Its Portugese Vs Ottoman On Orinico, Lets call the Port player, Jim and the Ottoman player Bob.
Jim is thinking it will be a walk in the park, Ports vs Ottoman on a NON TP MAP, too good to be true for Jim. He starts a normal game and sets his explorer to scout, he takes his eyes off his explorer for a couple of seconds to micro his settlers, but when he looks back his explorer is dead screaming "Every moment I live... is agony".
This is very weird to Jim but he continues playing. He hits colonial age and sends his coverted wagon south towards the side of the map near a group of hunts, and as soon as he lays down the foundation, 8 men in black tuxedoes appear out of thin air and start seiging at his foundation!
Jim tries to call MM but the foundation is already down and 3 seconds later and the MM come to take out the spies, the spies vanish into thin air.
1 minute later all his MM are dead...
Bob is still in discovery though, so Jim thinks he has a chance, aging up to fortress age.
Bob finally hits Colonial and Jim isn't feeling to confident anymore.
He hits fortress age, and sends his age up cassadores to the direction he last saw the spies, and his coverted wagon in the other direction, but this time the spies start attacking the coverted wagon, and before the cassadores can run back the Wagon is Down and out.
And now Bob has hit Fortress age too.
Jim finally recovers his explorer and reveals a forward artillary foundry with his spyglass, and says "is this guy a noob? My mams would rip through anything that can come out of it.
In the meantime Bob starts massing abus guns and makes around 5 petards. As soon as the Mams come in Jim attacks with massed Cassadores and Mams, and as the Mams close in a horde of 12-15 spies appear infront of him and take out the mams before they can take out a single abus gun, and while the abus guns pick off the cassadores 5 petards go around and take out the only TC Jim has left.
gg
Here and Now we will finally understand what happened on that Fateful day.
Although Jim did not notice he was the victim of one of the most ruthless, effecient and effective anti-port strategies.
I first decided to develop an anti porto strat after losing twice in a row to ports, I know what your thinking, how could I lose to those UP weirdos, but when you think about it Ports are a Tough match up for Ottomans, Lets go into the details. Know 1: Know 2: Know 3: Portugese need food to supply their ages + Villie production + Unit prod. Know 4: The original Deporter revolved around taking away Portugese map control, but even then 2 outposts isn't a big deal. Know 5: The New deporter has a 95% chance of taking out the first wagon (if your opponent expects the agents or not) and a 50% chance of taking out the Fortress wagon, and if you don't get it he will have to build it close, thus reducing map control. Know 6: If your opponent has only 1-2 TCs and you are both in age 3, would it be possible to take him out with shipments + petard/abus production? Spies are one of the most underused units in the game, and IMO they should be used more, lets have a look at the Advantages of spies. Available in Age 1 So now we can view the many uses of these spies. Used in age 1 to Raid and take out Portugese coverted wagon/foundation Tier 1 : 3 settlers, 300 food, Economic theory Order of Cards, Cards with a * after it are optional. 11 Jannisaries / 12 abus Age 1-2 Transition Move 3 settlers to coin and send 2 forward. Age 2 Gather the age up resouces and ship 700 coin ASAP, if you did not ship in 300 food u can ship 5 spies or you can save your shipment and go up with the fast politician. Age 2-3 Transition. Start training units from a military building that you built with your forward settlers, either an Artillary foundry or Rax. I have recs but they are all on my other computer So I'll post the Deporter delux pack on Monday, I have around 5 recs including a win vs PragmaticGod when my spies rape his Mamelukes xD and the Map control really gets to him. Any questions or demos feel free to contact me on ESO, VooDoo_BoSs is my nickname. [This message has been edited by VooDoo O_o (edited 01-30-2007 @ 04:04 AM).]
If you try and rush them, it is a huge risk, as if u get down the wrong TC and they get to fortress, their 6 cassadores ALONE can take out your whole gren + jann army, and TC fire can take out abus if u have any.
A counter FF is just as bad, cassadores + mams + goons can destroy almost any other age 3 Ottoman Combo.
These are all the points I thought about when I was thinking of an anti porto strategy, and I have come up with an incredibly stupid yet unbelievably effective Strategy that involves COMPLETELY taking out the Portugese map control while still arriving in fortress age between 8-9 minutes depending on spy production.
Strong attack
Stealth ability
Good Speed
Rapes Mercenaries and Explorers
Used to raid settlers
Used to Take our explorer
Used to take our organ guns/ cannons
And can be used to rape Ronins / Mamelukes
Teir 2: 700 wood/ food/ coin, 5 Spies
Tier 3 1000 wood/ coin, 2 falcs, 5 hussars, 5 spahi, 5 abus, Fort, 8 Jannies, Mamelukes, 8 spies, Assasins
Tier 4: 6 Spahi, 11 Jannies, 12 Abus, 2 Great bombard, Factories.
3 settlers
300 food *
700 coin
5 spies *
5 abus*
2 falconets*
5 spahi*
8 jannisaries*
8 spies*
1000 coin
2 Coverted wagons
11 Jannisaries/ 12 Abus
Factories
As you can see after hitting fortress you must stop him from developing his military/ eco with military shipments + military production, usually petards.
And after you have exhausted your military shipments or feel that your opponent is gaining an edge, go to Industrial and use superior military + economic shipments to turn the game around.
Age 1
Put 4 on coin and the other 2 to gather crates, build a mosque and as many houses as wood you have.
Scout coin / food treasures and keep training spies.
Once you have 6-8 spies put the rest of your settlers on food
Around now 4:10 your opponent should be aging, bring ur explorer close to his TC and your agents as close to the TC as you can while keeping them in stealth mode, once he ages take out his wagon, it should take no more than 10 seconds to take it out but if he starts building it depending on the time u get there it can take around 5-15 seconds
Ship in 300 food if you want to rush or want to get to colonial fast.
Age with 400 wood
Ship in a military shipment, if you see all his settlers on coin ship 8 spies because he is most likely going ronins / mamelukes but otherwise ship in cannons / 8 jannies / 5 abus.
Bring the rest of your spies there because he will be hitting fortress ASAP, although the 6 cassadores will probably stop you you still have a chance of taking out that TC wagon.
From here on try and keep up military pressure, stop him expanding and producing, after about 12-13 minutes of pressure ship 1000 coin and go industrial, from then one ship in one military shipment followed by 2 covered wagons followed by another military shipment followed by both factories, from here on it should be GG.