, once again with my 1st choice civ - The
Now to get down to business. My strat focuses on two things: The sole goal of this strat is to build strengthened walls around your tc, two towers, and first 3 houses, with xbows (also within walls) killing any pumas that come a' smashing, and get to fortress before he has even begun to attempt to get there himself. A big factor is the fact that if the Aztec is constantly in your base from 6mins, how do you get to Fortress? - 1) "Any decent player would notice a Port player is missing a tc" 2) "Some Aztec players mass maces from start and could wipe out your xbows, and then bring in pumas" 3) "An Aztec in Fortress would destroy this strat" 1) Put yourself in this situation. You have this guy locked up in his tc, and only need to get through this stupid wall to finish him off. You are in no particular rush as he has all vills locked up and is so progress at the pace of a window. What is your immediate reaction? 2) From what I have seen, either coyotes or pumas seem to be the favourite among Aztecs. But even if they do send a mace card, or even send in 15 or so along with their pumas. You simply keep your xbows out of range of maces while two towers mill 'em down. Also, you could replace your barracks (built slightly away from base) with a stable and sort him out with 3 hussars. Maybe I'm wrong, but I do not generally see this as a major threat to this strat. 3) As I said in the title, this is strat is still under intense anal-y-sis, but I decided that I would like to share my idea with the rest of you, so I can either abandon all efforts if more experienced players think it will not make my chances any better, or, get tips from the same players on how to make this strat even more less-UP-than-other-Port-strats. Basically, you age up with 12/13 vills. Bide 2nd tc, and boom with it, getting to FF, hopefully, around 8/9mins. I'll let you decide what to do from there. It's not perfect, but I just hope you will view it I welcome all tips, BO's and criticisms, but no Superman Stuff plz. Thx
The Portuguese card which greatly increases wall hitpoints ( AGE II)
The Aztec's lack of a strong early ranged unit(I don't refer to the maces as "strong"
Is it not to kill his xbows with 15maces or so, shouldn't be too hard to come by, and knock his puny walls with your really really strong pumas? I'll admit that some serious serious - yes, that's 2 serious's - players will be scouting like mad to find your tc, cause they took notes at the lobby, and have realized that Ports get tc wagons when thay age up, and these do not, in general, disappear. But most players, in my experience, when in your town, are content on finishing the job and killing your tc and vills.
Problem solved!
Congratulations Serge - Winner of the FFA Spring Series 2008