This strategy is a dutch pike rush that is compatible with vanilla(possible TWC and TAD also). NOTE this strat should never be attempted against an ottoman player(fast age up) or french (CdB own pikes ).
"WHAT? a dutch player is rushing?"
yes. dutch like ottomans have an advantage over other civs due to the fact that their villagers don't cost food thus giving them the quickest age up times. On great plains w/ treasures I can press age up button a couple secs BEFORE 2 minutes.
"so what's so good with dutch why not just IOR with ottos?"
dutch rushing is also psychological... I mean how many dutch players rush you? people are not expecting a rush making it even more deadly. Also dutch have something that ottomans do not... banks. A bank is about 5 villagers thus giving dutch great early booming capabilities.
"yawn yawn so where's the strategy"
One more thing. This strategy besides hopefully destroying the enemy base also sets you up for something else dutch get... hmm... what costs food and wood right you are: banks. So after the rush with your food/wood vill ratios you can get some banks up which will boost your econ for age 3 rutyer/falconet combo...
over here:
DUTCH PIKE RUSH:
Required cards: 3 villagers, 8 pikemen, 700 wood
Recommended cards: Pikemen/skirm/halbierder damage increase card, 4 villager, church card, 3 hussar, bank increase cards, age 3 rutyer card, 1 falconet, 1000 wood.
AGE 1
1. Send 4 villagers to nearest hunt and shoot so it comes toward TC.
2. With other 3 villagers get starting crates gold, wood, then food.
3. Que up as many villagers as possible. And set TC waypoint on hunts.
4. Shift click your envoy so it scouts the entire map for enemies base and treasures.
5. Treasure hunt with explorer. Aim for coin treasures for extra villagers and food treasures for quick age up. XP treasures are also great.. Hold on the wood ones though.
6. After 3 villagers finish crates build a house with one of them and send the other 2 to the hunt.
7. Send 3 villagers card as first card.
8. With good treasures depending on starting crates you should age up at 1:50-2:10 with 11-15 villagers (depends on starting gold and treasures)
9. Age up with 400 wood guy
Transition from age 1 to age 2
1. Send 2 villagers to coin and split food villagers and wood so that there is 1 more on food than on wood.
2. keep treasure hunting with explorer now get wood treasures for a quick barracks.
3. Send 2 wood villagers to a forest near the opponent to make a fb. (Try to hide the fb to the side or behind the opponents base to help the suprise element)
4. Que up 1 villager w/ waypoint on coin
Age 2:
Note: during this process keep constant villager production(or as close as you can get to it) let the first villager go to coin (making a total of 3 on coin) and put the others accordingly based on what resources you are running lower on.
1. Gather 400 wood with 2 wood settlers shift click so each gets 2 crates and then goes back to a tree.
2. 2 forward wood villagers build a barracks(immediately after construction of house que 5 pikes) and then go back to wood. Shift click the other one so after barracks it builds 1 house and then goes to wood.
3. Send 8 pike card and set tc military way point right next to your hidden fb.
***4. Send your newly created 5 pikes to start attacking the tc. Immediately que more pikes. When minute men are called run away and harass some vills(or blow some houses down) away from the tc. Then later come back(que up a couple skirms) and kill the mm. You can put your pikes in cover mode so they take less damage, but will still be able to kill minute men in 1 hit each, put pikes back in melee and attack tc again.
5. If all goes well you should have 5 pikes attacking enemy at about 5 min with 8 running there from your tc and 5 more qued at barracks close to enemy.
6. Keep queing as many pikes as possible
7. Send all the pikes to the tc.
9. The tc should be down around 6 minutes. I don't know about you but having no tc at 6 min hurts really bad.
10. Go and round up villagers/ houses wiht your pikes.
11. Send 700 wood and build as many banks as you can should be able to make 2 with the 700 wood and your wood villies should get enough wood for third.
12. Start making skirmishers since your 3 banks will be pumping out about 15 villagers worth of coin.
13. Set tc waypoint to food and keep up the constant villager production.
14. Either go fortress and do rutyers/falconets or just make some more pikes/skirmishers and wipe him up.
Have fun with this strategy. Wipe up some tc's quickly.
Note: I know someone is going to say: "but what if they age up quickly and made xbows" well first off they don't think you are rushing so i assume they won't have xbows before 5 minutes.
constructive critism is always welcome...
*** alternate strategynot for use against a british player)
instead of sending your first 5 pikes for the tc go ahead and get some houses. pikes take down houses extremely fast that it will seriously irritate your opponent. After houses go for other econ buildings such as market and military buildings (barracks/foundry/stable) and then go for tc. Que up some skirmishers for a mixed army that is harder to beat.
kk here's the first recording me vs comp :http://aoe3.heavengames.com/downloads/showfile.php?fileid=2134
"WHAT? a dutch player is rushing?"
yes. dutch like ottomans have an advantage over other civs due to the fact that their villagers don't cost food thus giving them the quickest age up times. On great plains w/ treasures I can press age up button a couple secs BEFORE 2 minutes.
"so what's so good with dutch why not just IOR with ottos?"
dutch rushing is also psychological... I mean how many dutch players rush you? people are not expecting a rush making it even more deadly. Also dutch have something that ottomans do not... banks. A bank is about 5 villagers thus giving dutch great early booming capabilities.
"yawn yawn so where's the strategy"
One more thing. This strategy besides hopefully destroying the enemy base also sets you up for something else dutch get... hmm... what costs food and wood right you are: banks. So after the rush with your food/wood vill ratios you can get some banks up which will boost your econ for age 3 rutyer/falconet combo...
over here:
DUTCH PIKE RUSH:
Required cards: 3 villagers, 8 pikemen, 700 wood
Recommended cards: Pikemen/skirm/halbierder damage increase card, 4 villager, church card, 3 hussar, bank increase cards, age 3 rutyer card, 1 falconet, 1000 wood.
AGE 1
1. Send 4 villagers to nearest hunt and shoot so it comes toward TC.
2. With other 3 villagers get starting crates gold, wood, then food.
3. Que up as many villagers as possible. And set TC waypoint on hunts.
4. Shift click your envoy so it scouts the entire map for enemies base and treasures.
5. Treasure hunt with explorer. Aim for coin treasures for extra villagers and food treasures for quick age up. XP treasures are also great.. Hold on the wood ones though.
6. After 3 villagers finish crates build a house with one of them and send the other 2 to the hunt.
7. Send 3 villagers card as first card.
8. With good treasures depending on starting crates you should age up at 1:50-2:10 with 11-15 villagers (depends on starting gold and treasures)
9. Age up with 400 wood guy
Transition from age 1 to age 2
1. Send 2 villagers to coin and split food villagers and wood so that there is 1 more on food than on wood.
2. keep treasure hunting with explorer now get wood treasures for a quick barracks.
3. Send 2 wood villagers to a forest near the opponent to make a fb. (Try to hide the fb to the side or behind the opponents base to help the suprise element)
4. Que up 1 villager w/ waypoint on coin
Age 2:
Note: during this process keep constant villager production(or as close as you can get to it) let the first villager go to coin (making a total of 3 on coin) and put the others accordingly based on what resources you are running lower on.
1. Gather 400 wood with 2 wood settlers shift click so each gets 2 crates and then goes back to a tree.
2. 2 forward wood villagers build a barracks(immediately after construction of house que 5 pikes) and then go back to wood. Shift click the other one so after barracks it builds 1 house and then goes to wood.
3. Send 8 pike card and set tc military way point right next to your hidden fb.
***4. Send your newly created 5 pikes to start attacking the tc. Immediately que more pikes. When minute men are called run away and harass some vills(or blow some houses down) away from the tc. Then later come back(que up a couple skirms) and kill the mm. You can put your pikes in cover mode so they take less damage, but will still be able to kill minute men in 1 hit each, put pikes back in melee and attack tc again.
5. If all goes well you should have 5 pikes attacking enemy at about 5 min with 8 running there from your tc and 5 more qued at barracks close to enemy.
6. Keep queing as many pikes as possible
7. Send all the pikes to the tc.
9. The tc should be down around 6 minutes. I don't know about you but having no tc at 6 min hurts really bad.
10. Go and round up villagers/ houses wiht your pikes.
11. Send 700 wood and build as many banks as you can should be able to make 2 with the 700 wood and your wood villies should get enough wood for third.
12. Start making skirmishers since your 3 banks will be pumping out about 15 villagers worth of coin.
13. Set tc waypoint to food and keep up the constant villager production.
14. Either go fortress and do rutyers/falconets or just make some more pikes/skirmishers and wipe him up.
Have fun with this strategy. Wipe up some tc's quickly.
Note: I know someone is going to say: "but what if they age up quickly and made xbows" well first off they don't think you are rushing so i assume they won't have xbows before 5 minutes.
constructive critism is always welcome...
*** alternate strategy
instead of sending your first 5 pikes for the tc go ahead and get some houses. pikes take down houses extremely fast that it will seriously irritate your opponent. After houses go for other econ buildings such as market and military buildings (barracks/foundry/stable) and then go for tc. Que up some skirmishers for a mixed army that is harder to beat.
kk here's the first recording me vs comp :
[This message has been edited by CrazyLunatic (edited 07-24-2008 @ 09:42 PM).]