4 Cdbs and ship 3 Cdbs in.
~Advance with Quartermaster (400 wood) Once 800 food Comes in.
~Explorer MUST keep killing Treasure Guardians EVEN if you dont get treasure
Transition
~Put about 7 on wood and 5 on food
~You should have a shipment thanks to your explorer.
~Send in ATP and Make a Trade Post at a native Tribe.
~Keep making Trade post at trade routes. About 2 trade post should be good
Colonial Age
~Collect 400 wood And make 4 houses.
~Cue as much Cdb as u can put them to food/wood Depends on natives. And always keep making Cdbs.
~Send in Native Treaties.
~Harass Opponents Or Kill Buildings (depends on natives).
~Upgrade Trade route and set it so that it will make Food.
~Make another TP at a different native. If theres only one kind of native get another trade route.
~Make More and More Natives to harass/or Destroy opponent.
~Make a rax and Make either Xbows or Pikes (Depends ON natives)
~Make a Market.(YOU will have a lot of wood)
~Since you will Have alot of wood I suggest making outpost.
~With You shipments (should have 2 or 3 because you killed people AND made Tps and raxes and made CDBS, Indians, and Pikes/xbows AND outpost.)Send in 700 food then 700 gold. Sell About 300-400 wood to recieve 300 gold.
ADvance to Fortress and Get Either Pikes/XBows Or if you had nice natives try shipping in cards that makes them better/cheaper.
~WITH your exess wood make Tcs,stables,houses, and Foundries.
~ALL Cdbs Goes to gold for merc/cav/or Falconet production.
NEW SECTION (still under editing)
What to use with what natives.
Age of Empires 3
° Amazonia : Tupi, Carib, & Inca
° Bayou: Cherokee & Seminole
° Caribbean: Carib
° Great Lakes: Iroquois & Lakota
° Great Plains: Lakota & Comanche
° New England: Cherokee & Iroquois
° Pampas: Inca & Tupi
° Patagonia: No Native Tribes
° Rockies: Commanche & Lakota
° Saguenay: Cree & Nootka
° Sonora: Aztec & Maya
° Texas: Commanche
° Yucatan: Atec & Maya
° Yukon: Cree & Nootka
Aztec Jaguar Warrior: 40 Food & 60 Wood
° Role
- Heavy, Anti-Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 230
· Pop. Use: 1
· Pop. Limit: 8 per Trading Post
· Resists: -10% Hand Damage
· Speed: 4.5
° Attacks
- Hand: 11 Hand Damage, 2x Damage bonus vs. Cavalry
- Siege: 60 Siege Damage, Range 6
· Modes: Cover, Melee, & Defend
° Experience
- Build: 10
- Kill: 10
Aztec Eagle Warrior: 60 Food & 40 Wood
° Role
- Light, Ranged Anti-Infantry
° Stats
· Age Available: Colonial
· Hitpoints: 110
· Pop. Use: 1
· Pop. Limit: 8 per Trading Post
· Resists: -30% Ranged Damage
· Speed: 6
° Attacks
- Range: 11 Range Damage, Range 14, 2x Damage bonus vs. Infantry
- Hand: 6 Hand Damage, 2x Damage bonus vs. Infantry
- Siege: 10 Siege Damage, Range 6
· Modes: Volley, Stagger, Melee, & Defend
° Experience
- Build: 10
- Kill: 10
Aztec Upgrades:
- Aztec Warrior Societies: 300 Wood & 200 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Aztec: 500 Wood & 400 Coin = +40% HP & Damage
· Age Available: Industrial
· PreReq: Aztec Warrior Societies
--- Aztec Garland Wars: 400 Wood & 400 Coin = +30% HP
· Age Available: Industrial
· PreReq: Champion Aztecs
- Aztec Chinampa: 175 Food & 175 Coin = +20% Work rate for Mills and Fishing Boats
· Age Available: Discovery
- Aztec Chocolate Recipies: 225 Food & 220 Coin = Grants 1 chest of coin per 2 minutes of game played thus far
· Age Available: Discovery
- Aztec Initiation: 200 Wood & 200 Coin = +100% HP & Damage for your Explorer
· Age Available: Discovery
With Aztecs I prefer making a stable and producing some Hussars (7 is good) I ofcourse put at least 5 villies to gold. With Maya they make a preety complete fighting force. YOU CAN get xbows but shouldnt get pikes since you have spearmen AND Jaguar warriors for enemy cavalries and buildings.
Cherokee Rifleman: 60 Food & 60 Wood
° Role
- Light, long-range Anti-Infantry
° Stats
· Age Available: Colonial
· Hitpoints: 200
· Pop. Use: 1
· Pop. Limit: 15 per Trading Post
· Resists: -10% Ranged Damage
· Speed: 4
° Attacks
- Range: 13 Range Damage, Range 16, 2x Damage bonus vs. Infantry
- Hand: 12 Hand Damage, 2x Damage bonus vs. Infantry
- Siege: 10 Siege Damage, Range 6
· Modes: Volley, Stagger, Melee, & Defend
° Experience
- Build: 10
- Kill: 10
Cherokee Upgrades:
- Cherokee Warrior Societies: 200 Wood & 150 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Cherokee: 400 Wood & 300 Coin = +40% HP & Damage to Cherokee Riflemen
· Age Available: Industrial
· PreReq: Cherokee Warrior Societies
- Cherokee War Dance: 150 Food & 150 Coin = +20% all Native unit speed
· Age Available: Discovery
- Cherokee Basketweaving: 100 Food & 100 Coin = Amalgamation, Artificial Fertilizer, Bookkeeping, Steel Traps, Seed Drill, Placer Mines, Refineries, Long Lines, Homesteading, & Hunting Dogs upgrades require no Wood
· Age Available: Discovery
- Sequoyah's Cherokee Syllabary: 200 Wood & 200 Coin = +4 Settlers
· Age Available: Discovery
I tend to start massing pikes with Cherokee riflemen Since I will need something to Kill buildings and Kill Horsies The Riflemen is even stronger than the skirmisher Since they get a x2 multiplier against Heavy infantry while skirms get x1.5 the Extra Settler research Improvement is also helpful.
Comanche Horse Archer: 65 Food & 70 Wood
° Role
- Light, Raiding Anti-Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 175
· Pop. Use: 1
· Pop. Limit: 10 per Trading Post
· Resists: -10% Ranged Damage
· Speed: 7.5
° Attacks
- Range: 12 Range Damage, Range 12, 2.3x Damage bonus vs. Cavalry, .5x Damage bonus vs. Settlers, & 2x Dmg vs. Artillery
- Hand: 6 Hand Damage, & 2x Dmg vs. Artillery
- Siege: 12 Siege Damage, Range 6
· Modes: Stagger, Melee, & Defend
° Experience
- Build: 14
- Kill: 14
Comanche Upgrades:
- Comanche Warrior Societies: 200 Wood & 150 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Comanche: 400 Wood & 300 Coin = +40% HP & Damage to Horse Archer
· Age Available: Industrial
· PreReq: Comanche Warrior Societies
- Comanche Horse Breeding: 150 Food & 150 Coin = +10% Cavalry HP
· Age Available: Discovery
- Comanche Trading Language: 100 Food & 100 Coin = -10% all Coin research & Age costs
· Age Available: Discovery
- Comanche Mustangs: 200 Wood & 200 Coin = +10% faster speed
· Age Available: Discovery
I make a balance of Xbows and pikes mostly pikes though. Since Pikes own buildings and Horse While Comanche can still own enemy pikes with micro. If the game goes to the Late Ages Those Techs will really help your curraiser.
Cree Tracker: 40 Food & 80 Wood
° Role
- Heavy, Ranged Anti-Infantry
° Stats
· Age Available: Colonial
· Hitpoints: 300
· Pop. Use: 1
· Pop. Limit: 13 per Trading Post
· Resists: -10% Ranged Damage
· Speed: 4
° Attacks
- Range: 10 Range Damage, Range 18, 2x Damage bonus vs. Infantry
- Hand: 4 Hand Damage, 2x Damage bonus vs. Infantry
- Siege: 12 Siege Damage, Range 6
· Modes: Volley, Stagger, Melee, & Defend
° Experience
- Build: 12
- Kill: 12
Cree Coureur de Bois: 120 Food
° Role
- Multi-purpose worker unit
° Stats
· Age Available: Colonial
· Hitpoints: 180
· Pop. Use: 1
· Pop. Limit: 5 per Trading Post
· Resists: -40% Ranged Damage
· Speed: 4
° Attacks
- Range: 8 Damage, Range 16, 2x Damage to Hunted Animals, Pets, & Artillery, .5x Damage to Settlers
- Chop: 8 Damage
- Siege: 8 Damage, Range 6
- Hand: 10 Damage
° Build
- All Buildings
° Experience
- Build: 12
- Kill: 12
Cree Upgrades:
- Cree Warrior Societies: 200 Wood & 150 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Cree: 400 Wood & 300 Coin = +40% HP & Damage
· Age Available: Industrial
· PreReq: Cree Warrior Societies
- Cree Textile Craftsmanship: 175 Wood & 175 Coin = -25% Building wood cost
· Age Available: Discovery
- Cree Kinship: 75 Food & 75 Coin = Cree Trackers can train from Barracks/Blockhouse
· Age Available: Discovery
- Cree Tanning: 100 Food & 100 Coin = +5% HP for Infantry and Cavalry
· Age Available: Discovery
With Cree I tend to mass Pikes with Cree Trackers. IF im not making any natives I make CDBS with em WHICH REALLY boost your eco its like having 2 or 3 momentary TCS.
Incan Huaminca: 20 Food & 100 Wood
° Role
- Light, Anti-Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 170
· Pop. Use: 1
· Pop. Limit: 13 per Trading Post
· Resists: -20% Hand Damage
· Speed: 5
° Attacks
- Hand: 18 Hand Damage, 3x Damage bonus vs. Cavalry
- Siege: 48 Siege Damage, Range 6
· Modes: Cover, Melee, & Defend
° Experience
- Build: 12
- Kill: 12
Incan Bolas Warrior: 70 Food & 30 Wood
° Role
- Heavy, Ranged Anti-Infantry
° Stats
· Age Available: Colonial
· Hitpoints: 250
· Pop. Use: 1
· Pop. Limit: 8 per Trading Post
· Resists: -10% Ranged Damage
· Speed: 4.5
° Attacks
- Range: 8 Range Damage, Range 12, Area 3, 2x Damage bonus vs. Infantry
- Guardian: 8 Range Damage, Range 12, 2x Damage bonus vs. Infantry
- Hand: 4 Hand Damage, 2x Damage bonus vs. Infantry
- Siege: 10 Siege Damage, Range 6
· Modes: Volley, Stagger, Melee, & Defend
° Experience
- Build: 10
- Kill: 10
Incan Upgrades:
- Incan Warrior Societies: 300 Wood & 200 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Inca: 500 Wood & 400 Coin = +40% HP & Damage
· Age Available: Industrial
· PreReq: Incan Warrior Societies
- Incan Road-building: 300 Food & 300 Coin = +20% Infantry speed
· Age Available: Discovery
- Incan Metalworking: 175 Food & 175 Coin = +20% Mining rate
· Age Available: Discovery
- Incan Chasquis Messengers: 250 Food & 250 Coin = -25% Infantry, Cavalry, & Artillery build time
· Age Available: Discovery
Incans has a wide selection of Infantry Upgrades So in the early stages I'll prolly get Xbows with their humanica/bolas. In the Late games tho I get skirms with huamanica/bolas plus Heavy cannon (preety Effective since SKirms runs fast.
Iroquois Trading Post:
Iroquois Warrior: 60 Food & 15 Wood
° Role
- Light, Anti-Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 120
· Pop. Use: 1
· Pop. Limit: 8 per Trading Post
° Attacks
- Range: 12 Hand Damage, Range 10, 2x Damage bonus vs. Cavalry
- Hand: 6 Hand Damage, 2x Damage bonus vs. Cavalry
- Siege: 8 Siege Damage, Range 6
· Resists: -10% Hand Damage
· Speed: 5
· Modes: Volley, Stagger, Melee, & Defend
° Experience
- Build: 8
- Kill: 8
Iroquois Mantlet: 50 Wood & 100 Coin
° Role
- Short-range siege
° Stats
· Age Available: Colonial
· Hitpoints: 225
· Pop. Use: 1
· Pop. Limit: 5 per Trading Post
· Resists: -40% Ranged Damage
· Speed: 3.5
° Attacks
- Range: 25 Range Damage, Range 10
- Hand: 10 Hand Damage
- Siege: 45 Siege Damage, Range 6
· Modes: Volley, Stagger, Melee, & Defend
° Experience
- Build: 15
- Kill: 15
Iroquois Upgrades:
- Iroquois Warrior Societies: 300 Wood & 200 Coin = +25% HP & Damage for Tomahawk and Mantlet
· Age Available: Fortress
-- Champion Iroquois: 500 Wood & 400 Coin = +40% HP & Damage for Tomahawk and Mantlet
· Age Available: Industrial
· PreReq: Iroquois Warrior Societies
- Iroquois Lacrosse: 300 Wood & 200 Coin = +10% ranged gunpowder unit Damage
· Age Available: Discovery
- Iroquois League: 125 Wood & 125 Coin = Iroquois units now train from Barracks
· Age Available: Discovery
- Iroquois Morning Wars: 400 Wood & 400 Coin = Receive 1 Mantlet for every 2 minutes the game has progressed.
· Age Available: Discovery
I put about 4 or 5 CDBS to gold Since I use mantlets as seige (DUH) And mass xbows. Tomahawks are like muskets cept they have a multiplier against cavalry even in ranged! So you can scewer Cavalry In the distance.
Lakota Axe Rider: 40 Food & 110 Wood
° Role
- Heavy Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 365
· Pop. Use: 1
· Pop. Limit: 10 per Trading Post
· Resists: -10% Ranged Damage
· Speed: 6.75
° Attacks
- Guardian: 21 Hand Damage
- Hand: 21 Hand Damage
- Trample: 11 Hand Damage, Area 3
- Siege: 15 Siege Damage, Range 6
· Modes: Trample, Melee, & Defend
° Experience
- Build: 15
- Kill: 15
Lakota Dog Warrior: None - Granted via Lakota Dog Soldiers Upgrade
° Role
- Heavy Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 730
· Pop. Use: n/a
· Pop. Limit: n/a
· Resists: -20% Range Damage
· Speed: 6.75
° Attacks
- Guardian: 42 Hand Damage
- Hand: 42 Hand Damage
- Trample: 21 Hand Damage, Area 3
- Siege: 30 Siege Damage, Range 6
° Experience
- Build:
- Kill:
Lakota Upgrades:
- Lakota Warrior Societies: 200 Wood & 150 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Lakota : 400 Wood & 300 Coin = +40% HP & Damage
· Age Available: Industrial
· PreReq: Lakota Warrior Societies
- Lakota Hunting Grounds: 150 Wood & 150 Coin = Grants 12 Bison at your Town Center
· Age Available: Discovery
- Lakota Horse Training: 250 Wood & 250 Coin = -25% Cavalry training time
· Age Available: Discovery
- Lakota Dog Warriors: 500 Wood & 500 Coin = Grants 1 Dog Warrior for every 3 minutes of game played thus far
· Age Available: Discovery
I dont think theres anything else to say about lakota. Just mass Xbows/pikes You can even get more hunts. THere just amazing.
Maya Holcan Spearman: 75 Food & 25 Wood
° Role
- Heavy, Anti-Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 200
· Pop. Use: 1
· Pop. Limit: 15 per Trading Post
· Resists: -10% Hand Damage
· Speed: 5
° Attacks
- Hand: 11 Hand Damage, 3x Damage bonus vs. Cavalry
- Siege: 60 Siege Damage, Range 6
· Modes: Cover, Melee, & Defend
° Experience
- Build: 10
- Kill: 10
Maya Medicine Man: 200 Food
° Role
- Heals wounded units
° Stats
· Age Available: Colonial
· Hitpoints: 200
· Pop. Use: 1
· Pop. Limit: 4 per Trading Post
· Resists: -10% Ranged Damage
· Speed: 4
° Attacks
- Hand: 4 Hand Damage, 2x Damage bonus vs. Infantry
° Experience
- Build: 20
- Kill: 20
Maya Upgrades:
- Maya Warrior Societies: 200 Wood & 150 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Maya: 400 Wood & 300 Coin = +40% HP & Damage
· Age Available: Industrial
· PreReq: Maya Warrior Societies
- Maya Cotton Armour: 300 Food & 300 Coin = +20% Hand Infantry HP
· Age Available: Discovery
- Maya Calendar: 120 Food & 120 Coin = +10% work rate for Hunted Animals and Mills
· Age Available: Discovery
Now With them I ussually make xbows Since they own cavalry and buildings(big time) Also You can increase their hp which isnt bad.
Nootka Clubman: 85 Food & 15 Wood
° Role
- Heavy, Anti-Cavalry
° Stats
· Age Available: Colonial
· Hitpoints: 200
· Pop. Use: 1
· Pop. Limit: 15 per Trading Post
· Resists: -10% Hand Damage
· Speed: 5
° Attacks
- Hand: 12 Hand Damage, 2x Damage bonus vs. Cavalry
- Siege: 30 Siege Damage, Range 6
· Modes: Cover, Melee, & Defend
° Experience
- Build: 10
- Kill: 10
Nootka Warchief: 200 Food & 100 Wood
° Role
- Heavy Infantry
° Stats
· Age Available: Colonial
· Hitpoints: 400
· Pop. Use: 1
· Pop. Limit: 1
· Resists: -40% Ranged Damage
· Speed: 5
° Attacks
- Hand: 24 Hand Damage, Area 4, 2x Damage bonus vs. Infantry
° Experience
- Build: 20
- Kill: 20
Nootka Upgrades:
- Nootka Warrior Societies: 200 Wood & 150 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Nootka: 400 Wood & 300 Coin = +40% HP & Damage
· Age Available: Industrial
· PreReq: Nootka Warrior Societies
- Nootka Bark Clothing: 125 Wood & 125 Coin = +50% Settler HP
· Age Available: Discovery
- Nootka Potlach: 300 Food & 300 Coin = -50% Nootka training time, -10% Nootka Wood and Food cost
· Age Available: Discovery
- Loyal Nootka Chief: 200 Wood & 200 Coin = Enables your Explorer to train a Nootka Warchief
· Age Available: Discovery
WIth Nootkas I make xbows and maybe some backup pikes But they practically own cavalry and buildings and there SOO cheap (put a lot on food). With xbows they can own any early army.
Tupi Blackwood Archer: 50 Food & 50 Wood
° Role
- Light, Anti-Infantry
° Stats
· Age Available: Colonial
· Hitpoints: 88
· Pop. Use: 1
· Pop. Limit: 15 per Trading Post
· Resists: -10% Ranged Damage
· Speed: 4.8
° Attacks
- Range: 19 Range Damage, Range 18, 2x Damage bonus vs. Infantry
- Hand: 16 Hand Damage, 2x Damage bonus vs. Infantry
- Siege: 10 Siege Damage, Range 6
· Modes: Volley, Stagger, Melee, & Defend
° Experience
- Build: 10
- Kill: 10
Tupi Pet Cougar: 60 Food & 60 Wood
° Role
- Anti-Treasure Guardian
° Stats
· Age Available: Colonial
· Hitpoints: 115
· Pop. Use: 1
· Pop. Limit: 5 per Trading Post
· Resists: -10% Hand Damage
· Speed: 5.5
° Attacks
- Hand: 10 Hand Damage, 3x Damage bonus vs. Treasure Guardians
° Experience
- Build: 12
- Kill: 12
Tupi Upgrades:
- Tupi Warrior Societies: 200 Wood & 150 Coin = +25% HP & Damage
· Age Available: Fortress
-- Champion Tupi: 400 Wood & 300 Coin = +40% HP & Damage
· Age Available: Industrial
· PreReq: Tupi Warrior Societies
- Tupi Poison Arrow Frogs: 150 Food & 150 Coin = +10% Archer Damage
· Age Available: Discovery
- Tupi Forest Burning: 175 Food & 175 Coin = -20% Building Wood cost
· Age Available: Discovery
When you get this guys on pampass Get pikes and start owning them since there Archers are JUST LIKE British lbows BIG RANGE. I didnt add seminoles since i dont use them. [This message has been edited by Frstyle77 (edited 07-27-2006 @ 11:38 AM).]
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