At the bottom there are alot of tips and tricks to help you fight off certain situations and what this strat works best against.
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Since the new patch, the last thing you would expect from a Russian is a FF, since russians are arguably the slowest FF'ers in the game.
This can be used to your advantage, Doing a unexpected Strategy can really throw your opponent offgaurd, like when i first though about this strategy was when I was playing a French player, i had just got my blockhouse up and i saw he had 3 outposts + colonial militia so i decided to build another blockhouse instead of strelets, and FF.
Well it worked, and marvelously, Even though he got to fortress seconds after i still crushed him and his skirimishers and by 9:30 his base was completely destroyed.
Not to mention my 29 settler economy and my fort.
---------------------- As you can see the Deck is very versatile, which gives you a few options when your attacking at around 8:30 ------------------------- ----------------------- ------------ No recs yet, ill get one as soon as possible. EDITED got some recs, visit [This message has been edited by PoWeRHoUsE_LeNi (edited 08-07-2006 @ 04:08 AM).]
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•Ship a fort for added map control
•Ship 2 falcs for Assistance in destroying those pesky skirms or cassadores.
•1 k wood to boom your economy
•1 k coin to make a industrial attempt which can be pulled off in under 14 minutes.
Unfortunately this deck may be a tad predictible so making your own deck is a good idea but here are some of the better deck, making it look more like a rush deck is another good idea.
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•Basically a 17 settler while going up with 400 wood.
•Train settlers till you have 17 pop, build one house and ship in 300 wood
•Before you start advancing send 1 villager forward to a nice group of herds near the oppponents base and build a blockhouse there.
Gather the 300 wood when you have enough wood to advance.
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•Make sure you have 300 coin before you are aged, once you have 300 coin put ALL settlers on food and queue on batch of settlers.
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•Ship in 700 coin ASAP and by the time it comes in, your batch of settlers should be nearly done and you should have enough food to advance so put most of your settlers to unpack those crates.
•Build another blockhouse near your first ASAP with that one settler which should be hunting.
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make a 4/3 wood to food ratio with ur settlers, queue one batch of settlers and when you got enough pop space start making Strelets out of your blockhouses and Ship in 13 Strelets
•Set the drop off point on one of your blockhouses.
•By the time you advance you should have made 20-30 strelets
•Make sure you have 200 coin + 200 wood by the time you have advanced.
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•Right now you should have an additional 30 strelets (17 + 13) so around 60 strelets.
•Research veteran strelets ASAP and move in with your strelet army.
•at around 8:30 your strelet would have turned veteran and now you have your third shipment.
•Throughout the third age you shouldnt stop making settlers, Making more strelets right after your attack isn't completely Necessary.
•Your third shipment should be on how your opponent responds to the Attack.
•IF he fights it off, ship in either a fort or 17 strelets.
•If you have a advantage and he is on the run then ship in 1000 wood and boom your economy.
•If he is Holding you off but not winning then ship in 1000 coin and head off the industrial which is possible in under 14 minutes.
•At around 10 minutes you should have around 40 settlers and Your opponent will be crippled.
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This strat is designed to trick your opponent into thinking your rushing, hopefully send him into a turtle so he is short on resources when you attack.
This strat is most effective on maps like yukon, new england, ones with limited Hunts so your blockhouses can deprive your enemy of hunts.
This works especially well against FF'es, except the spanish FF.
It works BESt vs turtlers but doesnt work well against rushers.
BUT if you think you will be attacked by a load of light infantry or strelets or low seige heavy infantry (musks) then you can build both blockhouses in your base And you will have no probs lasting till 8 minutes.
If you think a second blockhouse isn't necessary then u can spend the wood for houses
If you confront cavalry, ur strelets should hold off for a while so build a church, bring in unique church tech and ship kalmucks and if u have one, train cav archers out of your fort.
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I'd like to thank both Walker, who gave me the idea of the map control as a agressive strategy, and Amaan who helped me with the deck and on the rough idea.
Flamers welcome, i'd like to know how to improve this strat.
Peace
Peace out
My strats:
Russian Fast, Agressive Strelet FF - FASAF - http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,30817,0,10
Ottoman super rush-http://aoe3.heavengames.com/cgi-bin/forumsdisplay.cgi?action=ct&f=15,30144,0,10
Super fast Port FF-http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,30145,0,10