------------Soux Pistolero Attack Rush------------
I saw this on Gamereplays and decided I should post it here. enjoy! (all i did was give it a catchy name)
I find this works brilliantly especially vs russia- but thats only my opinion, try it out for yourself!
heres the link to the replays and original article
Proud winner of the FFA Winter Round '07!
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL
I saw this on Gamereplays and decided I should post it here. enjoy! (all i did was give it a catchy name)
I find this works brilliantly especially vs russia- but thats only my opinion, try it out for yourself!
Kudos to Asko of Gamereplays for thinking this one up.Quoted from asko:
Here is a rough build order for the strategy:
necessary cards:
* 3 villagers for obvious reasons
* 7 War Clubs for extra siege
* 10 Pistoleros, the key of the strategy
* 700 gold for aging quickly to fortress age if rush fails
* 4 Axe Riders and/or 2 Dog Soldiers to take care of light infantry defences
So, normal discovery age where you should concentrate on finding as much wood/gold treasures as possible and convert only outlaw riflemen, pirates, outlaw pistoleros or polar bears.
Age up with the Chief politician / 15 villagers, but if you have more than 150 food missing after 15th villager is ready queue one and go up with 16.
Transition:
-send 2-3 villagers forward to build a War Hut
-depending on your current gold which is propably 0-200 put 8-10 villagers on gold and depending on wood situation 5-8 on wood. You should have a War Hut up upon aging and 500 gold ready that you can ship the pistoleros as soon as possible
-after gathering 250 wood build a forward WH and leave 3 villagers on wood, rest go to hunt
-after gathering 500 gold switch all villagers to food
-queue 2 villagers
Colonial Age:
-task 2 villagers to collect the aging up wood
-Ship 10 Pistoleros right away and make sure that they arrive to your forward base
-queue as many War Clubs as you can
-attack when you have the Pistoleros and 5 or 10 War clubs, when pistoleros arrive you have some 15 seconds before 2nd batch of War Clubs are ready.
Attack:
* depending on your opponentīs defences, ship either 7 War Clubs for more siege or 4 Axe Riders to help taking down Ranged Infantry defences.
* If your opponent has shipped colonial militia leave the strategy and send 700 gold as the third card
* Keep spamming War Clubs and make sure that your WH gather point is set to the enemy base
* Keep training villagers
General tips:
* From my experiences this doesnīt work usually vs Dutch because they either send colonial militia or have 10 Skirmishers which will deal with Pistoleros and Clubs very well
* if your opponent has strong ranged infantry defences such as horde of stretlets or longbowmen ship 700 gold and go as soon as possible to fortress age and gather wood for a Corral.
*If you want to completely surprise your opponent hide your War Hut in a corner of the map; when he sees that you are gathering gold he might think that you are FFing and will FF himself and then you have an easy job taking down the enemy base before he can age up
* Pistoleros act just like Musketeers, but they are slow and they have a bad rate of fire so keep your war chief around and keep hit-n-running with pistoleros if your enemy has Musketeers or Rodeleros as defence.
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL