Alright, so to rejuvenate some of the weakened section in my Guide to All Guides, I'm simply introducing a few new segments. First I'm getting to strategy requests. Which isnt really a request, but more of a joint effort by the community to assess the potential and effectivity of strategies. I'll get to the second thing later on. Hopefully both of these ideas will upgrade the guide and give something for those of us who more seasoned to focus energy on, rather than if certain strategies are still indate or answering nub (no offense, we were all there) questions.
So, first off, I noticed the GtAG has a very weak Iroquios section, only sporting the BB rush. Now, although that will get you pretty damn far, it is easily counterable at a higher level of play. So I now introduce the Iroquios FF, of which I will point out the strong points that i recall (I'm no Iro player) and discuss its variability.
- Starting TP
can easily fuel your shipment spam in fortress, and even for defense in colonial. it is a standard part of iro gameplay, and this is now exception.
- AgeUp Travious
Can easily be used to vary your strategy. You can make a warhut/stable for semi's/defense. Awesome. You can make other things with it even, idk, a market? if you dont plan on getting rushed
- Politicians?
Im unsure on there. They have fast age, and even more travious though. Im sure someone could think of some options.
- 4 Kanye
That shipment is GREAT. And we all know it will make for an even greater cav semi. You could even simply pair in with tomas from your politician hut. Plus with your TP, youll have extra shipment anyways.
- Forest Prowlaasss
Theyre great as regular skirmishers, but then someone screwed up and decided to give them stealth? Very good.
- Musket Riders
Im pretty sure these guys do a great job as anticav? better than dragoon IIRC.
- Veteranization
Again, IIRC, natives have less costly vet-techs.
Any other ideas/ somewhat BOs?
Any input from anyone would be greatly appreciated
1st Leiut. with Russia , Master Sergeant with everything else.
My skill level is incalculable!!! Its been forever since I played seriously...
Mike Sass: Culverins are like Garrichistos, only theyre cannons.
So, first off, I noticed the GtAG has a very weak Iroquios section, only sporting the BB rush. Now, although that will get you pretty damn far, it is easily counterable at a higher level of play. So I now introduce the Iroquios FF, of which I will point out the strong points that i recall (I'm no Iro player) and discuss its variability.
- Starting TP
can easily fuel your shipment spam in fortress, and even for defense in colonial. it is a standard part of iro gameplay, and this is now exception.
- AgeUp Travious
Can easily be used to vary your strategy. You can make a warhut/stable for semi's/defense. Awesome. You can make other things with it even, idk, a market? if you dont plan on getting rushed
- Politicians?
Im unsure on there. They have fast age, and even more travious though. Im sure someone could think of some options.
- 4 Kanye
That shipment is GREAT. And we all know it will make for an even greater cav semi. You could even simply pair in with tomas from your politician hut. Plus with your TP, youll have extra shipment anyways.
- Forest Prowlaasss
Theyre great as regular skirmishers, but then someone screwed up and decided to give them stealth? Very good.
- Musket Riders
Im pretty sure these guys do a great job as anticav? better than dragoon IIRC.
- Veteranization
Again, IIRC, natives have less costly vet-techs.
Any other ideas/ somewhat BOs?
Any input from anyone would be greatly appreciated
1st Leiut. with Russia , Master Sergeant with everything else.
My skill level is incalculable!!! Its been forever since I played seriously...
Mike Sass: Culverins are like Garrichistos, only theyre cannons.