I am aware that there is a similar strategy (The BAM Strategy) posted in the TWC reference section. Please note that I did not copy it from that, it just so happens that I started using this strategy a while before I registered on the forums. I aim to update the strategy to fit the more recent common strategies that players now execute. This strategy is for Vanilla, however if you feel that it will work on TWC / TAD then feel free to perform it, but I cannot guarantee its effectiveness in those xpacks.
The main problem with British is the utilization of manor boom. If you overboom you will be outnumbered by their military which you probably have not been making and if you concentrate on military you don’t harness the advantage of the manor boom. However, this strategy aims to effectively surprise rush an opponent and then overboom him. You can get 40 muskets and 40 settlers (produced, not dead or surviving) most of the time by 10 minutes.
Aim to get to Colonial Age at
Have your first wave of 11 Musketeers at
You will need:
Obviously, as with all strategies, you cannot use this against every civilization. My advice is to not use against Russia, Ottoman and Dutch. Why? Because Russia have a good early military, including LI, Light Cavalry, and a few HI. Ottoman Abus Guns can always be a problem, and if they FF, this strategy is dead. French are a bit unsure, because if they choose to stay in colonial you can easily beat them, however if they semi-FF or FF then they will concentrate on microing coureurs, which are very hard to kill with muskets. Dutch also have skirmishers, which if utilized correctly, can drop your muskets very capably. If you want to use British vs these 4 civs (not the best choice IMO) then there are other strategies which I hope to post later.
Cost:-------------75f, 25g
HP:---------------150--180 (Veteran) Resists 20% vs Hand
Ranged Attack:-23----27 (Veteran) 12 Range
Hand Attack:----13----15 (Veteran) x3 vs Cavalry
Siege Atack:----20----24 (Veteran) 6 Range
Train time:------30 seconds
Build XP:--------10
LOS:-------------16
Usage in this strategy: The musketeer is your main military unit. Being a heavy infantry unit with a ranged and melee attack, it is highly useful in all situations. You will use them for attacking, raiding, sieging and destroying cavalry.
Target settlers first, then military, then military buildings, then houses. Refer to the list of shots below for how many shots to kill a unit. Remember roughly how many muskets you need, so you can be efficient and not “overkill” (e.g. 20 muskets shoot at a strelet, but strelet only takes 6 shots). Not many civilizations will have outpost, and if they do try to stay out of range, if not able to then raze it when you have 20+ muskets so you don’t end up losing the musket to other forces and the opponent being able to repair outpost.
If you’re fighting
After several waves, if you feel that you cannot overpower your opponent (e.g. due to outpost spam with LI behind, or they try to go fortress) then retreat and manor boom. Put up another barracks, or if enemy is utilizing mass light infantry, get a stable. If he tries to go fortress, do a hard manor boom and make some walls to distract him, while you either stay in colonial and spam a giant army, or age up and get cannons / mercenaries. You need good micro to kill his age 3 units if you are staying in age 2. Be sure to flank skirmishers and cannons.
Please note that this isn’t supposed to be used versus native either. If you happen to discover that your opponent is native rushing you, try the above method or do a longbow turtle. The longbow turtle is very effective with walls, and native infantry can be easily defeated that way. I hope to post a longbow turtling guide soon.
Starting base crates for British is 200 f 200 w. You will receive 1 extra random crate (food/coin/wood) every time, but this extra is awarded for your opponent too. You also have a 66% chance of getting another extra crate. This chance is independent of what your opponent gets. On Carolina you get additional resources of
Musketeer (150)-----------7
Crossbowman (100)------6 / 8 melee
Pikeman (120)-------------6
Longbowman (95)--------6 / 8
Strelet (72)-----------------5 / 6 melee
Settler (150)---------------7 / 15 melee
Hussar (320---------------18 / 9 melee
Uhlan (190)----------------12 / 5 melee
Cossack (225)-------------14 / 6 melee
Coureur des bois(180)---14 / 14 melee
Skirmisher (120)-----------8 / 10 melee
^ these are in colonial, including skirmishers (Dutch or French card). I took the trouble of calculating these taking into account resistance, which the thread in AoE3 Strategy Reference section is wrong in some of the units. I hope this helps.
After these, you can choose to send either of the cards below:
I have many, but I only chose these. The first lot are the ones I won, the second lot the ones I lost.
SC2: Valckrie.Incarnate {Add me!}
Fear is only a four-letter word. Why be afraid?
Guides:
BMS | British Guide | BHM | RSFF | Rec Games
[This message has been edited by Valckrie1 (edited 11-13-2008 @ 01:52 PM).]