Hmm. Basicly what i have been working on since pre-twc, and back then i played a lot of VERY good players, won a lot of games, and reached about 2150 rating. It basicly relies on a zero defense policy, and then seemly naked great bombards in industrial - no anti cav! Except, of course, from 9 industrial spahi...
Main weaknesses of most otto FI's I have witnessed:
#1 Unique church tech card - dead giveaway which encourages people to rush. I don't ever use this card anymore when i FI.
#2 The use of jans when reaching industrial. Why do people insist on this? Jan as anti cav are, to be honest, shit. They are slow, and do little damage. This is why I use spahi for my anti cav.
#3 Usually obvious from lack of age 2 cards that an otto player is using FI. I try to counter this here by using lots of age 2 cards (lots of crates/5 jans/silk road/3 hussar) in my deck.
The main thing that made me decide to post this was how easily i beat someone called Asgard whose max vanilla cuetech was 2405! However, since twc i have had problems with this, especially vs natives for some reason, so would appreciate it if people would try it out, and contribute =]
Anyway.
Deck Age I Gather crates, all vills to hunts. Transition Constantly herd huntables towards tc; as many as possible as you will need a LOT of food. Age II Send 700 gold. Transition If you suspect a rush, eat all herdables you have found now. You should aim to have 1000 food asap. Age III By this time you should know if your opponent is rushing you, and if so what units he is using. Your decision at this point is crucial. Having made your decision and hopefully survived, everything is now plain sailing. Ship 1000gold, gather the remaining 200 gold, then switch to (and keep all vills on) food until you have 2000food. Age with 3 spahi politician. Transition All vills on food. Age IV Ship 6 spahi. This force of 2 great bombards + 9 Spahi may seem insignificant, but it is enough to counter basicly anything. Keep your spahi close to the bombards, if ANYTHING trys to melee the bombards then the spahi will take them out in literally no time at all. This includes pretty much all cavalry. The 5 mamelukes sent in by Asgard lasted very little time to give you some idea. People panic when facing this army, and try to melee with goons, or hit and run your spahi with goons...all of which doesnt work. Bombards rip goons to shreds. If one of your spahi takes some serious damage, pull him back to your base to self-heal; he will be back in the fight in no time! Use your explorer to scout ahead, mainly to keep an eye out for culverins. If you encounter these, send your spahi in to deal with them. Culverins, and artillery foundries, are your prime targets. If you lose your bombards for any reason, pull your spahi out. Meanwhile, ship both factories (and put them on bombard production; they start coming VERY fast, make sure you have enough housing for them), then 2 covered wagons, 5 spahi, 4 spahi, 11 jans, whatever is most useful dependent on situation. Research mosque upgrades and boom like anything, while constantly harrying with your uncounterable spahi + flood of bombards army. [This message has been edited by IvIoIzT (edited 12-11-2006 @ 10:02 AM).]
Build a tradepost asap.
Ship 3 vill.
Age with 400 wood.
Switch 3 vill to gold until you have 300, then switch back to food.
Collect age up wood.
Build a second tradepost.
Collect gold and age up with fast politician.
- If he rushes with light infantry, or if he rushes with anti cav (such as pikes, rods, tomahawks etc) but is close to your town centre, ship 5 spahi. Call minutemen as the spahi arrive and you should kill his force. It sounds suicidal sending spahi vs anticav inf, but in 90% of cases it holds. You may lose the spahi but that is not important.
- If he rushes, but is far from your tc when u age (for example attacking your tradepost) then send a fort and build it BEHIND your tc. If the fort is up or almost up by the time he reaches your tc then you will survive the rush.
- If he is booming/turtling (usually obvious from several towers and strong eco) and you are sure he will not attack you then skip straight to the shipping 1000 gold.
- If he is fast fortressing then ship the fort. There is no way anyone will reach fortress before you, and this gives you easily enough time to build your fort. A spanish ffer will not have the firepower to bring down a fort+tc fire.
Switch a couple to wood if housing is a problem.
Ship 2 great bombards.
All criticism welcomed, I have no recordings at the moment as I am still getting used to the warchiefs and am playing abismally. The only decent win, as mentioned, was vs Asgard and I failed to record that game =